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Curious George
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Yeah, it was a good enough type program with schedule and cost constraints. It's a pretty clever design, they made something pretty capable with some tooling they already had. That is good design, they understood not only what to design, but what they could also build. To the point, all of the Saturn hardware had some room for both reliability and part count improvements. They had not actually optimized them fully. It's so hard to guess what would have happened. There were numerous options, and a few that seemed to stand out. The INT-20/21 seemed promising. AAP briefed Congress on updated stretches to S-1b as well. So if they kept flying it, they might have improved the engines and added more fuel or added titian iii srbs. The big item is that Saturn 1b is probably good enough, I mean the Russians flew/fly Proton as their heavy lift for a long time and it's comparable in performance. Then if you look at the cost numbers that were quoted to Congress in '67, if you manage to make a couple of INT-20s common enough with ~4 Saturn 5 rockets built in a year, it pushes the unit cost down considerably. 6 Saturn V in a year was sort of a knee in the curve. Or you can cut it all and focus on the future with a flexible space shuttle after massive budget cuts and loss of interest.
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Just a general question, is there any consensus on what would have been the replacement/upgrade for the Saturn 1 if we kept flying? Probably another upgrade for the H1? H2 was going to be basically a new engine? Does the E1 fit as an upgrade (I know the timelines were not right on that engine, but gameplay wise it is an upgrade right)? Then probably SRB on the side for heavy lift? What do the people think?
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[WIP] Boring Crew Services - Stockalike Starliner Mod
debaker02 replied to DylanSemrau's topic in KSP1 Mod Development
Lol you are never to stupid my jokes are just that bad.- 322 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
debaker02 replied to DylanSemrau's topic in KSP1 Mod Development
This- 322 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
debaker02 replied to DylanSemrau's topic in KSP1 Mod Development
We need a mechjeb patch to make it fly like the real thing!- 322 replies
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You might want to play with the mass of the payload or add ballast. It's not possible to fly every rocket to a circular orbit for every alt. E.g. may need like 120*250/350 if you are too light in jnsq. Pvg also allows you to set the pitch program rate, which will help you get higher before stable guidance is reached. Control systems are hard....
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[1.10.1.2] The Martian for KSP (MAV Release)
debaker02 replied to bcink's topic in KSP1 Mod Releases
Hey thanks! That will help my campaign along!