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Everything posted by Me1_base
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Me1_base replied to Kernowden Kerbin's topic in KSP1 Mod Releases
You asked in the right place, down below -
I haven't tested it myself. 2 mass slider.. must be something related to FAR @PART[B9_Aero_Wing_Procedural_TypeA]:NEEDS[ferramGraph] { !MODULE[ModuleLiftingSurface] {} MODULE { name = FARWingAerodynamicModel MAC = 4 MidChordSweep = 0 b_2 = 4 TaperRatio = 1 } } You may need to change B9_Aero_Wing_Procedural_Type* to your new part names.
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Good method, never thought about that. You can actually do it by yourself, by copying the config and modify the part name a little bit. I would include a patch in the new release when i have time. There is no API for procedural wings to know whether or not Texture Unlimited chose the legacy texture. The two texture will stick together and create glitch if both activated at the same time. Thus the author of TURD chose to include a default colour B9PW for switching without the colouring mask. I thought TU can serve as a replacement of the default colouring thus I disabled the default palette of B9PW if TU config is detected. I believe you should redirect the request to TURD thread, which part for TU to recolour is decided by TURD not B9, I don't know much about texturing in TU.