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Everything posted by Me1_base
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Me1_base replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Donate some peny to the author of this mod and he will make it for you. -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Me1_base replied to Kernowden Kerbin's topic in KSP1 Mod Releases
I made it according to the actual length and width. Here it is all moving -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Me1_base replied to Kernowden Kerbin's topic in KSP1 Mod Releases
here is mine -
[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Me1_base replied to ferram4's topic in KSP1 Mod Releases
%AoA let your control surface deflect according to the angle of attack. 100% means that when your global AoA is 10 degree,the control surface will deflect until reach a local AoA of 20 degree where -100% means that the control surface will always deflect toward the velocity vector. Brake rudder makes the elevon or flaperon act like a rudder by producing drag for yaw control for flying wings such as B2 Spirit that vertical tail is absent. Mass strength multiplier means the structural strength of a wing surface. The higher the value, the heavier the wing but the lift force that can be withstand by the wing without breaking it also increases.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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Kulbit manoeuvre without Thrust Vectoring.
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pitch axis remains controllable at 60 degree AoA
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F/A18F
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Try cobra
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Super manoeuvre
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[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Me1_base replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Screenshot dumps -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Me1_base replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Delete all module lifting surface And set all drag related config to 0 By module manager patch. -
[V1.2.3] Nice MKseries Body [NMB] [V3.8] [2022.11.2]
Me1_base replied to Kernowden Kerbin's topic in KSP1 Mod Releases
Glad to become a beta tester. -
[1.5.1] AoA Technologies - Maintenance & Development thread
Me1_base replied to Wolfair corp.'s topic in KSP1 Mod Development
Having problems while switching on HUD of cobra cockpit The others just are fine after adding the line for RPM. Is there any solution for this problem?- 238 replies
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Me1_base replied to ferram4's topic in KSP1 Mod Releases
hey ferram, how can drag be negative?- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.3.1] Ferram Aerospace Research: v0.15.9.1 "Liepmann" 4/2/18
Me1_base replied to ferram4's topic in KSP1 Mod Releases
Are planes that with high aspect ratio (6~8) too powerful in transonic region? It was tested to be able to have a clmax of 3.5. Able to turn at a rate of 3.2rads^-1.- 14,073 replies
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- aerodynamics
- ferram aerospace research
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[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Me1_base replied to blowfish's topic in KSP1 Mod Releases
You can write the patches for yourself. -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Me1_base replied to blowfish's topic in KSP1 Mod Releases
I saw 4 types of air inlet in the cfg, what are the differences between them? Thrust of engines are affected by the type of inlet significantly. -
[1.8-1.11] Advanced Jet Engine v2.17.0 (June 26)
Me1_base replied to blowfish's topic in KSP1 Mod Releases
Does AJE support QuizTechAero engines? I saw MM patches of QuizTechAero in the mod but it just doesn't work properly. -
Dogfighter Ultimate Free For All
Me1_base replied to Pds314's topic in KSP1 Challenges & Mission ideas
Could you host the Ferram Aerospace Research version of the tournament if it is updated? -
WW2 BAD-T 2 - BDA AI Dogfight Tournament [SEMIFINALS]
Me1_base replied to tetryds's topic in KSP1 Challenges & Mission ideas
When will a new tournament start?