-
Posts
102 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by RangeMachine
-
[Request] Transforming Kerbal Head Project
RangeMachine replied to theJesuit's topic in KSP1 Mods Discussions
@shaw returned and working on TextureReplacer, ask him about it- 29 replies
-
- 1
-
-
- kerbal space ponies
- new mod opportunity
- (and 1 more)
-
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
Yes, before 1500 build visor textures applied as normal in main menu and in game, but in futher builds visor textures won't apply everywhere by the default way. So I made some workaroung to restore visor textures in game, but in main menu they still not applied. I tried to restore them back in main menu but there was not success. Anyway they works in game and main menu not critical I think. About white-headed kerbals: i can not see image, can you upload it on imgur for example? -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
I removed all EnvMap textures from TR releases. Sorry for inconvenience. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
I had never used CKAN, so i dont know how it works. If you can download textures archive and place GalaxyTex_* into TextureReplacer/Default folder. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
UPDATE: Static reflections fixed. P. S. EnvMap textures must not be DDS format. Use PNG or any other you like. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
Seems this is a bug of TR. Working on it already. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
Forget about main menu, visor texture there not applying. Do you have textures in EnvMap folder? -
So, your configs working perfectly, but cabin lights not working. I will try to find a solution.
- 888 replies
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
Yes, this old reflective shader
- 888 replies
-
- 1
-
-
- texturereplacerreplaced
- visual
-
(and 2 more)
Tagged with:
-
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
Hey guys! Wanna some reflections? -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
I am making unoffical builds. I have not seen @shaw since august and i can not speek him about this thread. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
Yes, stock. I don't tried on non-stock planets. Well helmets removal available when pressure > 0.5 (with default) settings and atmosphere contains oxygen. Did you add bodies here? atmSuitBodies = Kerbin Erin Sanctum I am using 1.2 now, so i can not check your mod. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
Works for me fine. Also check this settings in game GUI. (two bottom toggles) -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
Open config file in TextureReplacer dir, and change with lines for your needs. isHelmetRemovalEnabled = false isAtmSuitEnabled = false atmSuitPressure = 50 atmSuitBodies = Kerbin Erin Sanctum If settings are correct and helmets still not working, let me know, I will check it. -
LUA it's a scripting language LOL
-
It's just simple part for LUA autopilot. Adding new parts is not a problem.
-
Part for LUA processor (WIP) Ofc size will be changed.
-
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
Helmets fixed! Download. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
Yeah, I know about it already, i will try to fix it later. -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
https://github.com/RangeMachine/TextureReplacer/releases/tag/v2.4.15 My compilation for KSP 1.2 -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
RangeMachine replied to rbray89's topic in KSP1 Mod Releases
Yes, of course. I will upload it asap to GitHub. But don't forget, thats my port is old EVE. -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
RangeMachine replied to rbray89's topic in KSP1 Mod Releases
Like this, http://imgur.com/a/cqZ8s (Better Atmospheres) -
[1.1.2][1-1-2] May 13-2016 EnvironmentalVisualEnhancements
RangeMachine replied to rbray89's topic in KSP1 Mod Releases
So, I ported old EVE 7.4 to 1.2 prerelease. I can say, thats simple recompiling plugin not enough, you also need to create assetbundle with shaders in Unity and load it into game. My code: private static bool BundleLoaded = false; private static Dictionary<string, Shader> LoadedShaders = new Dictionary<string, Shader>(); public static void LoadBundle() { if (BundleLoaded) return; using (WWW www = new WWW("file://" + KSPUtil.ApplicationRootPath + "GameData/ExamplePlugin/Shaders.bundle")) { if (www.error != null) Log("Shaders bundle not found!"); AssetBundle bundle = www.assetBundle; Shader[] shaders = bundle.LoadAllAssets<Shader>(); foreach (Shader shader in shaders) { Log("Shader " + shader.name + " is loaded"); LoadedShaders.Add(shader.name, shader); } bundle.Unload(false); www.Dispose(); BundleLoaded = true; } } public static Shader LoadShader(string name) { if (LoadedShaders.ContainsKey(name)) return LoadedShaders[name]; Debug.Log("Shader " + name + " not found!"); return Shader.Find("Hidden/InternalErrorShader"); } -
[1.8-1.12] TextureReplacer 4.5.3 (8.2.2022)
RangeMachine replied to shaw's topic in KSP1 Mod Releases
Finally, I restored visor reflections shader. I spent many time to find a way to render atmosphere layer, but it's no result. So it's like an old reflections, without atmosphere. You can download updated plugin from my GitHub fork, until @shaw updating his main branch.