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Everything posted by dangerhamster
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Good lord! Does it have it's own gravity?
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Your most unusual case of killing Kerbals
dangerhamster replied to Alchemist's topic in KSP1 Discussion
Mun rescue contract, landed near enough to the victim stranded Kerbal but due to my underwhelming EVA skills couldn't get them up to the capsule. Sudden flash of inspiration and they jumped into the service bay for the hop back to Mun base. DOA. Next time bring a ladder numbnuts. -
I have a friend who works in air traffic control, to him mundane means he's doing it right. Although he does have some great tales such as heavies headed into Heathrow trying to land at RAF Northolt 'cos "runway in sight".....
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I suspect "mundane" may mean "not just running around shooting stuff but requires thought and effort to get results". I also play world of warships (CBT tester no less) and the occasional world of tanks, the forums there are blighted by complaints that the game is too hard/full of hackers/rigged..... many players simply jump in and start crying "haxor" as soon as something they do not understand happens (especially the chap who thought his tank was safe behind a building but failed to notice the windows). Another favourite is Silent Hunter 3 with the GWX mod where it is usual to spend several days of game time working out a convoys course and speed before spending several more days working yourself into a good approach position. Even launching one salvo then needs hours of real time low speed movement relying mostly on sonar with the occasional brief periscope exposure to work into an attack position and then getting clear of the escorts. I guess it's a case of many expecting instant gratification rather than taking pleasure in doing something challenging and sometimes succeeding.
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What is this heresy? It's trapped wind from his hero's breakfast.
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How to get a mobile lab up there
dangerhamster replied to JackBush's topic in KSP1 Gameplay Questions and Tutorials
Something like this, most of the experiments are inside the service bay. -
An air of expectation hung over KSP today, every telemetry screen crowded and all the KerbalWeb bandwidth reserved for live streams. Even Werner climbed down from his lofty domain and rabbit punched his way to the front. The only discordant note was the sound of banging and muffled swearing coming from the spaceplane hanger. The occasion? The approach of Dumb Probe 1 to a certain patch of space, its mission to determine if Dres really exists or is just a cautionary tale told to young planets warning what will happen to them if they don't eat their greens (or reds or purples.. you get the idea). As the massive counter usually reserved for seconds since last accident ticked down to the expected encounter time a hush descended broken only by the click of the counter and the muffled sound of tortured metal in the distance. The magnetometer kicked into life claiming Something was out there but pictures from the miracle camera following showed nothing..... could Dres be so embarrassed it had developed a cloaking device? As the hours passed Dres hove into view to a background noise of "boooooring!" and "is that it?" Once in orbit a constantly changing vista totally failed to appear accompanied by a total lack of insights into the fecundity of the universe. The only question raised was "what now?" It was decided to attempt a landing with a ship totally unsuited to the task for two reasons, to say they had done it and on the off chance the impact would knock it out of Kerbol orbit. In a rare outburst of common sense the guidance team brought in the radiators and panels "just in case". To general amazement she stayed upright on the ground thanks to the slightly over engineered RCS fit allowing a quick mag reading to a soundtrack of limp applause and shouts of "now try that on Eve". Job done it was time to lift off before the RCS ran out and swing into a wide orbit where the flight director claimed to have spotted an interesting asteroid on the way in.
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Errrr. ...... Hyperedit?
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The scientists on Minmus are running out of things to do and are considering a location change in search of something they refer to as "data", the engineers on the other hand like their current geometrically sound site. So a meeting was held, there were frank and open discussions. It wasn't pretty. Paper cups were thrown. In the end the engineers stated that the nerds and throttle jockeys could do what they liked but they would be building a proper fuel facility on the flats where things didn't fall over simply because of geography. The pilots stated that they hoped the facility would be online before the universe collapsed rendering fuel obsolete. Following a night of brainstorming and sketching on napkins in a cloud of decidedly aromatic smoke the engineers unveiled the first of the "Eddie Kerbart" range. A utility rover, hauler/lifter and a portakabin full of curry pies and tea. Initial testing proved the vehicles were actually capable of movement but were marred slightly when Bill ran amok in the pilots car park..... Due to a sudden lack of co-operation the engineers had to design their own vessel to transport their toys, enter Deliverance mk1. "Er........ I think we should have loaded the rover BEFORE rolling it out" Logistical hiccups sorted she lurched into the sky en route to Minmus. After an uneventful trip it was time to deploy the Mk 1 plonkinator cargo deployment system. Following the non-derp landing it was decided to launch Deliverance 2 with a lengthened cargo bay and larger payload..... Here things did not go so well although Bill felt that overall it was a total validation of the manipulator. Clearly a (slightly) less idiotic system is needed. Currently there are multiple angle grinders heard in the spaceplane hanger and suspicious hole where a transport aircraft used to be......
