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KSP2 Release Notes
Everything posted by Iago
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Build a facility with refueling capabilities on the equator, with fuel hauled there if there's no ore locally. Then you build a space station which serves as a fuel, cargo and kerbal depot. Perhaps you can have fuel shuttles from Ike, too. A kerbal that wishes to travel to a Duna colony would take an interplanetary ship to Duna orbit, then dock with the station (where the interplanetary ship refuels and loads kerbals). The kerbal would then transfer to a shuttle down to the low-port, then take a plane or car to the colony. Giant interplanetary SSTO's are awesome, but not very practical. Plus, decentralizing colonies like this spreads things out, and makes it look more realistic. It makes colonies feel like colonies, and not like outposts.
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When you start getting lots of commuting, I'd recommend to build a low-port and a high-port with specialized shuttles, instead of giant multi-purpose ships That's a very nice rocket design, btw
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Will there just be a few clustered habs or will there be widely spaced towns filling different purposes? Either way, I'll definitely be keeping up on this
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I'm gonna wait until 1.2 to re-design my fleet
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Welcome to the forums, and the battle club, Dillon May your missiles purge your enemies and your engines outshine the sun
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MU NX-Series Stock Warship Pack
Iago replied to ScriptKitt3h's topic in KSP1 The Spacecraft Exchange
I really have to get into warship building again -
Given his rapid posting and aptitude at coding, I have concluded that @FreeThinker is actually a post-singularity AI trying to use puny humans to conquer the galaxy and fight ancient alien empires with Nicoll-Dyson beams
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Not too wacky. Just something worth visiting As a side note, if I can overcome my laziness, I might look into making an interstellar navigation mod, including relativistic effects and a version of persistent thrust
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Will there be any wacky astronomical features?
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Which moon is next?
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Is this mod compatible with Interstellar-E?
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[1.2] Kerbal Kommander: a new way to play KSP
Iago replied to gagarinekerman's topic in KSP1 Mod Releases
Is it possible to make vessels move even when they are not loaded? If it is, then perhaps there will be convoys of transports to pirate?- 275 replies
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IS IT VTOL?
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[STOCK] Bereznyak-Isayev BI-1
Iago replied to TedwinKnockman66's topic in KSP1 The Spacecraft Exchange
So, the Soviet Russian Komet? -
Will you go for Titan too?
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This is awesome! Will there be some kind of ISRU parts as well?
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Do want
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Oh my
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250 tons to 400 km/s is a lot. Might be possible with the multi-threaded processing though. You want it stock, right?
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8/10 Lots of badges, but pretty standard. Good quote though.
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KOROLEV Base [KSP Vanilla Modular Base]
Iago replied to Ursu Mare's topic in KSP1 The Spacecraft Exchange
That's awesome! Can we get a download of the base and station? -
None. I just can't seem to figure out where to put everything, and still have an unique design. Also, my visual creativity is nonexistent.
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I've been making a few ships lately, but I want to have a specific design philosophy. Any ideas?
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Calling @Vaos Human. If multiplayer ever comes along will you duel us? Perhaps a few training matches in the meantime?