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NeverEnoughFuel!!

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Everything posted by NeverEnoughFuel!!

  1. NAN... can you please be more specific... I'm in career mod (for the third time, thanks to KSP general instability, unintentional deleting, etc. etc. ... don't believe I have strength for onr more try... )? No those are pebble bed reactors ... almost two tons lighter...
  2. Hi, I have this strange bug... I think it has something to do with subassemblies or docking ports or root part of a subassemblie... I concluded that when I kicked out small Mun jumper and docking port out of the cargo bay of one other SSTO plane (not this one in the screen shot), suddenly thermal turbo jet worked like a charm... but this time that trick won't work... so engine is running, air flow is running, pretty strong reactor is there, but zero thrust... http://postimg.org/image/xv0me9sd1/ and here is list of modes http://postimg.org/image/pvw9j7d91/
  3. Is that in sandbox or carrier? I still didn't opened warp nodes in tech tree, and when I do... they still cost a hefty sum... but for now my science labs around Mun are working and there are other ways to deliver them data... I just tried to lower the costs a bit... thanks for the info ;-) anyway...
  4. That's all I need to know... McJeb can't calculate either? Doesn't plasma requires huge infrastructure, microwave transmission, i.e. nuclear plants in orbit or gigantic solar plants in sun's orbit? I really hate planting satellites and babysitting them... especially if I had to wait for them to reach sun...
  5. Maybe I wasn't clear enough... Mun jumper is not the problem, problem is nuclear thermal rocket nozzle on SSTO... it comes from Interstellar mod (or was it NFT?), and must be attached directly to a reactor to give any thrust... in SPH I get 0 delta V in KER display... it works pretty well... but still swallow nice amount of fuel and its ISP doesn't look as much... or do I need stronger reactor? http://postimg.org/image/lmz11whon/c0c49653/
  6. Well i'm trying to build Mun capable SSTO, with a small Mun "jumper" in cargo bay with science apparatus on it... in career mode... I made it to LKO relatively easy but I'm still about 800 delta V short of getting to the Mun... if we add orbital, docking, and departure maneuvers delta V inflates to about 1000 more... but all of it would be OK if KER could calculate it in advance... this way I had to guess so any advices? Does McJeb "see" thermal rockets?
  7. Well, after a failure with Mun rover... really nice looking one, but completely useless, and I was crazy enough to drive it for 47,7 km... just to prove something to Collin McRae ;-)... I decided to create some form of "hovering device" or something... the thing has to be cheap, light, expandable, easy to fly, and have a great range... just to mention, career stock playing, (still no Ion engines) only few stock fixes, and one mod i.e. part utility "proximity warning" or something, used for landing... behaves like laser alt meter... but nevermind. Well prototyping for Mun is bloody difficult and expensive... especially if you have demands like these I already mentioned... after a few failures and a bruised wallet... lots of cursing and hair pulling, I realized a classical hovercraft, with landing legs, smallest rocket engines etc. etc. simply won't do... so I need WHAT... Mun Jetpack (bigger version of a Kerbonaut EVA controls)... so recipe is this: box control node (small one), two round RSC tanks on top and bottom(small yellow one both of them together give, I think 150 units of mono-fuel), three four-direction RCS nozzles on three sides, on "front" side one external seat, and a few of solar panels on top fuel tank... two are probably enough... but I placed four just in case... Jetpack weights 1.1 tonnes and approximate range is about 60 km (120 in one direction), don't take these figures for a fact... this is from first test flight (I crashed it) but it flies like a charm... damn fast...before I realized I was going 42 m/s (about 160 km/h) straight to a hill :-o))... approximation of a range comes from few short glimpses on fuel consumption who never got above 0.33 units... correct me if I'm wrong... I know this is nothing new... but I'm damn proud of this one...
  8. Elevon fix doesn't work... they work as they should if a wing is at the same position as a tail... i.e. faaar behind the COM... this is my first post and I was compelled to register after I saw some posts of "experts" on aerodynamics on the net, who post a photo of a plane who is OBVIOUSLY landing (flaps down, elevons down, EVERYTHING down... desperately braking ;-))... and claim that it takes off... my childhood dream was to be fighter pilot (as many of us here I suppose ;-) )... and I know how elevons suppose to work... this is a BIG BUG... and I think even I'm not a programmer (i know something here and there about programming) that some wings have a tail class or rotational matrices of a tail... just a suggestion...
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