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Everything posted by Me1_base
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DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Although Al21 is less maneuverable than expected, shots are really accurate. -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
YOU CAN TRY THIS ONE. -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
hey how about ju287 -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Unknown fighter spotted doing strange maneuvers -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Nice tactic, but on the other hand, some of the potential candidates may cap their speed at 200m/s something to save fuel. I am talking about attrition. Maybe proximity fused rockets? -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
practice -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Enhanced maneuverability. -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
2 entries per person I would like to test survivability vs maneuverability. My first entry emphasize survivability over maneuverability. I have participated in BADT like modern dogfight tournament which required planes to dodge missiles. I have learnt to design maneuverable planes for that tournament. But after two years, BDA have changed a lot and I really cannot figure out the strategy of tweaking AI to be the utmost dogfighter. Therefore I choose to emphasize survivability. http://www.bilibili.com/video/av5041224?p=6&share_medium=android&share_source=copy_link&bbid=OQloCjwLbV9tC25eIl4iinfoc&ts=1561871788083 BDA dogfight back in 2016 -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
BTW really not considering smoketrails?s? -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
battle tests -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
with some smoke -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
suggestion: Add smoke trails for better visual effects -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Taper ratio is not important for low/medium AR wings. -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Dat plane is just for fun https://github.com/tetraflon/misc/releases/tag/0.02 include fixed SV3 and WS4 -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
https://github.com/tetraflon/misc/releases/tag/0.01 test aircrafts, download for free -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
after some hit tests, 20mm rounds can one-shot b9 control surface, 2-3 shot main wings, while stock type C wing complex can withstand much more than that. A direct hit from 3 30mm shots results in losing two wing components, moderately damaged the surrounding one. Proc wing complex is as fragile as proc wings alone, 1 23mm round can destroy half of the wing. I tried to install 30mm cannon on the small fighters, it is extremely hard for 30mm shells to score any hit on a maneuverable target. using 40mm is completely overkill and equivalent to gambling. If you cannot finish your opponent within the first head-on pass, you are finished due to inferior TWR and wing loading. I don't think critical Mach number really matters, as dogfights of early jets are mainly in the subsonic regime. The one really matter is the Clmax. With proc wings, you can hit 2 while stock wings only 1-1.5. But the effect is really limited as you will break your wings if pulled to critical AoA. -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
1 vs 1, stock wings are kind of weird. BTW does anyone consider posting their design here other than me and dundun92? Stock wings have 500-1000 hit points while b9pw only have 100-300 depends on size, will there be any balance on that? -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
New 50G rated brand new designed wing stacker. -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
The one i have tested is built by such method,wings designed back in 2016 for early jet (J35 from aje which later replaced by j85), still extremely maneuverable, wings can tolerate up to 33Gs. 15g sustained at specified speed and altitude. Best fit for old AI. I don't know much about the new one. -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Building one plane in ksp is easy, just clip the wings of old badt plane to your new design, they will have basically the same performance. Looking forward for your participation for the sake of having fun. -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
AoA sweep battle test2 -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Thanks for your information, i have never participated in this kind of tournament before. Will you participate the tournament? I would like to know how top players design their aircrafts. -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
Battle Test,will consider removing some ammo to save weight. MAYBE Someone can teach me how to tweak the ai to do defensive maneuvers more often when enemy is on the 6. -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
my plane, BTW is there a way to solve the problem that ksp lags every few seconds while flying? -
DJA 1946 BDAc AI Dogfight Tournament
Me1_base replied to SuicidalInsanity's topic in KSP1 Challenges & Mission ideas
I will call more ppl come link dead