-
Posts
65 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by Bitrefresh
-
definitely i suggest having proprietary parts like, Bismarck Class Bow, Bismark Class Hull, Bismarck Class Stern etc. the aim of the mod is low part count, my Hipper is striking 270, thankfully my PC can comfortably run it at 120 fps
-
Deutschland Kriegsmarine Admiral Hipper Class Schwerer Kreuzer
-
been saving constantly, getting along very nicely, just about to Arm her and then ill present her! @SpannerMonkey(smce) yes i run 64 bit.
-
this is actually ticking me off, it keeps crashing.
-
um, i was about finished with her superstructure after about an hour..and my game crashes. and now im back to 1/3 completion of it..
-
how does she look so far :3 Nevermind, i dont know how to post images.
-
thanks, never was a fan of KAS
-
thats what i mean. the normal Tumblehome bow is the Proper Zumwalt Replica bow but there are currently no matching hull structures. alas i am looking forward to it and 1.2
-
will Tumblehome/Zumwalt Hull pieces be added? using the Modern Tumblehome bow bites..looks so bad. okay it doesn't look bad, but its not genuine :,)
-
quick run down on instructions?
-
i saw that air park on space dock when i searced large for LBP, gonna try to work with this i guess,
-
ah..that really bites.. even my Mutsuki suffers..poor girl
-
i read those, but im wondering if there is anything i can do. i do not want to have to use some kind of anchoring plugin.. i build the vessels ahead of time but even using vessel mover they fail to spawn reliably
-
when i leave my vessels and then return to them, when the physics load they launch into the air ??
-
I have encountered an issue with either LBP or the game itself, when I have a vessel in the water and I exit to space center, or I leave physics load distance, and re-enter, the ship will either spontaneously explode, disintegrate, launch itself hundreds of meters above the water or if i'm lucky, it will only lose all probe cores and cockpits rendering the vessel useless. I have found this to be an issue, not being able to properly set up fleets, or battles, having to build all of the ships I want ahead of time, and then spawning them in one by one with vessel mover, which still the craft has a good chance of not spawning over the water in one piece. I am running the game through KSP_x64.exe. Even when constructing a vanilla water vessel, if i am to leave it, then return, it too will not load properly, and will deconstruct and fly into the air, what is going on?
-
Ive just recently acquired Kerbal space program. and i've recently been screwing about in the sandbox mode. i know the games aerodynamics model has been over hauled. i've had the game since .90 but i never really touched it till now. a question i have is why planes that have no canards at the front preform like crap but planes that do have them turn on a dime! it confuses me so much :s