

Wingnutt
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Everything posted by Wingnutt
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Im having a rather odd issue. (Windows 10 install) Ive had RSS installed a while and have not had any crashing issues at all to speak of. Well I finally got enough science (career mode) to get beyond orbit. And now Im running into a problem. Any time I get into orbit of another planet or the moon, the game frequently, every 5 minutes or less, freezes. It doesn't crash, there is no crash log it just stops and I have to force close it. Has happened with a probe near mercury, and now with a capsule near the moon, Jeb is stuck in some sort of orbital purgatory. Everything has been stable on to this point, no idea whats going on any ideas?
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[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
Wingnutt replied to Felger's topic in KSP1 Mod Releases
This is odd. There is no smokescreen.cfg file in the smokescreen dir, which is why its not showing up in the toolbar.. There is no smokescreen.cfg in the install/zip file either. can somebody host or post the file? -
[1.0.4] - RealPlume - Stock Configs v0.8.1 - 2015/281
Wingnutt replied to Felger's topic in KSP1 Mod Releases
The issue I'm having is the smoke particles are absolutely killing my machine, I have Blizzy78's Toolbar mod. installed, but there are no buttons in it that in any way relate to adjusting the smoke.. Is there another way I can change it? -
Wow.. Ok did a fresh install of KSP, installed CKAN, installed Realism Overhaul VIA CKAN, installed the required and suggested mods.. Get a ton of incompatible warnings on loading saying many of the mods are only 1.02 compatible, game crashes on startup. - - - Updated - - - This is legitimately, government papers, retarded. deleted all content again, installed CKAN, installed ONLY the required mods. Game now launches, but whatever ungodly POS engine smoke mod this thing is running is absolute GARBAGE. I've got a pretty top end system, and my FR drops from 120 to... 5 FIVE!!! just seconds after launch due to the smoke, IGNORANT amounts of smoke. Command modules overheat and explode on the launch pad Several SRBs have zero thrust on launch Mod is completely broken.
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gotcha, thanks!
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So where is the CKAN version exactly?? Under: Pre-Packaged installation via CKAN! " We have prepared a set of installation packages for the mods in Realism Overhaul" Great but.. I dont see any links to them... only links to the CKAN forum and CKAN.exe....
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Tried that, attached one wing only, attached wing tip to that wing, made adjustment, clicked wing, selected 2-way, switched to mirror mode. Attached the wing again.. Original wing is as I built it, the mirrored wing has the tip pointing the wrong direction, same as before. EDIT: THAT worked, but ONLY if you do it in the SPH, it wont work in the VAB
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Build survey probe 4 puff engines attached to 2.5m RCS tank Test on launch pad, pop protective fairing, all 4 engines can be activated, no problem. revert to launch, launch EXACT SAME VESSEL WITH NO CHANGES WHATSOEVER. reach orbit, pop protective fairing, 2 of the 4 engines wont fire "engine cannot activate while stowed" This has messed up 5 times in a row, even after i try moving the engines around, redoing the fairing.. everything.. this is really starting to upset me.
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Screen shakes, staging unresponsive.
Wingnutt replied to Wingnutt's topic in KSP1 Technical Support (PC, unmodded installs)
It was the protective nose cone, removed it and reinstalled it.. launched fine. Go figure. -
This is a weird issue I am running into all the sudden. I build a ship, all stock parts. Hit launch.. about 2 seconds after going to the launch platform the screen shakes for about 2 seconds.. Nothing is damage, the ship is still just sitting there, but nothing works. cant stage the engines, cant do anything, cant right click and start anything.. nothing, its a paper weight. I have never had this issue until now. Have tried restarting the game, have tried changing the ship around etc etc.. no change.
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I have 6 total kerbals in orbit, 2 in my space plane, 4 in my science station. I flew the shuttle up to the station, then switched back to the tracking station so I could jump to the science station and retract the solar panels. I can't select or go to the station, or the shuttle or anything else that's in orbit.. What the hell? I've restarted the game, no difference.. NOTE: still cannot post in Gameplay section on mobile due to prefix option missing.
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So I built a (for me) pretty solid space plane, it looks promising in terms of fuel usage to get to orbit etc etc.. but Im having an issue. Fresh off the runway it handles like a dream, better than any other plane I have built. The problem is I have 3 fuselage fuel tanks in a line. the one upfront is being drained first, then the center then the rear.. Due to the order the tanks are being drained the COM is shifting far aft and the plane stalls out.. I was thinking of running fuel lines as such as the center tank drains first, so Then the front then the rear, by the time the COM gets out of wack I should be into orbit. I wish I could get the to drain equally at the same time but that doesn't seem to be possible. Am I going down the right road here? Im at work so I cant test it till later.
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I installed the that mod specifically to make better use of fuel tanks when using the nuke engine. However I cannot seem to make any use of it in that regard. there is no "liquid fuel" option for any of the tank configs.. There is "Oxygen" " carbon dioxide" etc etc but no "liquid fuel" is there one that will actually work with that engine or do I need to try something else? EDIT: Tried them all, none of them work at all with that engine. What is a mod that will allow me to add JUST liquid fuel to tanks?
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A few space plane questions.
Wingnutt replied to Wingnutt's topic in KSP1 Gameplay Questions and Tutorials
Well I just spent several hours trying a million different things, starting over from scratch numerous times, long story short, it would have been more productive to go find a hobo and let him .... in my mouth. -
A few space plane questions.
Wingnutt replied to Wingnutt's topic in KSP1 Gameplay Questions and Tutorials
... You ever want to strangle somebody and buy them a beer at the same time? -
A few space plane questions.
Wingnutt replied to Wingnutt's topic in KSP1 Gameplay Questions and Tutorials
Ok, problem #1 is fixed, I still cant get anywhere close to space, let alone orbit, its an absolute joke how bad it is. I tried the really stupid sounding idea of putting shock cone intakes on the backs of the rapiers because "its bad to have an open node" that resulted in a plane that would not move. The controls are such garbage that no matter what I do the nose bobbing is present, furthermore, despite the plane flying perfectly straigh with no signs of issues at 20K @1000ms, turning OFF SAS sends it into an uncontrollable spin instantly, it cannot be flown without at high alt and speed. Im not closer to getting to space than I am walking on water.