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rmroc451

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Everything posted by rmroc451

  1. Maybe I missed it in a prior post, I looked back about 10 pages... Why are simulations going the way of the dodo? I use KCT in all my games now, especially RSS/RO, and it is nice to simulate my monstrosities before committing the "time" just to find out they are ungodly uncontrollable. EDIT: Also, thank you much for this amazing mod, it has given my games so much more depth! I really like the historical feel this adds to my games!
  2. Thanks! I know how missing something so easy can be when you are working on the bigger picture! Software Engineers, UNITE!
  3. I'm loving the mod! I've taken to RSS recently, doing some Lunar impactors. Just something I noticed, after the probes meet their maker, the Better Burn Time info throws the string of an error. Nothing super critical or game breaking, as I am on my way to the Space Center by that point. I'll post a picture of what I am seeing tonight, if I run any more of those contracts Edit: Here we go!
  4. Yeah, It was QuickStart. I will get you the logs when I get off work. After I read a page back, I saw a similar reply (I just wanted to put my error message out there). In case anyone was searching for it
  5. Something I noticed, probably not a huge deal since I can get it to work, but thought I would post it here in case someone else has the same issue. I thought it was some mod conflict, it just seems to be an issue about what scene you load first. I seem to have an issue with TAC LS and KAS while using this mod. When I load into anything other than the Space Center, it doesn't load the TAC LS settings or the KIS settings. So when I go on EVA after loading into the Tracking Station or the last vessel, it doesn't load their food/oxygen/water. It also loses their inventory. This is the error I was getting in the debug console: [Error]: Tac.LifeSupportController[FFF572BC][157.61]: FillEvaSuit: new part does not have room for a Food resource. Once I go back to space center it loads the settings, and when I EVA the food/oxygen/water are loaded properly.
  6. drtedastro, First install Telemachus, then download this "mod" and plop it in here: ..\GameData\Telemachus\Plugins\PluginData\Telemachus\houston (should all be contained in it's own "Houston" folder). Then, once you have KSP up and running (with a craft loaded or not), open a web browser to: http://127.0.0.1:8085/telemachus/HOUSTON/ascension/index.html, TADA Also, Props to TCannonFodder for his amazing work!
  7. Thanks Magico. That is what I ended up doing. I needed a research plane, that took 3 days anyway, to do some Kerbin scouting missions. Would be nice to be able to pause the building queue (maybe there was a KOSHA accident ), in case I didn't have the part, and was waiting for research to finish (without having to build something else). But this work around will serve me fine.
  8. First off, loving KCT! This, paired with the Historian mod, is giving my play through an awesome sense of scale and meaning that I have been craving. Just wondering if any of you folks have figured out a way to pause construction queue? I thought it would be cool to try and save some time during construction, so everything fits in before my Duna transfer window. What I am trying to do: I am building the launcher for my "Minmus Research Station" (need to pillage Minmus for science, before heading to Duna). As it sits now, that will take 7 days to complete. I want to wait for the Advanced Electrics tech to "research" (taking 9 days). I want to pause the construction of the ship when it has a little bit left, so that I can wait for the solar panels to finish researching. Then I would go in and edit the ship in the build queue to add the new panels. I know that will add build points and time. I know I could wait till I have 6 days of research left before I start building, but just wondering if I am missing some hidden "pause" queue feature.
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