I got a question. I think I did all the configs right, but literally nothing is showing up. No planet. I can see nothing in the debug menu etc. Config (kopernicus): @Kopernicus:AFTER[Kopernicus] Body { name = Min //change to the name of your planet flightGlobalsIndex = 187 //change to any number, not too big. Avoid numbers used by other planet packs Template { name = Laythe //Don't change this! Duna and Eve have hard coded colors, so they make bad templates. Use Laythe even if your planet doesn't have oceans. } Properties { radius = 300000 //How big is the planet? Laythe is 500000, keeping this number makes clouds easier to use geeASL = 0.2 //Gravity at sea level. Kerbin is 1, of course tidallyLocked = False description = The planet that nobody has been to, yet! timewarpAltitudeLimits = 0 5000 30000 60000 100000 200000 400000 800000 //altitudes that time warp can be used at, in meters. Time warps are x1, x5, x10, x50, x100, x1000, x10000, and x100000 ScienceValues //Higher values mean more science. Increase these for planets that are hard to reach or to land on, return from. { landedDataValue = 11 //Duna = 8, Laythe = 14 flyingLowDataValue = 11 //Duna = 5, Laythe = 11 flyingHighDataValue = 10.5 //Duna = 5, Laythe = 10 inSpaceLowDataValue = 10 //Duna = 7, Laythe = 9 inSpaceHighDataValue = 9.5 //Duna = 5, Laythe = 8 recoveryValue = 10 flyingAltitudeThreshold = 20000 //limit between "flying at TutPlanetAtmosphere" and "TutPlanetAtmosphere's upper atmosphere" spaceAltitudeThreshold = 208000 //limit between "space near TutPlanetAtmosphere" and "space high above TutPlanetAtmosphere" } } Orbit { referenceBody = Sun //what body does it orbit? DO NOT write Kerbol, the sun is called Sun in game. All other bodies use their names. color = 0.8,0.6,0.4,1 //RGB color of the orbit line inclination = 0.0 //inclination in degrees eccentricity = 0.013 //eccentricity of orbit, don't set this higher than 0.1 especially for large planets semiMajorAxis = 17500000000 //how far the planet is from the sun. This number is Kerbin's longitudeOfAscendingNode = 55 //change to whatever you want argumentOfPeriapsis = 0 //change to whatever you want meanAnomalyAtEpoch = 0 //Determines where the planet starts at day 0. Probably don't change epoch = 0 //Determines where the planet starts at day 0. Probably don't change } ScaledVersion { Material { texture = MinTP/Textures/min_map //change to your file path. Don't include "GameData/" or ".png" normals = MinTP/Textures/min_normal //change to your file path. Don't include "GameData/" or ".png" Gradient //atmospheric gradient in map view. 0.0 is surface, 1.0 is edge of space { 0.0 = 0.90,0.30,0.30,1 0.6 = 0.90,0.50,0.50,1 1.0 = 0.90,0.70,0.70,1 } rimPower = 1 //Higher for thicker atmospheres rimBlend = 0.3 //don't change } } Atmosphere { ScaleHeight = 5 //same as in Kittopia ContainsOxygen = False //same as in Kittopia maxAltitude = 60000 //same as in Kittopia Multiplier = 1 //same as in Kittopia lightColor = 0.90, 0.50, 0.30, 1.00 //(1 divided by color) of the atmosphere at the surface. Lower numbers mean more of that color. RGB ambientColor = 0.90, 0.50, 0.30, 1.00 //RGB of color the atmosphere shines on landed/flying spaceships. enabled = true } Config (kittopiaspace): Min { AdditionalData { Stock = False AddAtmoFx = False AddOceanFx = False OceanLoadTextures = False UnlitOcean = False ModScaledAtmoShader = False AddRings = False AddParticles = False DisableOrbitRenderer = False } CelestialBody { atmosphereContainsOxygen = False //self explanatory, allows jet engines to work pressureMultiplier = 1 //how thick the atmosphere is at sea level altitudeMultiplier = 1 //how quickly does the atmosphere get thinner with altitude (higher number = thicker) atmoshpereTemperatureMultiplier = 1 //does nothing, I think atmosphereMultiplier = 1 //set this the same as pressureMultiplier maxAtmosphereAltitude = 60000 //determines what the game says is the atmosphere height (in meters) atmosphereScaleHeight = 5 //actually determines atmosphere height (Kerbin is 5, Duna is 3, Eve is 7. Decimals are allowed but not shown in game) ocean = False //self explanatory } PQS { PQSMod_HeightColorMap { modEnabled = False } PQSCity { modEnabled = False } PQSMod_VertexHeightMap { heightMap = GameData/MinTP/Textures/min_height.png //Replace this with your file path heightMapDeformity = 3000 //how tall should the highest mountains be? heightMapOffset = 800 //If your planet has oceans, set this to a negative number. Play around until you get it right scaleDeformityByRadius = False } PQSMod_VertexColorMap { vertexColorMap = GameData/MinTP/Textures/min_map.png //Replace this with your file path } PQSMod_VertexSimplexHeight { seed = 192363 //change this to any random number deformity = 50 //how bumpy do you want the ground to be octaves = 3 //how small do you want the bumps to be persistence = 0.5 //don't know what these do, you can try changing them and see what happens frequency = 12 } PQSMod_VertexSimplexHeightAbsolute { seed = 313764 //change this to any random number deformity = 50 //how bumpy do you want the ground to be octaves = 3 //how small do you want the bumps to be persistence = 0.5 //don't know what these do, you can try changing them and see what happens frequency = 0.8 } PQSMod_VertexHeightNoise { deformity = 100 //Height of dunes or rolling hills on your planet. Looks good on Laythe or Kerbin like planets } PQSMod_VertexSimplexHeightMap { modEnabled = False } PQSMod_QuadEnhanceCoast { modEnabled = False //if you want to, set this to true on an ocean planet. You don't need it otherwise } PQSMod_VertexHeightNoiseVertHeight { modEnabled = False //don't know exactly what this does. It is another type of small-scale terrain bumpiness } PQSMod_AltitudeAlpha { atmosphereDepth = 60000 //How tall the atmosphere looks, how quickly atmospheric color appears as you go down towards the surface modEnabled = True } } } I hope somebody can help! I'm really struggling with this. btw.: I'm using KittopiaSpace from KopernicusTech mod and Kopernicus 0.2 beta. (coudn't find kittopiaspace without kopernicustech) Hello? Can somebody please help me. I'm going on vacation tomorrow so...