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Everything posted by NeverEnoughFuel!!
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KSP Interstellar Extended Support Thread
NeverEnoughFuel!! replied to FreeThinker's topic in KSP1 Mods Discussions
Nevermind... it doesn't work again... this is a bug definitely -
KSP Interstellar Extended Support Thread
NeverEnoughFuel!! replied to FreeThinker's topic in KSP1 Mods Discussions
No, that's not it... after reinstalling the mod it works... at least for now... is there a way to convert infrared to electricity directly without thermal generator? Or the thermal receiver + generator is inevitable? -
KSP Interstellar Extended Support Thread
NeverEnoughFuel!! replied to FreeThinker's topic in KSP1 Mods Discussions
https://imgur.com/1f6V1jl https://imgur.com/pg7rM9x I have this infrared laser in orbit but although it fires almost 5 GW my test rocket only "sees" 10 MV and it's directly below it! This is 1.2 version of KSP and corresponding KSPIe mod... in previous attempts (after a lot of switching between emitter, relays and the rocket, turning on and off each one of them ) it worked as it should , when in line of sight it received maximum i.e. 3,5 GW or about 800 MV when using one of the relays, but now turning on and off doesn't do the trick any more... -
KSP Interstellar Extended Support Thread
NeverEnoughFuel!! replied to FreeThinker's topic in KSP1 Mods Discussions
@FreeThinker So what are you basically saying is Infrared laser on surface, and Free electron laser in orbit? What about "ordinary" (not lasers) microwave? Where does it stands/fits? About differences between two versions, on some screenshots in this thread I saw an option/slider to change frequencies? There is no such option in this version... -
KSP Interstellar Extended Support Thread
NeverEnoughFuel!! replied to FreeThinker's topic in KSP1 Mods Discussions
Is there a similar thread for 1.2 version of KSPI - E mod? As it seems to me power network has some mayor differences between these two versions, basically all I want to know is which one is the best for various distances, i.e. LKO, Mun - Minmus, and interplanetary transmissions in 1.2. -
Oh, boy... (sigh)... you really didn't understand me, or my vision/opinion is too painful? They will send robots at first. To prepare the terrain, plant a few reactors for oxygen extraction/heating and to dig a few large holding cells inside a mountain. Astronaut training? What astronaut? What training? Somebody died on the way there/up? "UPS"! They burned up in the atmosphere? "UPS"! They crashed on the surface? "UPS" again! It's a one way trip to live like a moll and never see a daylight again for the rest of (a very short) life in an accommodation similar to one in the "Snowpiercer"'s (if you haven't saw the movie I highly recommend it) back wagons. Mining equipment? You mean shovels, pikes, some cartwheel and good old TNT? This will not happen now. But in the next 50+ years is highly probable... (if we all don't evaporate in a nuclear war for resources)... with advancements in technology we see every day (metallic hydrogen, EmDrive, space elevator, hell even warp drive, why not), Mars is getting closer and closer... and we know every tech is a double edged sword. Sorry for being pessimist... I would love to see united humanity of space explorers for curiosity, fun and expansion... but this is more likely scenario.
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So a robot is less expensive than a convict... a convict that you need to get rid of anyway? I don't think so... modern slavery is the same (worse) slavery as the old one... take a look at prisons worldwide (USA too), Iphone factories in China where every other day some kid jumps out of window, or India, or N. Korea... why Apple didn't buy robots instead of Chinese, or Hindus or whoever else... every capitalist will always choose 30 convicts/ Chinese/ Hindus/(modern) slaves for a price of one robot... utopian (Star Trek) world where robots work and all of us just enjoy ourselves is impossible... at least until money (or human greed) exists, or aliens visit us (and kick our ass a bit... just enough to wise up )... every day faster and faster we are running out of resources, and we multiply (like a virus - agent Smith) more and more... at current consumption rate USA alone needs four (4!) planets Earth in next 100 years... where is India, China, EU...Russia... hell today I saw demonstrations in Brazil because someone wants to privatize water ... water for God's sake... this is going to happen more and more... Brazil is first who's next?
