

Wingnutt
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KSP2 Release Notes
Everything posted by Wingnutt
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No luck, the lack of CKAN support really sucks, the error message is not telling me which dependancy is missing, its just saying the mod is incompatible. Real Heat is a dependency and is not listed as being compatible on CKAN, so I installed the outdated version and now its on the list of incompatible mods along with RS I have all of the dependencies installed, despite half of them not being oficially compatible with 1.3.1
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AH hah, thats what it is then. and CKAN isnt helping me out at all because it shows it as AD, so I need to manually install all the dependencies. Kopernicus was unable to install the planitary system due to an excepting.. grr ill keep messing with it.
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it does not work/load at all. A window pops up saying "incompatible mods detected" and the mod is not loaded.
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Start loading screen says the mod is incompatible with 1.3.1 Yes I have Galileo's patch installed.
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I had been doing this as well but now it suddenly no longer works. Ive uninstalled and reinstalled the mod and have re-edited the CFG, still no go. I think Module Manager updated right before this happened but Im not 100% sure.
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Is anyone else unable to get this to install via CKAN. I shows as a compatible mod, but when you select it (and the texture pack you want) there is no way to APPLY, it wont let you install it.
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I ended up here when looking for an updated version of Camera Tools The camera tools thread says that it has been rolled into this mod " this mod now continues and updates in BDArmory thread" I don't see any reference to it except in the titles, and I installed BDArmory continued and camera tools doesn't seem to be in there. Im a bit lost ???
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[1.6] Davon Throttle Control systems mod [v088]
Wingnutt replied to PrivateFlip's topic in KSP1 Mod Releases
fresh install same issue. -
[1.6] Davon Throttle Control systems mod [v088]
Wingnutt replied to PrivateFlip's topic in KSP1 Mod Releases
Weird, the game runs perfectly other than this mod not showing up. I only see a few errors and most are repeats of "seat index out of range" which pertains to a stock part.. not much I can do about that. -
[1.6] Davon Throttle Control systems mod [v088]
Wingnutt replied to PrivateFlip's topic in KSP1 Mod Releases
Thanks for the Info. Here is the log file https://www.dropbox.com/s/ea6h9garoie5hd7/output_log.txt?dl=0 -
[1.6] Davon Throttle Control systems mod [v088]
Wingnutt replied to PrivateFlip's topic in KSP1 Mod Releases
I removed the CKAN version and reinstalled manually, same issue its installed correctly but just doesn't show up. The game isnt crashing and there are no error messages so I don't have a log file. Thats why I was wondering if it was no longer supported. -
[1.6] Davon Throttle Control systems mod [v088]
Wingnutt replied to PrivateFlip's topic in KSP1 Mod Releases
Does this still work? I just installed it off of CKAN and I cannot find it in game. -
[1.2.2] B9 Aerospace | Release 6.2.1 (Old Thread)
Wingnutt replied to bac9's topic in KSP1 Mod Releases
A few questions 1: I cant get Nav to work. if I bring up the Nav screen and hit GPS or HSI I get a black screeen with a message that something is missing at the top.. 2: Because I cant get NAV to work I tried just clicking the locations on the map, and selecting activate navigation. That way the locations are marked on the nav ball. However as soon as I do that, I lose the nav ball in cockpit view, its just a black screen, no error message, just black. I go back and disable navigation and I get the nav ball back. I'm kind stuck, with neither working I have no means of navigation from the cockpit. I have to use external view, which kinda kills the immersion. Thanks for any help, and i LOVE this mod, I have Track IR and a Hotas and KSP is actually one of my favorite flying games now, whod a thunk it.- 4,460 replies
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[1.5.1] Engine Lighting (1.5.1) Little Config Update (13 October)
Wingnutt replied to tajampi's topic in KSP1 Mod Releases
Im getting the same error when tryng to install realplume Real plume says it requires engine light but CKAN wont allow it citing a conflict. -
Problem SOLVED! It was FAR causing it, removed it and now Realchutes and regular work fine. Cant get EVE to work yet though, still messing with it. Aside from that the game plays --PERFECT-- zero crashes, much higher FPS, for the first time I can run Real Solar with the highest res textures with no crash, and on top of that I maxxed out all the game settings and its still smooth as glass, it would be a slide show followed by a crash in 32bit
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This is working PERFECT for me with MUCH better performance with many mods. except for one MAJOR problem. Parachutes don't work.. at all, cannot arm or deploy them and they do not show up in the staging tree when I add them to a ship.. Aside from this one issue, everything works. EDIT: I have tried it with both realchutes and stock, same result, neither works.
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Game has forgotten which way is UP
Wingnutt replied to Wingnutt's topic in KSP1 Technical Support (PC, modded installs)
To the last 2 replies: When sitting on the launch pad, with any rocket of any kind, including those that worked perfectly before. I said that in my original post for a reason. I ended up just uninstalling it completely, that usually ends up being the only viable fix anyway. I think im gonna let it rest until 1.1 comes out. -
When is the last time an astronaut manually flew a rocket from pad into orbit? and with a keyboard? MechJeb is more realistic than stock. Granted its good to know how to do everything manually, but in terms of anything resembling real life... Manual flight is more cheaty than mechjeb, because you can manipulate the rocket on ascent in ways no astronaut could from a perspective literally nobody has ever had.
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That pretty much sums it UP. When sitting on the launch pad, with any rocket of any kind, including those that worked perfectly before. Instead of the compass showing me pointing straight up, it shows me canted off 30 degrees east, this error of course translates into all aspects of launch/flight making the game unplayable. I played the game a week ago, no issues, go to play it now and there is this. Updated all mods with CKAN, no change. Any ideas? other than the typical "reinstall the entire game for the 50th time"
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[1.3.0] Inline Ballutes [IB] (v1.2.8) [30.05.2017]
Wingnutt replied to riocrokite's topic in KSP1 Mod Releases
Not working for me on 1.05 on Kerbin with real chute. Gets destroyed instantly unless you wait until low speeds.. Making it no more useful than the regular chutes.- 220 replies
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The output_log file is so huge if I try to copy/paste it here it crashes the browser.. trying Here ya go, let me know if ya cant get the file https://www.dropbox.com/sh/42crky1af13ox0v/AADipZzRl04hYbVLm-sWCcbCa?dl=0 And thank you for the help!