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dangerhamster

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Everything posted by dangerhamster

  1. Had this in 1,2 and 1.2.1 as well, turning the terrain detail down to default seems to stop it. The lines are still visible but don't seem as "stepped" as before, run over them at 30 m/s with no ill effects.
  2. More tourist flights......zzzzzzzzzzzz. In bid to maximise profits the orbital charabanc has been slowly having bits lopped off/rescaled/underfueled. Although attempts to land close to KSC to increase recovery value meant a few close calls. Trials of a new go kart rover design to replace the Grizzler ran into few issues. Although referred to by management as the Growler the test crew are already calling it the Kangaroo. Which is a proper Kerbalised name I suppose...
  3. At the "fly one gazillion tourists" stage of the 1.2 career. As a bit of relief fitted some part testing contracts in between the bus runs. Which turned up some silly testbeds.... Also tried out the go-karts rovers to collect maximum science from KSC on the cheap.
  4. Well that's how the Wright brothers did it so.....
  5. Regarding the "test item X" contracts, as long as they say "at the Launchpad" you don't need to build a proper vessel at all. For SRB's simply stick them below any control module, remove the fuel and stage when ready. Rocket engines ditto- no need for a fuel tank.
  6. Dipping my toes into 1.2 after sticking with 1.05, playing stock career from the start. Really missing KER whilst building stuff and flinging it towards (and eventually into) space.
  7. The narrow band resource scanner makes a handy "biome finder" for an exploration rover. The big one doubles as an airbrake/parachute/draggy thing for Eve.
  8. Depending on sun-yardarm parameters English Breakfast/Full English (no beans extra black pudding), Earl Grey/Rarebit (cold) or Pinot Grigio/Bruschetta with a selection of cheese and ham. Plus a easily reachable lump of Belgian dark chocolate.
  9. "Ball" in Gloucestershire dialect translates as the English "cowpat". And we were glad of it.
  10. Eh? You youngsters had it soft, we had to wait weeks for it to stop raining so we could go outside and kick a ball around.
  11. The first elements of the Duna exploration arrived, namely two Deliverance carrying a mining Buggy and a pair of Grizzlers plus the Duna Ascent Vehicle (Experimental) or Dave for short. The miner Deliverance had two engineers aboard and managed a lap of Ike before Duna orbit (requests for a touch and go were politely denied). The plan was to land the miner before calling down the rovers and keeping Dave in orbit until a good base site was located. The rovers would then be sent off to collect science ready for the eventual arrival of some scientists meaning the intrepid duo would be living in a rover for the foreseeable future <insert potato meme here>. The landing went smoothly coming down on the border of two biomes and the likelihood of good ore concentrations to the east. Phase 2 began with them calling down the rover Deliverance which carrying on the tradition of precision landings came down 20km downrange. Ho Hum. Undeterred the engineers set off for the site to reset the Grizzlers from awkward shipping to full bruiser mode. Meanwhile mission control decided to unpack the rovers, which ran into problems when it was discovered Grizzler 2 had welded itself to part of the cargo bay..... To cries of "it didn't hit THAT hard". Some judicious persuasion (repeated ramming) by Grizzler 1 managed to push the offending item away to at least get one rover clear. Faced with a small problem the engineers considered their options..... And promptly bashed the cargo bay with hammers until it fell off. Niggle averted it was a simple case of rejigging the rovers. Joedred finished comfortably ahead of Fredger and made a big thing of it until it was pointed out he had the only instruction book.
  12. I don't ever run out of ideas...... it's the ability to actually implement them I struggle with.
  13. Check Youtube for tutorials. Seeing the steps needed will help your understanding of what the tutorial is asking you to do. E.g Other video content is available I am not related to SM/member of the church of SM/financially indebted etc.
  14. Using winches to pull stuff into position is doable but moving over any distance is a royal PITA. Could be my leet driving skills though.... The offending fuel tank was eventually tamed and positioned using a surface rather than rover mounted winch. On the other hand the drill rig, modules and ore tanks on the right were all landed as rovers before simply driving into position. The wheels etc where then removed and used to build mobile parts dumps.
  15. Variants of the Investigator probe arrived at Duna, Ike and Gilly to match the prototype already down on Eve. The Ike mission went flawlessly. At Duna there was momentary confusion when the cameras were activated. A combination of low Kerbol and ice causing a brief crisis of the navigational inexactitude variety. Meanwhile on Gilly, forewarned by tales of a strange forcefield the designers had first checked if there was a nearby forest moon with some teddy bears to help out before deciding that appealed to the wrong demographic and came up with the landing assert-o-tron package. Meanwhile back home it was discovered that the lander flying training missions to Mun and Minmus had been lugging two crates of rover parts and solar panels for about five missions. And letting them burn up on re-entry. This is why it is important that you pack your own luggage before going on a trip abroad. M'Kay. Oh, and more crater bashing. Because reasons.
