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Everything posted by Sirad
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Any thoughts on a secret "Private Beta" password?
Sirad replied to Kerbal Kommander's topic in KSP2 Discussion
This Post will be taken as a reference, Worldwide, if anyone ever asks 'what does grasping at straws mean' -
We have to accept that there will be always a percentage of those who still will hype this game and tell you 'everything is fine' 'had so much fun' etc. There is nothing wrong with beating a Dead Horse in Hope that it may get up someday again, even if its actually only a scattered pile of cracked withered bones... I had smelled that and havent bought it, but i dont feel 'good' (except the 50€ not wasted) now because i had seen it coming that way. i only feel grief for the way that game went and also for those who still cant let go. Just let go, its so easy, life has so much to give, more than having to whack that pile of Bones in hope that it makes poof and rises as a glorious arabic racehorse. That wont happen. Never.
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give ships bri'ish names nor ? sstos for eve... extreme, init ?
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Real number processing exists.
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By krakened NAN, accident, intentionally or inverted orbital decay ?
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Why im not excited for KSP3: Hence, KSP is a game that needs not only Fundamental Knowledge in Mathematics, but EXPLICITE perfect knowledge how to adapt physics into Software, any Project in the Future is doomed unless you can attract enough coders that have also a (SCL) degree in mathematics. Typically those wont work for salarys offered in projects like this. In my Country those start here young at 125.000 €/Year, and quickly raise up... they wont work for less because they are a sparcer ressource here, than the truth out of our beloved publishers PR Management. There may be a freshed up KSP1 within the limitations of the Unity Engine. I heard People here fantasizing about a KSP with proper physics mechanik. oh well someone solved the multi Body Problem here in the Forum ? Thats a nobel price. Just publish it...
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I dont know if its directly related but, On the last day of KSP2 development, today, i got an surprisingly raise in my job. So both events are now welded together in my memory, i think thats positive.
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The KSP Caveman Challenge 1.11.x - 1.12.x
Sirad replied to JAFO's topic in KSP1 Challenges & Mission ideas
I once Promised to land a Kerbal on Tylo and Return him Home as Caveman. Did it :-) -
Well, there is a playstyle called 'Caveman' where you can only play with the parts you can get with No facilities upgraded, no use of Mechjeb, Cheats and other Tools/Mods. So, any Craft is limited to 18 tons, 20 meters in height and 30 Parts. As there is the normal Caveman Challenge (getting all Science unlocked on different hardness levels) I, for myself, took this to another level in trying to Land on Celestial Bodies around the System where its not so easy to get to with this limitations. Landing on Mun ? No issue, landing on Minmus, either. Landing on Duna ? Thats a Task. I did that once and i may have regretted my last words, saying, i was currently building a Caveman Mission to land on Tylo and safely return. Do something, maybe noone has ever done before. Luckily, there is the Clamp-o-Tron Junior Docking Port. As other already Exercised, with this device you can Assemble Big Ships in Space (and even on Ground, you will need it!) to Get to destinations where others haven't gone before while being restricted to the limits of the Available parts, size, weight and number of Parts. As the Words, once they leave the Mouth, couldnt put back there again, i uttered it, so i had to Build it. I had to Fly it. And i did it. The Setup: I will not get into Details, but it can run 4-digit number of parts Craft. At least you need a Rig that can run a 500 Part Craft. The Software: KSP 12.5, both DLC installed, Plain install, no Mods. I have a Savegame here with all Craft Files linked and a ready-to-depart-Vessel, so you can REPLAY the Mission if you want.... Here is The Save File with all Crafts I had to Plan in advance a Long Time, had to design the Crafts, had to take into account to not exceed the Software and Hardware Limits, and had to create this Mission in a way that it stays into the boundaries where tha Risk of getting Krakened is marginal. I had to redesign the Ship several Times because i ran into the 'need too much FLT-400 Tanks' at all etc. So i ended up to get the overall Number of needed FLT-400 tanks down to 100 for the main Mission (really, 100 tanks docked to the Craft, Guess how much Time i wasted on that, Launching and Docking all that stuff ? I didnt