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Topics posted by FungusForge
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How to edit multi mode engines with module manager?
By FungusForge, in KSP1 General Mod Development Help and Support
- 2 replies
- 909 views
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would it be possible to mod the revamped engine models from 1.9 into 1.8?
By FungusForge, in KSP1 Mods Discussions
- 2 replies
- 493 views
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- 1 reply
- 485 views
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- 6 replies
- 2,037 views
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- 0 replies
- 520 views
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- 43 replies
- 5,579 views
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- 2 replies
- 828 views
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- 1 reply
- 414 views
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- 20 replies
- 3,196 views
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Could a completely frictionless projectile "fireball" if it moved fast enough? 1 2
By FungusForge, in Science & Spaceflight
- 26 replies
- 2,330 views
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- 27 replies
- 3,479 views
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- 34 replies
- 2,995 views
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- 4 replies
- 2,777 views
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- 16 replies
- 1,326 views
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- 2 replies
- 959 views
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297 unknown objects in Kerbins vicinity. No Custom Asteroids.
By FungusForge, in KSP1 Technical Support (PC, modded installs)
- 1 reply
- 1,308 views
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How would one explain/demonstrate the length of a second/minute/hour to aliens? 1 2
By FungusForge, in Science & Spaceflight
- 40 replies
- 2,970 views
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- 31 replies
- 11,189 views
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- 1 reply
- 537 views
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- 3 replies
- 1,800 views
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- 0 replies
- 441 views
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- 7 replies
- 2,248 views
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Hey Bill! Hold my beer! - Building jump challenge
By FungusForge, in KSP1 Challenges & Mission ideas
- 6 replies
- 1,175 views
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- 3 replies
- 850 views
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- 8 replies
- 5,110 views