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Everything posted by Moarmau5
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Working on my rover and working some bugs out before she gets thrown in the field :). May I ask what song that is in the aerial overview video? It may be my new driving song for this lol.
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- season 2
- the return
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@Sharpy, Thank you for that glorious information! Much appreciated!
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Out of curiosity, has anyone downloaded the 1.1.2 PartTools lately? I download from the original post and unzip it. The only things in the folder are the "PartTools_AssetBundles" file and PartTools folder containing the "Editor" and "Lib" folders. Does this mean we no longer need the "Shaders" folder or the legacy tools? Or could the link be bad?
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Back in 1.0.2, I made a MM patch that gave the stock SRB's a gimbal function. They didn't have animations but it got my Ares 1 replica to orbit quite nicley . Only thing is I seem to have misplaced the file during my mod folder clean up with the 1.1 update. I could probably make another fairly quick, if I can remember how to use MM .
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The way I see it, no matter how bad your day is in real life, there's always that little universe you can escape to. I can't think of anything more stress relieving than having an entire solar system to your disposal, and having the ability to explore every bit of it. ^ Parenting done right!
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What is your official KSP snack and beverage?
Moarmau5 replied to Stealth2668's topic in KSP1 Discussion
Large quantities of that sweet, sweet nectar (diet coke). The way I tell that I've been playing too long is when there is a empty coke can wall lining the perimeter of my desk -
So... How many Kerbonauts can remember the Apollo missions?
Moarmau5 replied to Bombaatu's topic in The Lounge
-23 at the time of apollo 11. Yet it seems like only yesterday . But in all seriousness, I wasn't even close to being there. Although sometimes I'll watch recordings of the landing on youtube and I'll get all excited like I'm watching it live, only to remember its a recording and its the 10th time I've watched it lol. -
I want to say titanium with teflon skin, only because when they fall and slide, there seems to be no resistance what so ever between them and the ground. But then the whole stretchy/contortionist kerbal glitch, as well as them vaporizing into a cloud of smoke on extreme impact, doesn't really support the titanium theory. So with that reasoning, perhaps some sort of volatile liquid core with an elastic teflon skin
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Inclination data
Moarmau5 replied to lajoswinkler's topic in KSP1 Suggestions & Development Discussion
I was wondering this same thing. With the new KerbNet feature, it gives you coordinates and the altitude for a certain point. Adding a inclination read out to this would be incredibly helpful for determining landing sites. EDIT: Unless you are referring to orbit inclination, then disregard the above (although I feel it would be useful as well). After posting I realized you might be referring to orbit inclination rather than surface inclination . -
Jet engine overhaul Discussion
Moarmau5 replied to Rath's topic in KSP1 Suggestions & Development Discussion
Interesting idea. But like @Van Disaster noted, deep down, jet engines and rocket engines are essentially the same thing, apart from a few minor behavior and aesthetic details. So if jet engines are to be broken into individual parts, wouldn't rockets need these respective parts as well? For example, to construct a jet, you need an intake, compressor/turbine, and a nozzle. To construct a rocket you need a turbopump, combustion chamber, and a nozzle. I would certainly play around with this set up if it was available. However, I feel this would be better suited as a mod rather than stock, given the added complexity and the amount of parts that would have to be added. -
I only really play sandbox. Every now and then I'll start a career but never get too far. I end up making different games for different topics. Like one will be a role play of some sort, the other will be test flights and then one will be an all out BDARMORY war. But then I get annoyed with all saves I have so I'll do a clean sweep and start over fresh. Don't know why I do it
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Lockheed Martin F-22 replica
Moarmau5 replied to THE DOUGONG's topic in KSP1 The Spacecraft Exchange
Could you post the craft file? I'd love to try it out. -
Lockheed Martin F-22 replica
Moarmau5 replied to THE DOUGONG's topic in KSP1 The Spacecraft Exchange
This looks awesome! Nice work! Definitely going to give it a go once I get to my computer. Looks like she flies pretty well too . -
Whenever I start a new game or mission, I tell myself no clipping. But that usually only lasts a couple minutes. Then I go back to making sure everything looks nice. However, it's usually just batteries and radial monoprop tanks or small things like that. Never engines or fuel takes.
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Now it says it can only be powered by rover wheels. Does this mean rover wheels are the only wheels we use, or are we allowed to use landing gear as well (such as a non powered axel sort of set up)?
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Definitely going to give this a go when I get a chance . Probably will be tomorrow.
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The Paper Airplane Challenge
Moarmau5 replied to greydragon70's topic in KSP1 Challenges & Mission ideas
Thank you for clarifying that. I've been trying to tweak my plane for a new run, and have been fighting the urge just to stretch the launch clamp as far as I could, but it just felt wrong lol. Also one more thing I need clarification on. Do all the separatrons need to be fired in one stage, or are you allowed to fire multiple groups in different stages? Haven't been able to test anything lately, so I'm not sure if this would be of any benefit.- 56 replies
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The Paper Airplane Challenge
Moarmau5 replied to greydragon70's topic in KSP1 Challenges & Mission ideas
@herbal space program I just used a cubic strut as the first part, put a command seat on it, then slapped on some wings and control surfaces. No need for a command pod or to reroot anything (if I understand your question correctly).- 56 replies
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The Paper Airplane Challenge
Moarmau5 replied to greydragon70's topic in KSP1 Challenges & Mission ideas
@sebi9960 Have we just confirmed the max paper airplane distance?- 56 replies
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The Paper Airplane Challenge
Moarmau5 replied to greydragon70's topic in KSP1 Challenges & Mission ideas
@greydragon70, thanks! I tried to EVA and then board again and she disappeared back into the mysterious pod. But doing so allowed me to choose the cockpit view, which turned into quite the view lol. Looks like an attempt two MK1-2 pod frames smashed together- 56 replies
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The Paper Airplane Challenge
Moarmau5 replied to greydragon70's topic in KSP1 Challenges & Mission ideas
I managed 38.2 km. I ran into an issue where my kerbal was not being shown in the command seat, and the IVA showing some pod I've never seen before. I'm using TakeControl to get her there, so I'm assuming there's a mod conflict somewhere. But the game says there is a kerbal in the seat, so I think I'm still following rule #8.- 56 replies
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The Paper Airplane Challenge
Moarmau5 replied to greydragon70's topic in KSP1 Challenges & Mission ideas
Very interesting. Might give this a go when I get home. Would it be possible to post our submissions here if we don't have a facebook? Disregard the last bit. Just reread the rules- 56 replies
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Mine does this all the time, also when it comes time for landing. I'm almost certain that he believes he's a better pilot. Although he has quicksaved my game once, so I can't complain too much