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I wouldn't say so... that gold would boost up value of, as we are going to soon to find out, worthless paper money (fiat currencies)... there is so much of this paper and virtual money floating around that there is not enough gold or silver or anything to cover it on this planet. Rights? Let's wait a few more years, shall we... ;-) ... we (human race) are on downward trajectory... or as the famous Louie C.K. would say "you have to be stupid to be optimistic- well maybe something nice will happen" :-))))). Yes in the beginning... but when the machine starts to bring profits...
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I don't want to be a party pooper, but if we take a look at development of colonies in human history, who were first colonists in let's say Australia, or US? Banished convicts. I would say IMHO, we should wait until some robotic probe stumbles upon some large vein of gold or titanium or something very valuable and rare... combined with unsustainable population growth rate, here on Earth, lack of resources, A.I. development, and good old greedy capitalism, we can easily predict thousands of short life expectancy convicts being sent there to work in mines until they drop, guarded by robots and hovering drones and wi-fi networked capsules of cyanide deep inside their rib cage, just in case they decide to rebel. Meat there - gold back. I mean how many people is sitting now in prisons world wide? Millions. Why not earn some money of this slave force? This is my view on colonization of Mars or any other ugly/non habitable place... on the other side if we ever find some paradise planet, us ordinary mortals and average Joe's will never go there... only very rich and very smart/educated/necessary for the pleasure/need of the very rich will go there. Ugly reality.
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@GoSlash27 Thank you, but how did you get the periods, where is that data? @Waxing_Kibbous Ohhhh stupid me... you are suggesting to simulate waiting in TWP, i.e. calculate date for transfer from destination, after arrival date at destination, and add those numbers of days? How I didn't remember that?
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Well, as the title says, what is the average cumulative waiting period for transfer window per planet? I can get date and travel time to a planet from TWP, but I don't know how long I need to wait there for next transfer window, this is directly connected to amount of life support supplies, this can be mended with cryogenic chambers in the case of one man ships "get the science and run" missions, but I would like to send a bigger ship with mobile lab and ISRU capabilities to an orbit of let's say Duna and produce science/fuel there while waiting for next transfer window... so it means at least four crew members two scientist, two engineers, but I don't know how much supplies to bring with me...
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As the title says what is ore to LFO ratio in 1.1.3? I do have lots of modes but in a test on launch pad from 1200 units of ore I got about 180/180 LFO, junior drills and small converter... basically I don't care how long mining lasts because I have a reactor on board and day/night shift doesn't mean a thing... but I think the ratio was larger in previous versions...
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WHAT?! Yes I did warp... with different speeds, so warping can destroy encounter? Ohhhhhh man ... so what we are suppose to do? Play real time? Will this affect crafts while they are not in focus? A player has some other things to do for the time it takes for a craft to get somewhere... contracts, science... this is really really bad developing... until now something like this shouldn't happen ever! Flickering conics in orbit during rendezvous I can manage, because I've done it so many times... but this is really under the belt punch! I'm sooo maaad Thanks for the info man, my anger is not directed at you... I'm definitely going back to warp drive... this is BS... three different tools for transfer planing, each one gives different data, you can't plan and predict anything without tonnes of redundancy fuel... and now I can't even warp without risking to destroy my mission? Forget it...
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@Streetwind No, that's not the case... I've seen it before... sometimes it happens when I'm traveling to Minmus... this was almost as I never did do inclination/braking correction maneuver... @bewing I think it has something to do with orbit trajectories... more precisely with conics... I've noticed that when I'm trying to get an encounter i.e. dragging-pushing prograde retrograde, at the moment where I should get an encounter - conics disappear - only to appear a moment later when my "miss" distance increase - similar to the problem with disappearing/flickering rendezvous conics... I think I saw such thread here... btw I'm still in 1.1.3 @Rosco P. Coltrane No there was no phantom forces... only thing I did was to rotate ship to retrograde position in preparations for braking... Ok, guys thank you for your time... but what about this mess with KAC and TWP? Any suggestions, thoughts?
