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Kibbynought

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    Bottle Rocketeer
  1. Ows! Kool then. A bit hardcore, but Kool!
  2. Hi, is it just me, or did Jeb get gluttonous in 1.1? He single-handedly used 200 supplies in 16 days. Seems a bit more than I remember him eating.
  3. Possibilty of adding support for the EPL resource line?
  4. Hey, lots of joy from your designs. Impressive re-use of both models and design. Now a little critique and suggestions. The textures on all "hull" sections fail to load. I get all white boxes. you lack the "inline size adaptors", flat on one side. this might be located in the downloadable extras, but I can only find 6 of these parts in game. I notice there is a lot of parts in the folder. You got most of the EPL resource line covered: add "rocketparts" switch to the KIS containers? CLS has "surfaceattach passable" lines, so you can get the radial cockpits connected. A couple of the engines and a few other parts has bad tweakscale-scale definitions. (1x1 parts getting 1.25-2.5 tweaking mostly) they get bigger than the sph when tweaked. many fueltanks can contain varying amounts on a couple of the fuel setups (i.e. cellular fuel tank lacks a comma on oxidizer, 2x1 contain same amount of lq and ox). Generally great work tho edit, found some pieces i found lacking when I opened the complete part list.
  5. I did not consider the varying sizes when I made this. But ok, let's follow my line of thought. Stuff that deploys should not be able to have extra base parts underneath. What I Imagined when I made the suggestion wasa big ass 10 kerbal room that would fit under the mk1 crew hab, a service bay with garage type doors ( a roofmounted servicebay would probably be appreciated too) A large KIS container. I also just realized this would be very "Karibou" minus the wheels. Oh well...
  6. I've been made avare of that this classically is an offensive thing to say, and I apologies. More, it was an earnest suggestion. I think the possibility to reach twice the height will work excellent eastethicaly. On a different note, minor bug report: The gangway exit part isnt' passable with CLL.
  7. Niice update mate! Nice mod in general, my favourite base builder And in that contect, I got a suggestion! Modules able to place under your current line, expanding your base in height, making it 3/4 mk3 formfactor. Do you understand, or should I draw a picture?
  8. The contract might have been from the bugged version, I found much more info on demands on a diferent save. other than that, am using CKAN and it's current versions. damn, I hoped adding a sciencelab was its own mission. i'll try to replicate conditions for the thingamajingy another day
  9. My station core, with just the requirements. contract open. http://i.imgur.com/836sxEY.png room for 5, electric charge, docking port. (before I unlocked the normal docking port, a normal sized port called "KSS thingajingy" appeared in vab, this disappeared later)
  10. I can't seem to get core contracts complete, tho I saw a hint here. I need to have 4 kerbals on board? do I need to have a spesific, or all docking ports?
  11. Item suggestion: a 3m tow-rope, to connect EVA-ing kerbals toghether?
  12. Hey, I can't seem to get a Base construction contract. got through "scan for location", but no further base contracts has appeared after. I do not have MKS or SCANsat mods, if this affects anything. I do have KIS, KAS and USIL, and a small parts mod giving me some base parts. I have discontinued regular base contracts..
  13. Help to get this design working? more or less. I want room for 8 kerbals, the big bay capable of containing a small lander or resource probe, and i'd prefer enough dv to refuel at minmus orbit. MK1 MK2 My first attempt at a SSTO that feels like its gonna work
  14. I up this, and if I understand the resources drain on CPU correctly, not having every tank drained or filled simultaneously, but rather with priority should free memory in the process..? This should go for electricity too, always filling the smallest battery first, and draining it last should be easier on the machine and make sense game-wise..?
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