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As long as they include the line "my god it's full of struts!"
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The delivery crew handed over the Munlab to the freshly minted 3 star crew fresh from their excursion outside Kerbins SOI (thank you field experience mod). Obligatory group photo. Meanwhile the engineer from the miner supporting operations refuelled the runabout to take the outgoing crew back home for tea, crumpet and medals whilst grumbling about never getting any credit........ Once back home the returnees were mildly perturbed that instead of a press conference, wild party and quality time with pneumatic actresses they found themselves stuffed into a contraption referred to as "Orbcam 2" and fired off back into space. Rumours that the mission orders were signed by a disgruntled engineer are completely unfounded. Once in orbit separation did not go as cleanly as planned and required a little rock and roll to clear the cargo frame. The transcript of the conversation with KSP about exactly what all those engineers do all day was unfortunately lost due to someone sabotaging the tape deck. However the facility is now functioning (after an 8 hour tussle with the lens cap) and sending back amazing pictures of somebodies thumb.
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Sounds like "Test at theLaunchpad" contracts to me, you don't need to fly at all. In the case of the decoupler simply stick one under a mk1 pod and whilst still in the VAB right click on the decoupler and change force percentage to zero to stop the pod being flung around. This is also useful on contracts that require testing engines/boosters at the pad. You can change the amount of fuel in a tank/booster to zero and still stage the engine without going off into the blue yonder. Note that you can also change the max thrust, very useful if you want to ascend in a more dignified manner than the default bat out of hell...
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Antennas won't transmit
dangerhamster replied to Thegamer211's topic in KSP1 Technical Support (PC, modded installs)
I have had this a few times, an antenna that has been working fine will suddenly go into sulk mode. What seems to work is leaving the ship and then loading it again. Usually the antenna will then begin transmitting without any intervention on loading the scene. -
Devolution - The act of firing up the engines for that orbital insertion without lining up on the node first. Encounter - The one millionth tourist contract.
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Bobjaxed - The sudden realisation that you have the wrong orange suit in command for that first sub-orbital attempt.
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Nothing as glamorous/innovative/crazed as others on here..... spent the last couple of days taking up enough tourists to put on a Busby Berkley musical. On the bright side I managed to get into orbit without turning on forgetting SAS so my ham fisted flying may be improving... or maybe I actually managed to build a proper rocket. The funds were plowed into Project Paparazzi to get a telescope into orbit with a lab to make that science go further.
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Mine -> Convert -> Lift?
dangerhamster replied to MrOsterman's topic in KSP1 Gameplay Questions and Tutorials
Someone clever will be along in a minute but in the meantime... aren't you making the whole operation less efficient by using Mun rather than Minmus? I have used mining ships to support operations on Minmus but on the Mun the higher gravity soaks up a higher percentage of the ore/fuel produced whichever way you do it. -
Decided to take a contract to collect some temp readings just to the west of KSC in the grasslands hilly bit. Early career so no choice but a jet powered rover- what could possibly go wrong? All was going swimmingly, three locations down and headed for the last until I gave a tad too much welly to get over a rise and shot over the crest at an inappropriate velocity. Rover does an unexpected totally going to happen airborne victory roll neatly clipping off the air intake before landing daintily on its wheels facing the wrong way....... sans engine we heroically roll down the gentle slope towards the objective finally coming to rest. 505 meters from the objective. Oops.
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In a word, JSGME or in several Jonesoft Generic Mod Enabler. Haven't actually tried it with KSP but have used it for years in Silent Hunter and it really is useful. You can enable or disable mods at will without having to keep moving folders around, very useful if you have a conflict but are unsure of the cause.
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Way to go with the proportional response there. What do you do if the post is late, assassinate all the posties?
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I find sticking some Puff engines on does the job (I always overbudget on the RCS fuel anyway). Three Kerbal command pod, hitchhiker, service bay and heat shield coming straight in from Minmus with a Pe in the 25-29km range give a nice controllable braking burn . Very handy if you suddenly realise you're heading for lumpy terrain......