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Well, last night I was constructing and launching my first manned mission to Moho... according to TWP total delta V (including orbit insertion) was about 4700ish, after ejection of 1300 delta V, and inclination/braking correction of about 900-ish, I had a perfect encounter, and a equatorial flyby of about 50 km altitude counterclockwise, with expected capture maneuver of about 1800ish delta V to circular orbit... great! My encounter was not of the flickering one type... solid as a rock! After some fiddling with my science labs in Minmus orbit, I returned to my Moho ship and after some time warp suddenly, out of nowhere, I realize that I will miss Moho while I'm in visual range! My encounter was gone and I had to burn retrograde about 800ish to regain my encounter again at the same place and the same conditions as before? What the hell happened?!! Game engine error of 800 delta V? Yes, I did land, pick up science, back in orbit, put my pilot in cryonic chamber, and now waiting for transfer window back... even more weird stuff is happening... according to KAC I have to wait about 75 to 85 days for window to open, but when I plug that time frame in TWP I get tremendous delta V requirements... and guess what... I don't have enough fuel! BUT, if I use TWP only, without KAC I get waiting time of 200 days and barely enough delta V to get back, by barely I mean about 10-15 m/s left in my argon tanks... So it's 200 days waiting vs 85 days waiting... how? How is such a big difference possible? Moho elliptic orbit? I know where lies my biggest mistake... landing with TWR of 1.12-1.33 with my Near Future Vasimir and ion engines... that took a lot of fuel because I had to drop it from 31 km altitude with constant braking... but I knew it will be problematic landing, after all it's not my first time to land with such a low TWR somewhere... but I want my 800 delta V back! If that didn't happened I could easily get back! This will probably lead to sending some probe with some additional argon for refueling... but these math mistakes are deadly.
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Average travel time to Eeloo?
NeverEnoughFuel!! replied to NeverEnoughFuel!!'s topic in KSP1 Gameplay Questions and Tutorials
Thanks guys, my travel time is 3 years 389 days, I guess it could be a bit sooner/faster but the Jool got in the way, so I had to try a bit harder to "miss" it... about 2100 ejection velocity is right on, and inclination change was about 360ish... It's nice to know I didn't screw it up... ... my pilot is sleeping and soaking in radiation ... let's hope he will not be cooked until he gets there... -
Well as the title says, what is the average travel time to Eeloo? No slingshots, no enormous amounts of fuel i.e. fast travel things... I have a ship on route there, and so far without parking orbit, and with help of KER, TWP and KAC it costed me about 2400ish delta V, but the travel time is almost 4 years... did I mess it up? I don't mind the waiting, I have enough (I think) delta V, for capture, chemically powered lander for landing and grabbing science, and hopefully return...
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Mun to Minmus DIRECTLY?
NeverEnoughFuel!! replied to NeverEnoughFuel!!'s topic in KSP1 Gameplay Questions and Tutorials
Yes I can see that... but IMHO it's a bad gameplay/design solution... we should be able to align orbit inclination (i.e. have AN and DN on orbit)no matter the planet or moon origin and destination... in the same way as TWP mod tells you needed inclination for ejection burn... i.e. limiting appearance of AN and DN nodes to "parent space/planet" is lousy and lazy easy way out... -
Well the other night I had an interesting situation, after landing on Mun and grabbing some science, while I was in a parking orbit I noticed that the Minmus is only "across the street" so to say i.e. almost parallel to Mun, when I designated it as a target AN and DN nodes did not appear on my Mun orbit trajectory... is there a some way to turn on this option? Eventually I eyeballed the inclination and burned "directly" to Minmus i.e. no slingshots around Kerbin it took only seven days to get there... a bit faster than usual...
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https://www.quantamagazine.org/20160517-pilot-wave-theory-gains-experimental-support/ A very good text about quantum mechanics... to me as a layman sounds and looks very reasonable... could it be we are so wrong for a such a long time?
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http://phys.org/news/2016-11-thermoelectric-material-high-power-factors.html?ncid=txtlnkusaolp00000618 Well your opinions and expertise's required... :-).
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Em drive good news...
NeverEnoughFuel!! replied to NeverEnoughFuel!!'s topic in Science & Spaceflight
Well this is relatively fresh...