JDarksword
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Posts posted by JDarksword
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On 7/7/2016 at 0:32 PM, Avera9eJoe said:
Ahh... I'm curious if you'll be reaping the full benefits of Kopernicus - There's a lot of intriguing effects that can be had with it, none of which I understand though. Have you ever considered working with @Proot? I've always thought it would be interesting to see an official SVE-KSPRC combination, especially seeing your new release.
This. I manually combined them but would LOVE to see a bundled version of my two favorite texture mods.
I'll just leave these here
Stock Visual Enhancements+KSPRC+scatterer
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On 5/18/2016 at 6:38 PM, Galenmacil said:
Here a screenshot showing a problem with Longitude display:
See the red circle? It shows as N or S instead of E or W...
What is that IVA?? It looks awesome
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3 minutes ago, pellinor said:
Then maybe you shouldn't update TweakScale. Each version is compiled against a specific KSP version and might not work with others. The last version for ksp1.1.0 should be v2.2.7.2:
That's the version I'm using. v2.2.7.2 is installed. Doesn't work though.
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1 hour ago, damerell said:
An easy question to answer with your detailed description of how you installed it.
I took the .zip and opened it up, went into the gamedata folder inside and put tweakscale folder into my KSP gamedata folder. I also installed module manager. Not the one from the Tweakscale .zip as it is identical to my existing version.
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38 minutes ago, AdmiralTigerclaw said:
Check your firespitter.dll version. KSP changing from 1.0 to 1.1.x involved a major game engine upgrade from Unity 4 to Unity 5. That caused massive changes to API that are reflected in most, if not all of the major dependency mods. Such changes aren't backwards compatible, thus, you need to find and ensure you have an outmoded version of firespitter to go with 1.0, not any newer versions.
Otherwise, double-check your folders. Airstairs has a note not to change its folder structure/naming when you install it.
I'm stupid, meant 1.1 not 1.0. I didn't change any folder structures, except for using the new version of fire spitter which has the same name and structure. I'll try to reinstall.
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I can't seem to get tweak scale to work. Are there dependencies that I'm missing? I'm in 1.1 because I don't feel like updating all my mods.
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On 6/3/2016 at 3:16 PM, AdmiralTigerclaw said:
I just went and grabbed this to check it as it was working back in 0.90. So far, it looks like it still works in 1.1.2. You do, however, need to go into the part file and fix a node value.
See the comment in the following snip of the part file code.
node_stack_top = 0.0, 0.75, 0.0, 0.0, 1.0, 0.0, 2 //Add a negative to the 1.0 angle value in node stack bottom to make it attach correctly. node_stack_bottom = 0.0, -0.75, 0.0, 0.0, -1.0, 0.0, 2 node_attach = 1, 0.0, 0.0, 1.0, 0.0, 0.0, 1
And having now tested it fully in flight, 100% fully functional.
This mod is technically 1.1.2 acceptable.
So you seem to know how this works, I have firespitter.dll installed properly and I have the airstairs mod. However, when I right click it doesn't give me an open option. I'm using 1.0 as I don't feel like updating my mods. Any ideas?
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Is there any place to download the X-47? It looks really nice.
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I'll leave these here...
My personal favorite
Command pod is the Mark 1-2 with Alextus' Mark 1-2 IVA revamp
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12 hours ago, MrMeeb said:
It's the Mk 1-2 command pod from Vens stock revamp
also, @Nhawks17 I'm fairly sure the newest version of EVE fixed that problem?
I had a feeling it was from vens
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@Nhawks17 issue #42 on the EVE GitHub seems to pertain to this https://github.com/rbray89/EnvironmentalVisualEnhancements/issues/42
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16 hours ago, Shadriss said:
Growlers aren't a thing anymore. If I remember right, the EA-6 had it's Fly Off last June or so. It's all Hornets now... stupid planes. I hate those things. Orions are on thier way out as well in favor of Posidons.
Orions are on their way out but Growlers are still there, you are thinking of the Prowlers, which are EA-6Bs, Growlers are the modified F/A-18F Superbugs rechristened as EA-18Gs, guess I see your opinion of them though :).
@Nhawks17 Good to hear about the potential of a fix, though I won't be uninstalling Scatterer while I'm waiting
40 minutes ago, funk said:I'm recognizing a conflict with RCS build aid and non-appearing clouds. Same behaviour and log entry as mentioned in this post in the RCSba thread and as an issue on github:
https://github.com/rbray89/EnvironmentalVisualEnhancements/issues/46
I'm reporting this here because I'm using this mod and it's mentioned some posts above that SVE has been updated to the latest EVE development version.
That doesn't apply to me at least, I don't have RCS Build Aid
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On March 7, 2016 at 8:55 PM, InfiniteAtom said:
I'm not sure what a graphics API is.
Graphics API is your GPU or Graphics Card. Also what processor do you have?
On March 5, 2016 at 1:15 PM, Shadriss said:Not an aviator myself - submariner. I'm as NASWI with NOPFWI for the moment, but I'm transferring in the next few months. Honestly, only reason I recognized it was because of the signs that get posted outside the gates every time one of the squadrons come home - the Raven in particular always remind me of Boba Fett's helmet from a distance.
No rush on this, Hawks. It's a small visual glitch that in no way kills the mod. Ain't like Kerbin explodes or something.
Hmmm... at least, it hasn't for me SO far.
Please don't tempt the Kraken. What do you think of the Growlers? Moved out before they were fully in so haven't heard the engine noise in full.
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Thanks, It's always good to see a dev who cares about his users!
