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Fungal Blacksmith
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When will the Kopernicus 1.9.1 be?
FungusForge replied to Faraon2134's topic in KSP1 Mods Discussions
When its done. Nothing else can really be said about it. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
FungusForge replied to Thomas P.'s topic in KSP1 Mod Releases
Parent body. I set the LANS and inclination/angle of both Mun and the rings to the same values. -
[1.8.1-1] [PLEASE FORK ME] Kopernicus & KittopiaTech
FungusForge replied to Thomas P.'s topic in KSP1 Mod Releases
Currently using KSP 1.6.1 and Kopernicus 1.6.1-2. Making some personal edits, changing Mun's orbit and replacing Kerbin with Gaia from GPO. I gave Mun an inclination of 12.9 and wanted to line up the ring with Mun, but the ring pivots as Gaia moves around the sun, so the two are only aligned once a year. Is there any way to get it to not do that, and have the ring and Mun aligned throughout the year? Config currently looks like this: Ring { angle = 12.9 longitudeOfAscendingNode = 110 lockRotation = true } -
What weapons work properly in space? From reading the thread I can see the HEKV functions, but I remember the last time I used this mod ages ago, bullet turrets flat out couldn't hit their targets.
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Make an "Ultimate Edition" eventually
FungusForge replied to Jestersage's topic in KSP1 Suggestions & Development Discussion
In fairness, the title does say "eventually". -
Its generally good etiquette to not pester mod authors for updates, they have lives of their own, and the 1.1 version runs Kopernicus which itself was only recently updated to 1.6 as a dependancy. There's also a link to the 1.1 version with 2 inclination axes on the previous page.
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So I just downloaded this and I gotta ask how you gave the stars their own icons in the tracking station.
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Add-on to make antennas required for unmanned vehicles?
FungusForge replied to PTGFlyer's topic in KSP1 Mods Discussions
At all? Is it the same issue mentioned previously or a new one? Maybe try a full uninstall and reinstall if you haven't already, its a good way to clean out shenanigans. -
In regards to the Steam thing, you can opt into "betas" that are just previous versions of the game, going as far back as 1.0.5, which honestly sounds like Squad doing what they can for us, despite what Steam wants to do. Also, even though Steam doesn't let us just not update, you can also set the game to only update when you launch it. This will make it quite hard to not notice your game has been updated, and in KSP's case, will allow you to then decide to opt in to a previous version that works with your mods.