took this as a Fulltime-Job but at least, with some creativity breaks where i had to think over the Concept, it took more than a Year. In total, somewhat between 200 and 300 Rocket launches where needed to Assemble everything together, with several complete restarts of the main Project. So in Total i may have had 1000+ Rocket Launches until i Found a suitable way for This Mission. All those failed iterations, we wont Talk About here, but the one Mission that Succeeded--- As there may be others that want to Torture themself, there is also a Savegame here added, so you can Replay the Mission without going thru the slog of Assembling the Craft in Space. The Craft has 500 Parts and is currently in Orbit, ready to Fly to Tylo. Dont forget to decouple the rescue ship after getting to a Higher Orbit for the endless Jool Burn. - i had to retry the Jool Burn 1 Time, the First Transfer was not useful due to Shifted Planes. so i had to wait for a Transfer window where Start and Arrival are on the same axis. But as the difficulty is normal, revert/retry is allowed. - i had to retry the Kerbin Burn 3 Times, the Tools Online for Eyeballing the Transfer from Jool to Kerbin does not take into account that Jool has a Tilted Plane and excentic orbit. - docking ports seem to fail using as decoupler somehow, anyhow. This led to some trouble with the Lander but i evaded it, by manually decoupling it. this led to a very hard ascent on Tylo, i barely made it back to 25km orbit with nearly zero fuel left. I will, nah, maybe may Try to Comment every Picture, that needs a comment, this will take Time... But at least, everything stands on its own. Now here is the Line of 342 Screenshots. Here we start with all the Scienca gathering because the Nodes needed to be unlocked. didnt wasted too much screenshots on them. The first part of the Tylo lander In Orbit Some FLT-400 Launches The Landing Part of The Lander. Too big to Start Alone On Ground Assembling needed Ready for Start Docking to the Main Lander Docking the Fuel tanks for Tylo Descent to the Lander Now the main Structure of the Spaceship to Tylo need to get into Orbit. I created another 2-Stage Rocket that can be docked to existing Rockets on Ground.... The Main Spaceship Structure. Rolling the External Rockets to Dock. second Rocket Docking I try to start the Main Ship with 2 Rockets. Hmm. Better, i misconstructed the External Rockets so i failed to dock them all 4. I Tried... Barely made it to Orbit... Reworking that Set would have taken a few days First, Docking some additional Fuel to the end and trashing the external engines. Adding the Lander to the Top, Facing Backwards Now the adding of the remaining 48 Fuel tanks started for the Main Ship. Asparus Staging, i knew the docking Port issue now, so the decoupling is done by the small decoupler This were 2 additional missions because i need 2 3-Star Pilots. Now the assembling continues Main Ship Ready with 8 sets of 3 FLT-400 in asparagus staging. For the Starting Burn to Jool, i had to add another 2 Stages of 24 FLT-400 each. Now we have 100 FLT-400 Docked Now the Rescue Ship needs to be constructed. It has 2 Purposes: - help to push the Main Ship to Higher Orbit and then stay at kerbal Orbit in case, its needed in Jool SOI for a Rescue I notices i had the 2nd Solar Module docked to the wrong end, so i have to swap it out to the other side. Ship Is completed. Main Ship has 100 Tanks, Secondary Ship (rescue ship for first Push) has 24 tanks. 500 Parts, 293 Tons Caveman Vessel I First lifted the Vessel up to 300Km Orbit Now the Push for a High AP starts. Goal is 5M Succeeded. remaining Weight of Ship is 205 Tons, all 100 Tanks still fully Loaded Starting the Transfer Burn to Jool 36 Tanks Left, Burn Complete That was the Perfect Burn But i had to waste a Bit Fuel because i came in directly hitting Jool. i had to Burn outwards to get 67M PE Planes need to be matched Getting near to Tylo to get a Catch Argl, again a direkt hit I had to get 27KM PE Slowly burning Down to 25 KM Orbit around Tylo Success. Orbit Around Tylo reached. Jeb has to Go. This Lander is Built to work from 25KM around Tylo. Yes, i simulated this. Prior coming all the way along, but This Burn was Real and it Worked. Erm. no small Step. Even some Fuel left, but i can not reuse it for the ascent due to the un-docking issues witch the docking ports. After Ascent you see, due to the issue of having to ditch the 4 Outer tanks on Ground, there is barely fuel left for docking. So i have to come around with the main vessel to pick the lander up. That was really sharp Coming in for Docking. I have to delete alot debris.... Docking to main Vessel Transfering Jeb and Ditching the Lander Now we have to leave Tylo SOI Unfortunately i had Chosen a very High Orbit around JOOL for the transfer. It Took Eons to find a suitable Window This'll Do Many Course corrections needed. Planes and retrograde Burn wasted much Fuel. But i had sme saved from the first Transfer