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2 minutes ago, Nhawks17 said:
Ok, well I guess I'll release a bug fix within the next week to address these issues. It won't have any of the new cubemaps, textures, or custom scatterer prolands and configs as they aren't finalized or release worthy but it'll hopefully fix the issues you guys are experiencing.
Thanks Nhawks, I can post screenshots and video if needed.
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6 hours ago, Shadriss said:
Darksword - I have to ask, based on your Avatar for the VAQ - you at NASWI? Or just like the Ravens?
Negative, was for awhile but moved about 6 years ago, my Dad flew for 140, 142, and 135, made CO at 135 then in late 2009 was transferred to where we currently are, I'm hoping to follow in his footsteps in not too long. Now I have to ask, are YOU stationed at NASWI/KNUW? Edit, my Dad flew for the Ravens the longest so they are my favorite squadron as they were who he flew for the most.
1 hour ago, JONYghost said:Yes, same bug, no clouds below 200km if I don't zoom out maximum. I'm using the high resolution SVE set. No copernicus by the way. and I also have this bug on duna when ever I enter the atmosphere. (Image below) weird stuff, that did not happen with previous release of scatterer I think the new version of scatterer is causing this problems. I hadn't any cloud nor terrain problems when I first Installed this mod back in first week of February.
https://www.dropbox.com/s/lgpa5cavb3yn6xp/Captura%20de%20pantalla%202016-03-03%2020.53.13.png?dl=0
I believe I may be experiencing this issue, I haven't tested altitudes or anything but I see clouds in map view but only cloud shadows in the normal craft view. I have my craft in an 100 km orbit.
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for some reason (idk why probably the amount of mods i have though) i crash on startup with this mod, it really makes me sad
ill try to link a error report if possible.
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Holy **** this looks ******* insane! Great work @Nhawks17 and @pingopete, this looks way better than astronomer's visual and I will use this from now on (idc if my game crashes #worthit)
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On 2/23/2016 at 9:00 AM, Stone Blue said:
Thanx , but i absolutely do NOT use CKAN....
Also, as far as I know, CKAN does not do any hosting itself... It scrapes data from various hosts... (though this may change soon, from I hear some members of the CKAN team are involved with the new SpaceDock...???)
I'm not asking for this to be hosted so i can get a copy myself.... I already have it...
I'm asking so this awesome mod doesnt disappear, and will be available for everyone... (especially those who DO NOT use CKAN... )You can actually go to the kerbalstuff website and get the torrent, if you use bittorrent you can choose what to download, so scroll through the list of files until you find robertlong13 and select his file and only his file. Then download and have fun! (this can be used for the ASET stuff too, c'mon guys, add a dropbox mirror, its a good habit.)
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Just tested it, worked, but BDArmory didn't work.
Edit: Fixed thanks all.
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It pauses at the end, but hangs there for an hour+
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Hi all,
I'm running KSP with 34 mods, one of those being ModuleManager and another being Active Texture Management. I've had no issues previously but after updating BDArmory my game now refuses to load. It will get the Squad/Spaces/Internal/PodCockpit or something like that and sit there. I have left it for an hour before with no results.
Does any one have any idea's? All help is appreciated.
Thanks, JDarksword, CEO Bajeebus Aerospace Engineering
EDIT: To make this clear it hangs at the end of the loading bar.
EDIT: FIXED THANKS ALL
[1.4.x] TweakScale v2.3.12(Apr-16)
in KSP1 Mod Releases
Posted
[LOG 13:18:18.922] AssemblyLoader: Loading assembly at C:\Users\Joshua\Documents\Kerbal Space Program 1.1\GameData\TweakScale\plugins\Scale.dll
[LOG 13:18:18.925] Load(Assembly): TweakScale/plugins/scale_redist
[LOG 13:18:18.926] AssemblyLoader: Loading assembly at C:\Users\Joshua\Documents\Kerbal Space Program 1.1\GameData\TweakScale\plugins\scale_redist.dll
That is there, then this
[ERR 13:18:19.101] AssemblyLoader: Exception loading 'Scale': System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.
at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)
at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0
at AssemblyLoader.LoadAssemblies () [0x00000] in <filename unknown>:0
Additional information about this exception:
System.TypeLoadException: Could not load type 'TweakScale.GoodspeedTweakScale' from assembly 'Scale, Version=2.2.7.2, Culture=neutral, PublicKeyToken=null'.
System.TypeLoadException: Could not load type 'TweakScale.TSGenericUpdater' from assembly 'Scale, Version=2.2.7.2, Culture=neutral, PublicKeyToken=null'.
System.TypeLoadException: Could not load type 'TweakScale.EmitterUpdater' from assembly 'Scale, Version=2.2.7.2, Culture=neutral, PublicKeyToken=null'.
System.TypeLoadException: Could not load type 'TweakScale.TweakScale' from assembly 'Scale, Version=2.2.7.2, Culture=neutral, PublicKeyToken=null'.
System.TypeLoadException: Could not load type 'EmitterData' from assembly 'Scale, Version=2.2.7.2, Culture=neutral, PublicKeyToken=null'.
System.TypeLoadException: Could not load type '<UpdateByWidth>c__AnonStorey0' from assembly 'Scale, Version=2.2.7.2, Culture=neutral, PublicKeyToken=null'.
System.TypeLoadException: Could not load type '<GetRelativeScaling>c__AnonStorey1' from assembly 'Scale, Version=2.2.7.2, Culture=neutral, PublicKeyToken=null'.
I couldn't find any text related to Tweak or TweakScale in my most recent saved ship so id assume that the patches aren't being applied.