

Mysterion
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Everything posted by Mysterion
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Edit: -92
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-91 And your response allows us to keep going!
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Edit: -89!
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Nope, -88
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-86 MRS, you missed a number. We're only at neg. 86
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-85 I'm just gonna go ahead and bump it down, don't worry about editing MRS.
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-86 It means get close, but don't do more than 3 consecutive back-and-forths!
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-84 We can't have that, now can we, MRS? You know the drill. Push the line between Honor and Dishonor to support the negativity!
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-83 Like my signature and "rank"? KS-SEA CEO? Stands for "KARD-Stock Space Exploration Agency's Catastrophe Evasion Officer"
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-81 Welcome back MRS!
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-79 I make my return!!!
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-72 Forgiven. Now, I must wait as to avoid a medal of dishonor, before posting once more.
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-70 (+1) That's for insulting my punny nature.
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Glad to be here, feeling very welcome.
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-70 Wow, everybody's feeling pretty... negative today...! Ba dum tish
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I'm not too sure if I've made a post such as this before, but I'd like to introduce myself to the forums. I have a staple space program, known as the KARD-Stock Space Exploration Agency, fully equipped with its own custom flag! My space program has several divisions to it, which are as follows: KARD-Stock Stock Agency KARD-Stock KScale2 64k KARD-Stock KARD-Stock Space Exploration and Kolonization Agency KARD-Stock Realism Overhaul I've been "developing" this space program for a few months at this point, and it's become my staple program to use in my installs. I'm honestly looking forwards to 1.1 simply to get a fresh start to the KS-SEA (Get it? KSC?) agency. Anyways, I've enjoyed my time on the forums so far, and I'm sure my time here will only get better.
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-66 I'm the best, aroound. But I'mma let err'thing bring me down.
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-63 (-) We will win, negatively of course.
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-60 (-)
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I'm going to estimate my logged KSP hours, as I have alot off off-steam copies. 5,000 hours 5000/40 500/4 = 125 hours for every dollar spent. I feel like that's a good offer.
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Nah, TweakScale does wonky stuff with part strengths and temperatures, plus it won't work with what I have in mind. I think I might just need to make a more advanced config, but I have little to no experience messing with mods, let alone tampering with ones that already exist, and so this is a bit of a problem for me. I've been working on it for a week now, and still no progress. I really think the fact of me using RealFuels may have something to do with it, though that might be just me. Thanks for the advice, though! (I alreayd have TS installed. I need things like Monoprop that- at my current point- Proc Parts can only do for me, since I don't have ServiceModule parts otherwise.)
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I've tried doing it the way it's asked on the post, and other such things, but it won't work. I need help making a config that unlocks all lengths, widths, shapes, etc. for both the tanks AND the SRB's. I'm using RealFuels, which could be a factor, but help would be greatly appreciated, thank you!
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If I had any art skill whatsoever, I would help you. I'm not even kidding. I'm having the same problem. I want a flag for my program ((the KARD-Stock Space Agency)), but I'm like, ....e at drawing on the computer. Maybe if I had an art tablet I wouldn't be. -KARD-Stock Space Agency's Executive
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What is your naming system for Planes/Rockets?
Mysterion replied to musicpenguin's topic in KSP1 Discussion
I'm kinda iffy about it. Sometimes I do this. "Oh, early carreer? All 1-man, HKO-maximum rockets are Ballistic I" "Early career but with satellites first? Ballast I" For rescue missions in HKO/LKO? "Ballistic-R I" Science missions with a probe in HKO/LKO? "Ballast-SP I" Mun? "Munpollo I" Same thing I did for the other such missions goes for this "Munpollo-R I" (Unmanned "Munpol") I rarely get past that before getting bored, so that's as far as I've ever named things. I'm actually wondering if I should start doing this: KEOV - KErbin Orbital Vessel MULA - MUnar Landing Apparatus/ MUnar LAnder MILA - MInmar Landing Apparatus/ MInmar LAnder