that went Great A Hit. Having To Burn until i have an orbit. No way of trying to Aerobrake this and not Burn off. Now i can Aerobrake a good 1000KM of in several rotations. barely... but it worked around 60KM PE Until i got the PA small enough to stop aerobreaking and getting a stable orbit with the remaining Fuel. Rescue ship is coming for help. Some Tanks for the rescue ship needed. changing planes to match both ships Docking, Transfering all Crew Aand Deorbit Burn Only 2 Meters to Got :-)- Where is the watered screenshot ? Ermon had Orbit Around Tylo. He was the Guy in the Main Ship Jeb has the Landing on Tylo. So he is the One that Went to Tylo, landed and Returned on caveman Level. Hurray Pilots Summary. Facility Summary Science summary. I didnt bothered to take any science from Tylo. Its caveman. what for i need additional science ?
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I guess thats called 'side business' My cynical view: The IP (kerbal space program) is not as big as GTA but with the solid Fanbase you can generate a nearly guaranteed ROI with nearly zero risk. The IP guarantees a solid Base of customers that will buy the Game instantly at any state because they are longing for the sequel. so why not cash in for some bucks if they lay abroad and the risk is nearly Zero ? Set the Price for EA to 50 Bucks because you need that first rush until the Fans notice whats going on (or not, in that case).... Its a simple calculation: evaluate the fanbase that will instantly buy the game if it comes out (i guess there are people in the offices that can do that) , evaluate the costs of hyping the game, evaluating the costs of buying the IP + recycling the codebase and the coders. Summarice that up and you will have a fixed date when the game has to be published to generate a pre calculated return of investment. If you go into an apple shop, they will sell you a charging cable for a few bucks, even if the shop can not run on that income, its a side business thats generates some minor income too. Why wasting the possibilities of a few safe bucks ?
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They say they are still hard at work. This sentence may have several meanings i wont express here.
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What happened to increased communication?
Sirad replied to DoomsdayDuck555's topic in KSP2 Discussion
Now, Thats the Point where i started to hate my own predictions. -
What happened to increased communication?
Sirad replied to DoomsdayDuck555's topic in KSP2 Discussion
Interesting Thread, interesing points and im Surprised thats no Locked yet, so Kudos to the Forum Managers. As for my Point of view, i wouldnt bother if the Game will end up in a completely different Thing as we were Told. But at least, it should end up in a way, you could open it up anytime, play a game, start a new game and Build some more or less usefull stuff. KSP1 does that. its stll, after so many years, fun. KSP1 has Bugs as well but you have to stretch it to the Hard Limit to encounter game Beraking ones, The smaller Bugs are still in KSP1 but they are not there in such an abundance that you have to reload several Times to get a Craft Properly Loaded (as i recall the gameplay video that was posted here some Time agon in this feed) I completely understand the more and less saltyness and i fully understand that it has to go somewhere. If you are not satisfied with the Product and noone would vent about that the developer would sit in their Burning offices and would say 'Its Fine' to visualize a common meme. Everyone could have dodged that Bullet by reading the TOS. I for my Part would have immediately Purcased the Game if the Price would have matched the EA tag. lets say 20 Bucks. Now im waiting if the game ever gets to a state that a NON-Nasa Computer can run my 500+ Part Ships without having to reload any so often until they are as i assembled them. If someone sells a EA for 50 or 60, then Players expect some state of game that wasnt even by the slightest glimpse matched. If so, i formyself as a Publisher would just Hire People dedicated to Manage the Problem i have myself put into it. So the Lack of communitation just sharpens this issue. If im Selling an Bug Riddled EA Title for a 'Full Price' and dont work my ass of in constant after Sales communication (just properly keep the stream of information rolling) then it gets worse because some Buyers start to think thats gonna lead nowhere and the project is near to get abandoned or set to 1.0 Quick aaand its done. I understand the Uproar, and i put the Blame on the Publisher. Some buyers feel like 'we got your money, so F off now' And i wont let any excuse like 'its done at reddit or discord or wherever' get away. If this Forum exists, Information has to flow here also. I havent purchased yet and would, even if the game will cost a hundred bucks but in no way, yet. -
hi, can we all cool down just a little? genuinely?
