Zekario
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Zekario replied to Galileo's topic in KSP1 Mod Releases
Sorry if this is a common question, but I've started trying to get a GPP install running and Gael is called Kerbin (only sometimes, by FinalFrontier for example). Is this a known issue? I'm on 1.4.3, latest version of GPP.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Zekario replied to Galileo's topic in KSP1 Mod Releases
I installed GPP with CKAN and it seems to work much better than when I installed it manually. No RAM spike when changing scenes so far, and EVE doesn't fight with rings.- 7,371 replies
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[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
Zekario replied to Galileo's topic in KSP1 Mod Releases
I'm trying to set up a save with this planet pack and some other mods. I've tested a few things, and every time I recover a vessel on Gael while in flight (not in the tracking station) my RAM usage jumps up 2.5GB. It seems to have a direct relationship with how many other mods I'm using, but as far as I can tell no one mod causes this. I am using the Linux 64 bit version of KSP, version 1.3.1; GPP version 1.5.4. I believe it tells the rest of the mods in one or both of the logs, but tell me if I need to supply more info. Player.log: https://0x0.st/s-1W.log KSP.log: https://0x0.st/s-14.log Edit: It appears to also occur sometimes when I go to the tracking station. In its current state my game is unplayable.- 7,371 replies
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I don't want any textures replaced, I just want visor reflections and IVA suits on Kerbin. I changed to this mod from Texture Replacer, and now all the suits look different and the visors are an opaque bright pink. What should I do?
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The png files in this mod are gigantic. I indexed them and got their size down to 377KB 316KB combined, compared to the original 56MB combined; over 100 times smaller. Best part, it seems to work just fine. Here's Eve: https://0x0.st/sHH7.png and Tylo: https://0x0.st/sHHh.png Just put them in the Textures subfolder, and overwrite the original. @Rodger, you may want to replace the mod's pngs with these. I found a better way to compress PNGs so I decided to replace the original ones I posted (which also seem to have gone 404).
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[KSP 1.5.*] Outer Planets Mod[2.2.1] [25 April 2018]
Zekario replied to Galileo's topic in KSP1 Mod Releases
ignore this post- 471 replies
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[1.8.x] DMagic Orbital Science: New Science Parts [v1.4.3] [11/2/2019]
Zekario replied to DMagic's topic in KSP1 Mod Releases
The Soil Moisture Sensor says that it can be used as a powerful communications antenna, but I see no such ability. Is it because I'm using RemoteTech? If so, what values should it have? I can try to mess with configs to get it working for me. @Not Sure Sounds like it wants you to use the experiment "Dynamic Albedo of Neutrons." -
Universal Storage 1.4.0.0 (For KSP 1.4.x) 13th March 2018
Zekario replied to Paul Kingtiger's topic in KSP1 Mod Releases
I have Universal Storage, KAS/KIS, and Community Tech Tree installed, and I can't seem to find the EVA-X in the tech tree. From the config file it seems it should be in Advanced Exploration, but in game it is not. I can only access it in Sandbox mode, even if I use the cheat to unlock all technology. I fixed it. There is a config file that activated when CTT is installed that changes the node it is in from advExploration to advancedExploration, which CTT does not use. Editing that fixed it. -
[1.12.x] Near Future Technologies (September 6)
Zekario replied to Nertea's topic in KSP1 Mod Releases
What is the point of the monoprop engines from NF Spacecraft? They cost more and are less efficient than regular biprop engines. I assumed that they would be more efficient and/or cost less, it would give some reason to use them. -
@Galileo - Thanks for the 1.3 version! I'm in the process of updating my game to 1.3, and I'm having some sort of conflict with your 1.3 version of OPM and Sigma Binary. I made sure I was using the 1.3 version, but when I start the game with both mods Jool is called Plock-Karen and the actual Plock-Karen system is not a binary. I'm using Linux. What could be causing that?
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I don't have any configs for the others, though I did recently try out Poodmund's configs before removing them. Now that I think about it, that might be the cause. I'll try to mess around with it tomorrow. I am on Linux, using the 64-bit version.
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Thanks, that looks great! I do have a problem though, now all of the celestial bodies from OPM other than Tekto are made of yellow lines along the latitudes. This is similar to what happened when I tried OPMClouds, sans the MM error. Here's an example image: Does anyone know why this could be happening? I am on 1.2.2.
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I'm wondering how I can get thick clouds on Tekto from OPM with this mod. I don't like how Poodmund's Tekto looks, and OPMClouds caused a ModuleManager error and seemed to break all my OPM textures (had to do a complete reinstall to fix). Is there a config file I can drop in somewhere to give those clouds? Thanks for any help.
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I recently decided I'd try and fix 1.1 on my PC because I found a workaround to the crashes I had before. Here is what I have done so far: Download 1.1.3 via Steam. KSP will not launch. run `ln -s /dev/null libpulse-simple.so.0` in the KSP directory, and set `LD_LIBRARY_PATH=.:$LD_LIBRARY_PATH %command%_64` as launch options. KSP now launches, but menus are empty. I then added `-force-glcore` to the launch options. KSP launches and menus are readable, but bad shadow glitches occur. Everywhere this is mentioned online it states to mess with the graphics settings. I tried to fix the shadows via the settings, but have had no luck so far. I also can't click `apply` in the settings, it does nothing. Besides the shadows, everything seems to be working fine. EDIT: Setting Shadow Cascade to 2 (via the in-game pause menu) fixed the shadows, but the main menu settings is still broken.
