Jump to content

haemolsvektor

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by haemolsvektor

  1. @ss8913 : I looked up the USI Kolonization pack - it's not the one i was talking about. The two mods that i combined are the KSP Interstellar Extended mod of this thread and the Civilian Population mod (see https://kerbalstuff.com/mod/620/Civilian%20Population ). Or what do you mean? - - - Updated - - - Thanks, I'm ashamed to say but just hadn't upgraded the Tracking Station yet ...then it worked
  2. Never mind! I got it to work, the two mods are actually compatible with each other. I checked and all the files in the CommunityResourcePack folder are identical except for the Ore.cfg file (the other mod doesn't have it). For anyone who wants to install these two mods, just install KSPI first and Civilian Population second and it should work.
  3. With the Civilian Population mod you can send civilians to a space station to live there. They use up food, oxigen and so forth so it's necessary to build facilities to provide these resources to the civilians. As it seems they pay rent for living in space too! What I mean is, wouldn't it be cool to have this feature in your mod?
  4. Why can't I set maneuver nodes in the updated version? The option is simply not there when i hover the mouse over the orbit line in map view. Does anyone have the same problem?
  5. First off: FreeThinker - I LOVE YOUR MOD! KSP without it - unthinkable! Now, if you read this FreeThinker, there is another mod called Civilian Population (https://kerbalstuff.com/mod/620/Civilian%20Population) by MichealHester07 and rabidninjawombat. I tried combining Interstellar Extended mod with the latter but it doesn't seem to work. There were a lot of files that would have to be replaced (e.g. the resource and asteroid files,...). I don't know how to mod, but if you welcome this idea, combining these two mods would be HUGE!!! It would extend your mod to a totally new field of depth. The idea of having some colonies that actually produce something (like funds) seems very promising. As far as I have understood, Civilian Population mod does this. The CP mod gives KSP a strategical component that gives an incentive to contine crazy projects even after having researched everything and having been to every planet. I would have it installed already, but I don't want to miss your features! ...the code is there, it just has to be combined (but i don't know how >_<)
×
×
  • Create New...