Sirad replied to LittleBitMore's topic in KSP2 Discussion
That will, most likely be true. I think the proper Place to vent is where it was purchased. -
hi, can we all cool down just a little? genuinely?
Sirad replied to LittleBitMore's topic in KSP2 Discussion
Well. Maybe the differences in Personal experience? As we are all differend kind of players (from the 'dedicated' ones to the 'casual that just plays it rarely') So we all have different mileages in 'was it well enough communicated' and that should be an acceptable thing. Most players didnt even know about this forum and others dont check frequently enough (like me) some even just joined here first time ever to vent their anger, and also, different Players expect different levels of 'playable'. I always try to Adapt different views. The Uprise as it was, was still too much but a certain level can be understood (as explained my first post) -
hi, can we all cool down just a little? genuinely?
Sirad replied to LittleBitMore's topic in KSP2 Discussion
I think there are Plenty people that dont need to cool down, they dodged that Bullet by not ever Buying any early access product again. But i can understand the uprise because the state of the Game was not clearly communicated and anyone who had not burned his purse often enough by buying early access believed the hype and the 'promotional videos'. I *can* understand a specific amount of saltyness. But: some of that has gone to far and decisions like 'releasing an unfinished product as early acess for monetarization without the risk of legal issues' is a management decision. No one HERE is responsible and i bet, they wont show up here. So why attacking here anyone because the target is not HERE. I will, if the Game will be finished, happily buy KSP2, even for double price. But i will never ever again Buy early access. Thats like Buying a New Car that has no engine and wheels and giving away the right to force the selling company to deliver me the missing parts [no pun intended] -
Why i havent Bought yet ? I got Burned to often by 'early access' shemes that were purely just money-grabs. This did not apply to KSP1 but the franchise is under new management and whenever KSP2 will enter a enjoyable state (for me), thats the second im in. Im not good in voluntarely be an pre-pre-alpha bugtester so there is no Point in Buying it for me now. I've got a Golden Rule. Time is precious. Read the Terms. Why saving a few Bucks to get acces to something earlyer that is not done to an extent that its just sillyly playable along. If i do Play 10 Hours a game and wasting 5 Hours to fiddle out a way to avoid Bugs, thats not worth my precious lifetime. I can spend those 5 Hours better and say to myself: Those 5 Hours of my lifetime were worth more than the additional price i have to pay for the Final Product someday. As i noticed here, the waves rise high here, ya all could have read whats written as a disclaimer. No need for Pitchforks and torches. You dont bought a finished game. Its early access. Dont forget that you gave up all your rights by purchasing renting it now. You have no rights even for a Patch, or any right to ever recieve a finished product. I take my Time and wait. Im looking forward to a finished or at least fully enjoyable product. I dont take any side but if you purchase it, read the terms? There should be noo room for any uprise because, pacta sunt servanda. If the Game gets finished one day, why worry now, just wait... If its never finished, why worry, if you already purchased you have no rights for anything either. So in both cases: why worry ?
