aat
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btw, why some bases do not have an icon in the tracking station? like in ksc2 there is just the launchpad icon but not the spaceplane base one. also snowey mountain and some others..
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I'm experiencing a game breaking bug in conjunction with kerbin side: whenever i try to launch from a site other than the standard ksc, I get this weird screen with ksc error message. after that I can just quit ksp by force. here is the log and the mod list. I already verified that disabling ksc I can launch without problem from any site
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You are welcome. Yeah I agree Anyway, just to go off the books one more time. Arecibo field of view is actually very narrow: ranges from 15 arcmin = 0.25 degrees in 327 Mhz band to 0.5 arcmin = 0.0083 degrees in 9 GHz band, On the other hand it can slew quite fast in the azimuthal direction (25°/min). You can see here (The Arecibo Observatory and its Telescope) that the range (-1°, +38°) declination is called pointing limit. In the section "Available Receivers" you see the actual field of view of the receivers. its called beam width for radio telescopes, and here specifically it's listed as Half-Power Beam-Width (FPBW) Remaining on topic, I was thinking to modify also the other dish type antennas of kerbin sides in the config file provided by Alshain. Since that would render difficult probe launching probes from sites with just the dish antenna, I could also add an omni antenna with much smaller range (500km) to such sites! here jdmj just does something similar with the ksc mission control. How much time ago did you tried? Because maybe things changed.. I was looking at this RT file: https://github.com/RemoteTechnologiesGroup/RemoteTech/blob/develop/src/RemoteTech/RTSettings.cs I see that there are methods to reload settings and also to add and remove bases! and also, is there a way to use the KKCCExt library into an hypothetical plugin? I see that is just for contracts cheers
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In the latest RT version (1.7) it's possible to have dish-type ground based, just follow this link https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/472 . Also see the release notes for 1.7 https://github.com/RemoteTechnologiesGroup/RemoteTech/wiki/Release-Notes Beware that the field of view it's different from the observability cone: ARECIBO can point at everything from -1 to 38 degrees of declination, but that does not mean that observes everything in that cone. I think that the arakebo cone should be based on gameplay, rather than ARECIBO comparisons. It should have a cone that just allows to cover a fraction of Moho SOI at most. Later I'll do the math and test it EDIT: assuming we want always to cover at least moho-syncronous orbits (sma ~ 2800 km) and assuming that the maximum distance between moho and kerbin is r~20.000.000km, the diameter of arakebo cone should be of 0.016°. this translates into CosAngle = 0.99999999025224262 Arakebo dish ground station entry: STATION { Guid = EE78F306-0ED4-4865-8C13-10DDEAA9483F Name = Arakebo Latitude = 8.419714 Longitude = 179.6987 Height = 1519.066 Body = 1 Antennas { ANTENNA { Omni = 0 Dish = 2.0E+10 CosAngle = 0.99999999025224262 } } } Ok, so It's RT that should be modded to store/access the ground stations settings in-game.. I may try to propose this in the RT thread, or open the issue in github..
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Wow, that's great!! I was going to do similar job!! Since in RT bases can also be dish-type (https://github.com/RemoteTechnologiesGroup/RemoteTech/issues/472) I suggest arakebo to be a dish antenna (since it's basically a giant dish). Not sure about the cone diameter, though. Given the 20Bm range, it should be around 10 deg. But I'm not even sure how the CosAngle parameter relates to cone diameter... I guess it's just Cos(diameter/2) Ah and there's also the new Upgradeable(Dish/Omni/CosAngle) that might be used (I see that in the latest version of RT the ksc antenna range upgrades with each tracking station updgrade by default) It would be also great to implement the KKCCExt library to check if a base exists/is open and add it consequently to the RT ground station... No idea how to do it though, and maybe it's just too much work to avoid 5 mins of notepad editing
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I may have found a bug. When I try to simulate a vessel that exceeds the mass limits of the launchpad, the simulation does not start but the game remains in simulation mode, disabling save and load and showing the "simulation active" in every scene another small issue: the "Sim cost" hud during flight remains present even if I untick the "Show running sim cos" option I'll upload soon log\screenshot\saves if you are not able to reproduce the issues
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I encountered a serious issue with this mod (maybe a mod incompatibility bug?) I built a simple "rover" with stock parts (modular girder segments, seats, command pod, wheels and batteries) If I launch the vessel with the kerbal in the command seat, as the kerbal is loaded into the seat I see a flash of light under the vehicle. as I advance the rover a couple of meters, it explodes. the report says that "battery collided into runway"... but the battery is way up from the runway! If I load the kerbal into the command pod the vehicle runs smoothly without exploding. I can also go eva and place the kerbal to the command seat, the vehicle keeps running smoothly. here is the folder with the log, vehicle .part, mod list and screenshots https://www.dropbox.com/sh/qx855x72hdabk4q/AABGJLwi67bBokTpzrOZJBAUa?dl=0 EDIT: I designed another vehicle, this time a simple solid-rocket powered glider, with a single command seat. it explodes soon as it is placed on the launchpad but I found a really strange behaviour: if I load the same vehicle in sandbox mode (with the same mods), the rocket does not explode. do you have any idea of what is happening\how to solve the issue? i uploaded the glider in the dropbox folder cheers
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[1.3] Smartstage, intelligent VAB reset button 2.9.7
aat replied to xytovl's topic in KSP1 Mod Releases
I wanted to make a configurable item, but I don't have the time right now :/ I simply commented out the couple lines that added the in-flight button. would be nice to have a button switch for the flight mode tough, or even support for blizzy toolbar! -
[1.3] Smartstage, intelligent VAB reset button 2.9.7
aat replied to xytovl's topic in KSP1 Mod Releases
I made version of the 2.8.0 without the smartstage button in flight mode (since I don't use it) if anyone wants it, here is the link cheers