  16. The Eve lander arrived, although as a formation...... Although the "remote communications unit" maintained perfect station with the lander once orbit was achieved I deleted it and shamelessly used Hyperedit to replace the lander section. Took a bit of a monetary hit but with my leet computer skills I wasn't going to even try mucking around with the persistent file. Landing went flawlessly and am now in the unfamiliar situation of having landed on Eve but not Duna, so much for planned progression.
  17. Probes arrived at Duna and Eve, inadvertently got the "escape Eve's gravity" milestone after ditching the transfer stage. Which was nice. Oh and more crater bashing.
  18. As the amount of raw data goes down it becomes harder for them to pull verifiable facts from the remainder, this naturally slows down the discovery rate. Can only be solved by installing the creationist mod I'm afraid.
  19. As you seem to be ok to get your desired orbit (Ap is at 75k) why worry about not following the ascent path in the diagram? Have you tried manually flying the profile you want to see what happens?
  20. I use the Mk3 as the basis of the Deliverance system, along with Buffalo rover parts to move the modules and KAS/KIS to plumb them in. Landing is simply a case of coming in vertical and then falling over. Provided you engage the RCS and basic SAS to help steady the flop it works fine (not broken anything yet, may have just jinxed myself). Note that the end of the bay is left open by staging the transfer stage. This one had an endplate for atmo entry which was ditched before landing. As long as the Buffalo wheels are set to narrow track (you can reset them after exit and used with the chassis parts it fits the bay perfectly. All this lot was landed this way driven into position and connected up meaning when you get the inevitable contract to expand the base adding stuff is a breeze. Although that Deliverance on the left cut it a bit fine with its landing (still less far to drive hey ho). The redundant chassis parts are removed once the legs are fitted and used as additional batteries or for building rovers. The nice thing about using KAS/KIS is not having to fiddle with the height of docking ports, useful on the Mun with it's excess of lumps. As a numpty who's piloting skills peak at "see planet hit planet slow enough not to break" this is much easier than mucking about with skycranes and landing on top of stuff. The only limit to the initial base is fitting it into the cargo bay which can present problems if the contract wants you to fit 12 Kerbals into it and you want it mobile. This science rover only holds 4 (plus 2 in the miner being towed)
  21. Added some lights to the near Kerbin rescue ship. In the spirit of MOAR 4 mk1's were fitted, on reflection <cough> they may be a bit too powerful. Still the ability to melt debris may come in handy. Meanwhile on the non minty body orbiting Kerbin further testing of the Grizzler rover was carried out. As the only spare bod Bill was tasked with seeing how far the rover could travel without recharge. As this would only really be an issue following an "incident" breaking off the solar panel and given Bill's past with rovers it's apt he should be the one... With instructions to try and maintain a pace of 10-15 m/s Bill set off after dark on a randomly generated track (usually known as a science contract). No problems were encountered over the course covering the generally undulating terrain of the Midlands. The Blindalotti lighting rig giving reasonable vision ahead as long as the speed was watched. At 42km and the contract completed Bill turned back to base with enough charge left to get at least part way back. And thus it was a mild surprise when he drove off a rogue crater rim that apparently came from nowhere. Craters on the mun. Who'd have expected that. With Bill no longer in charge the Grizzler took over with couple of touch and go's before landing back on it's wheels. Albeit facing the other way. After reasserting his authority our untrepid engineer drove the rest of the way down the slope backwards whilst complaining that nobody had thought to put lights on the back. With daylight and a full recharge he was able to climb out and get back to the lander for a kipper and a suit rinse. By noting the EC use and distance it was learned the Grizzler could manage *60km on a full charge. And that driving in the dark isn't big and isn't clever. M'Kay. *Figures obtained by an inept engineer, user experience may vary.
  22. Took the Mun Grizzler out for a derp science contract, the lure of the last waypoint may have caused a slight lack of terrain awareness. Despite plunging into a deep crater she landed squarely on her wheels with no damage. Nicely validating the design. After carefully slowing to a halt and taking a deep breath at the bottom is was time to evaluate her climbing ability. As long as the speed was kept to level "cautious" to prevent backflips she took the slope like a champ. A bit of welly just before the rim allowed her to exit like Steve McQueen although without all the German soldiers..
  23. Not checking the staging after adding those extra radial chutes at the last minute.
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