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Kerbal Space Program 2 Release into Early Access Feb 24th
Sirad replied to Intercept Games's topic in 2022
Well since i burned my fingers to much on 'Early Access' , ill wait until there is a feature complete game. Lets see how it turns out. Im quite eager to get news on the forthcome of it. -
Well, when i post the Report from my Tylo landing i will put screens from all Crafts and the Craft files too into the folder. The Crafts are all the same and meanwhile i've got over 60 of them in that game, some may be worth Posting. Maybe someone could use them. Only a few ones that are very hard to get to orbit (Engine modules and lander modules) all else fly smooth and fine. Yes i had to revert while my ascent from duna once, because i tilted over a Rockstable flying craft while ascent (), ---> My doorbell was ringing (typical external kraken attack) i was so concentrated and sunken into game i just shrieked/messed up due to being surprised/startled (dont know the right english word for it) . And i too needed 2 tries for the transfer window to duna because the first Time i missed the window. As you say, reverting is ok, that's why i play on normal level. On Hard, i would have failed the mission completely, due to missing the transfer window to Duna. Eyeballing the angles is quite hard... Maybe if im more experienced in Interplanetary Transfer windows i make a Try on Hard. For this mission you dont need: Heavy rocketry, Aerodynamics, Space exploration. No Parts needed from those nodes to do the Duna Trip :-) I admit, i dislike all this biome hopping so i played straightforward until i've got the needed science for the trip. I now looked into the current Game. You are right i have currently 37 science left and all nodes researched. I have unlocked the last 3 Nodes with the Duna Science, prior taking screenshots.
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The KSP Caveman Challenge 1.11.x - 1.12.x
Sirad replied to JAFO's topic in KSP1 Challenges & Mission ideas
Thanks a Lot! So i got not only rewarded once, i got rewarded twice! I got rewarded by this new beautiful Badge and i got rewarded in gaining lots of Experience. Thanks a lot again! The next Step for me is to land Jeb on Tylo and return him safely to Kerbin. Im actually building the needed Mothership for it. Is it ok to continue the actual Game where i've landed him on Duna ? -
The KSP Caveman Challenge 1.11.x - 1.12.x
Sirad replied to JAFO's topic in KSP1 Challenges & Mission ideas
To what Post are you refering to ? -
The KSP Caveman Challenge 1.11.x - 1.12.x
Sirad replied to JAFO's topic in KSP1 Challenges & Mission ideas
This is exactly what i used. I actually created a fire control solution to land a kerbal on Tylo and return him safely to Kerbin in caveman mode. Anyone ever tried to do this on Eve ? I have to calc if its possible :-) -
The KSP Caveman Challenge 1.11.x - 1.12.x
Sirad replied to JAFO's topic in KSP1 Challenges & Mission ideas
Here it comes. Im not so good at writing in englis so it has text for any picture but not so much... -
Hello Alltogether. This is my Attempt in Playing Caveman (on Normal difficulty) to Fly Jeb To duna and bring him back Savely to Kerbin. To Achieve this a lot of work has flown into it, including mastering the Art of Docking without Monoprop, Building explicitely useful crafts (lift more than 2tons to Orbit 200km of Kerbit) and planning and assembling a Ship in Orbit that is capable to savely Fly jeb to and Back to Duna. It took me 5 Days for Planning and 2 Days for the mission itself. Including a Lithobrake at the and at Kerbin... I learned alot while this and call myself now a better Pilot, of course Note that the Science Screenshots were taken prior deorbiting the Duna Ship to prove i have managed The Caveman until start to duna. I ended up at least with 370+ science in total afterwards... Well the Difficulty is normal. Well, since im already Caveman i will not mess around to much with screenshots achieving the science until i have everything together for Building the Ship that flies to duna. Just a few heres and theres to sideway my preparings for this attempt. My First Flyby of the Mun. I was not very advanced there and still building up Science for the Trip. These are my Typical Flyby/Orbit Crafts that gather the major part of the Science for me. Flying by