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[1.12.x] KSP Alternate Resource Panel v2.11.0.0 (April 10)
Zekario replied to TriggerAu's topic in KSP1 Mod Releases
For some reason, the new resource panel from this mod is centered underneath the height meter instead the upper right corner, where it should be. It looks normal if KSP takes up half the screen, but while fullscreen it looks bad. Any idea what's causing it? -
Stand Alone Map View - Multi monitor KSP [1.4.x][Plugin]
Zekario replied to Unit327's topic in KSP1 Mod Development
Does this only work on the same computer? Could someone else with KSP connect to someone else with this mod? I found this on CKAN and I think it is really interesting. -
The Linux Thread!
Zekario replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
I installed XFCE4 then uninstalled it, and that fixed lots of KSP related problems. I don't know either. Quicksave and debug fonts show up, and I think my only KSP problem now is the suspend-sound thing. My CPU makes more sense now, going up when actually doing things and going down when on menus. It even made CKAN work, before it have errors. I'm confused, but happy. I have AA on, but aero effects still don't want to work. It's fine though. Thanks for your help! -
The Linux Thread!
Zekario replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
I use ALSA for sound, and the same thing happens when I suspend on my desktop. Possible KSP bug? I don't remember this happening on PulseAudio, maybe I'll try that. Quicksave works. I can use F5 and Mod+F5, but the messages don't pop up. No aero-effects is okay, I guess. I can live with CPU usage, I don't do much else when playing KSP. And hey, unused CPU is wasted CPU (Right?). Only thing that may be a problem is heating. Makes sense. I don't have those issues after disabling it. ALSO: I can't see the fonts on menus like the debug menu. Do I need certain fonts for it to display properly? Also: Thanks for helping everyone with their KSP troubles on Linux! -
The Linux Thread!
Zekario replied to sal_vager's topic in KSP1 Technical Support (PC, unmodded installs)
I'm running KSP on a Thinkpad X220 with Arch Linux. I have a few odd problems, here's a few: When resuming after a suspend (systemctl suspend, or shutting the laptop lid) while having KSP started, the sound doesn't come back on. I have to fully restart KSP to fix it. This is pretty annoying, and I'd like to fix at least this. Quicksaving doesn't show the "quicksaving..." in the corner. I can't use aero-effects. Settings says it's hardware related, but I wouldn't be suprised if it wasn't. CPU hovers in the upper 50%s, even when doing nothing and on the main menu screen. I also had a few problems I fixed or I can't replicate, like black VAB fixed by turning a setting off, the Mun disappearing, buttons being blacn, etc. I'm starting to think my thinkpad is faulty. I had none of these problems on my desktop and other (now dead) laptop. -
Can't launch - libGLU error
Zekario posted a topic in KSP1 Technical Support (PC, unmodded installs)
Hello. I'm trying to launch KSP on my laptop which has Arch Linux installed. When I launch from Steam, it instantly crashes. When I launch from a terminal, it gives this error: ./KSP.x86_64: error while loading shared libraries: LibGLU.so.1: cannot open shared object file: no such file or directory [FONT=arial]I have mesa, lib32-mesa-libgl and xf86-video-intel installed, but it persists. I had this problem on my desktop, but reinstalling KSP fixed it (Though it installed it to my HDD instead of SSD for some reason). I've reinstalled 3 times on this laptop, to no avail. It has worked on this laptop before (1.0.4), but downgrading still causes this issue. [/FONT] [FONT=arial][FONT=arial]omething? My desktop has libglu.so and libglu.so.1 in /lib, but my laptop does not. What could I be missing?[/FONT] [FONT=arial]Any ideas on what I should do? [/FONT]Am I just missing a package or something? My desktop has libglu.so and libglu.so.1 in /lib, but my laptop does not. What could I be missing?[/FONT][FONT=arial] EDIT: Installing lib32-glu fixed it. Steam doesn't want to work, but I can launch it through a terminal. [/FONT] -
parts [1.12.x] Sounding Rockets! Start small. Dream big!
Zekario replied to RoverDude's topic in KSP1 Mod Releases
I can't get my sounding rockets to launch because of remotetech. Is there an early way to get a connection? I have the parts but can't use them. EDIT: Probes need power to work. D'oh! -
https://drive.google.com/file/d/0B_UhWS9XoLnKMXRRcGFXUTlhWXM/view?usp=sharing Here is my log file. Reverting to before the error doesn't fix it, the camera still doesn't focus on the ship. EDIT: My game keeps getting more and more screwed up. Now my pilots show up as scientists. After relaunching a vehicle with the same pilot in it, it shows as a pilot but doesn't count as one.
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I had the same problem as Torgo, but I could still play the game. I uninstalled just to make sure, and now I'm having bugs that may have been caused by it. My camera shoots off at wierd angles, I magically gain velocity, KSC is at an angle that I can't click anything, tracking center is unexitable... What do? EDIT: Now my realchute info windows are tiny and I can't use them.