in Low Orbit. And then returning the Science back to Kerbin. This is just the usual Stuff i have to do until i get the needed Science to Build my Duna Craft. Well, i started a new Game and played it thru. One of my Landing Crafts. Since i managed to Orbit in Space i just passing by the hassle to try to Land on Mun or Minmus in one Craft. Im assembling everything in Space. Whenever i will try to land Jeb on Tylo on Hard Setting this training will be useful.... :-) Ive got a line of standard Crafts now that lifts everything into Orbit. Okay, enough of the Preparation. Now the Art starts. I had long thought about the optimal design for an interplanetary Ship on Caveman level. I came out with that. Thats the Part where the Tug gets assembled. Everything needs to be onboard. Batterys, Solar Power etc. The Navball shows how to dock. First come to a stop, throttle the engine to 5% and then advance toward the target in navball and overturn the ship ito any fitting differences and advance until target and prograde fits again. Slowly advance to the target It fits. Actually im so trained, its like drinking a glass of milk. The maneuvering Tug has enough fuel even to deorbit, to prevent cluttering space. This was the hardest thing getting to Orbit, the engines for the Tug. I faled several Times, but the rocket is cheap, so no issue at all. and here comes the Fuel. I had to do this very often. i just added some snippets of this. Just some views to calm down and/or enlargen the tension ? This ship was assembled with the old Fuel tank rocket. Not a full FL-T400. Getting that thing to Orbit for docking. I just got all the time roughly 5km below the orbit of the Interplanetary transporter, circled until i was near and then attempted docking. I typically advance to the target and while closing in using anti target/retrograde to break into perfect position. As you see, retrograde and anti target doesnt mach so i burn into overrsteered retrograde to align both markers. corrected now This has to be done 12 Times until the Ship is ready for departure. getting near Scenic view of it Sideview of it. Docked. and so on. Targeting each other craft so it will be aligned linear. And doing the same stuff over and over again. Watch the Ship growing. Now this is easy for me--- Even a bit misalignment is no issue. it docks. 2nd Fuel tank attached And the Transporter has enough DV to deorbit. Wide view of starting pad. I like that view. The rockets are quite stable once you manage to put shrouds on. Up into Space and Dock. 3rd Fuel Tank. 4th Fuel Tank. Approaching. and Docking This is how close i fly to the Orbit of the Main Ship. roughly between 5-10 Km difference. The rest is using prograde/target and eyeballing. it works. No Monoprop needed Nearing the Target Starting to bake down. and docking the 5th Tank. Hell, i catches a Mun eclipse here. :-) Docking the 6th Fuel Tank Dont need to comment every docking nor ? Who is already bored of this, spool ahead some pics :-) 7th Tank Aproaching and locked 8th tank and we have a lock. 9th Tank and so on. This was quite a lot of work and tedious, but i want to get to Duna so, its neccessary. 10th Tank It looks nearly finished now. soone the hassle comes to an end. already fed of those pics ? I suffered, i let you all suffer too :-) closing in. Free view of construction process Now lets gonna Start. I used a common website to get a planned Solution for the interplanetary transfer. On my calculations i had 1000 excess dv to correct any misses on the way to Duna. The hardest thing is to get a catch from Duna. The way back is not so hard because Kerbin has a bigger soi and you can aerobrake... but later to this... So the craft is a Tower. Pushing that much docking ports is useless and you will not suceed in burning towards dune (learned the hard way, before) Its quite Simple. From the Top to the Bottom you have following parts. - Science collector and deorbiter on Kerbin once we are back - Main Towing engine - Main Body - Fuel Tanks that gets enabled, used and decoupled manually as needed. - Duna Lander with Jeb Aboard. I just threw away the Plan to bring the deorbit modul for Kerbin landing of Jeb all the way to Duna. To much Fuel needed and a waste of efficiency. So the 2 Towing engines worked well. i only needed one Burn to get to escape velocity. burning. and Burning and off from Kerbins soi. now im at the Hands of Fate. Oh, that looks quite good. Lets see how i enter Donas soi. Just a lottery. Som course correction needed here. Just right before entering Soi Hit it. But got a very bad Entry here. I have to burn lots of Fuel to get a Plane and stable orbit. View with Duna by. Only 6 Fuel tanks left over now. I had to invest about 600DV to get a catch, no deorbit included yet. More Fuel wasted to get good Inclination Now heading for the Aerobrake at Duna Atmosphere Just not to deep, thats fiddly Sideeffect, another science Report. Bit by Bit Circling Down to Duna. Only 4 Tanks left. I will need them for the way back.... Circling down more. and more. The orbit gets lower. and lower each Turn. Scenic view here. Time for Circling and undock the Lander. Jeb is on his way down to Duna. 2 Chutes suite well. Only need some small breaking ignition to land. Hanging in the Chutes. Now Jeb can laugh again. Landed on Duna. No EVA, no Flag, Then heading back into space. Circularizing the Orbit Main Fuel has been Burned, now the 2nd tank gets activated And docking to the Main Ship Science for it! Using the same tool, i planned Jeb's Planetary Transfer back to Kerbin. Thats more easy because the BIIIIIIG Soi. Entering Kerbol Soi Nearing Kerbin Soi Looks good. For acceletaring from Duna next 2 Fuel tanks used up. I had to do many maneouvering to get a good inclination at Kerbin. i will need a good inclination because i need to send up a Deorbiter to get him back to Ground. Maneouvering and course corrections This was how i ended up 45 degrees against inclination. could have been worse. So maneouvering the course and correcting the inclination, setting an aerobrake PE i have set this amount. Just barely more i would have been burned, you will see later on. all Main Fuel tanks are used up but it looks good and if everything runs fine Jeb is save. Aerobraking Aerobraking What the (....) im gonna nearly burn the ship. Jeb no longer laughs. But if you survive the first round, you survive them all. Decellerating Next Round. As you see i set the nav point to Radial in, to get the best breaking efficiency. Cooling Down, Cooling down. Next Round. Nearing a circular orbit. Each round slows down 80DV. so some time to go. Now its time to manually circularice, burning up the last Fuel inside the core structure of the ship. Stable Orbit achieved, time to pick up Jeb from Space. Just the rescue ship that picks him up. Burn Bady Burn.. Aproaching for Docking. Nearing the Main Ship Closing in closing in and docked. So Time to change Jebs seat to the rescue ship and deorbit. Hes Home soon. Oh, yes we did. Reentry and braking down. landing Jeb made it to Duna and Back. Science tree Science report Mission summary Jeb got 18 XP for it. But then a Problem arrives. I had several Science collected around Duna but wasnt able to undock the science Deorbit module. Dunno what happened. So i have to deorbit the complete mothership, throw some small chutes out and try to lithobrake in hope that the Science container survives Watch the Show. This picture can not show the wobbling but i was giggling while watching. What the Kraken. Down to 1879ms and this thing is just stable. Donno what happened. Those Docking Ports seem to be glued together. Is this a Bug ? Now it all hangs in the chutes and falling with 41ms. Too much. What luck. Science container survived the impact. Si i can recover all the Science from Duna Here the tree again No facilities upgraded Main Science Archive 1 Main Science archive 2 Main Science archive 3 Main Science Archive 4 Duna Science Part Kerbin Science Part Kerbin Science Part 2 Kerbin Science part 3 Mun Science Minmus Science. I hope this Qualifies, but if not, it was great fun anyway!
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The KSP Caveman Challenge 1.11.x - 1.12.x
Sirad replied to JAFO's topic in KSP1 Challenges & Mission ideas
The Real Trip to Duna was without Mechjeb, of course. Just checking if its possible as i've got planned. Well im having difficulty creating an account on imgur, they wont accept my phone number. Im creating another Thread in missions and link it here. Possibly that will do. 'Yes, that's permitted. After all, it's what @paul_c used to calculate the transfer window for his successful Nano-diamond attempt.' Great to hear. So everything is fine. It will Take some time to comment all Pics...