Jump to content

runtime13

Members
  • Posts

    14
  • Joined

  • Last visited

Reputation

8 Neutral

Profile Information

  • About me
    Curious George

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I think I have not skill for understand. In the interface I see Km/Mm and so I don't know where get that value. I don't know calculate "midpoint betweend the highest and lowest altitude".
  2. Sorry but I don't understand: Solar Altitude for that I know is the angle of the sun relative to the planet's horizon and I think is express in grade, not in meters. What do I miss?
  3. I ask sorry for my questions n00b, but what do it mean "Mean Solar Altitude"? I need to make a constellation sats for RemoteTech in KEO and in the "Solar Panel Simulator" I select 2Gm in "Body Orbital Height", but I don't know what select for "Mean Solar Altitude". Someone can help me?
  4. I have a problem since FMRS is installed in my GameData folder. 1st launch is all ok, my Falcon9 returned correctly to land and my cargo go for his mission. But I make another launch and after switch to another my probe, all are in a strange status: "Not enough eletric charge". But they have the batts full and solar panels are rightly oriented. Can I do something for repair my savegame? Do I need to do something that I don't know? Thanks and sorry for my poor english. EDIT: Sorry but the problem was not FMRS but FUSEBOX. I installed them from ckan when you update the "continued" version and I supposed FMRS was the problem!
  5. Honestly, I'm not very interested in this expansion, but I'am happy to buy it to fund future development of KSP. This game is one of the few titles with over 1000 hours played. I'll buy it for thanks the KSP's devs. Sorry for my poor english.
  6. I found this image: and now I'm waiting the new version for make some of these launchers!!
  7. I'm ready: KSP pre-release removed from Steam and I'm waiting for the tuesday release!!! Steam... Go PC... Go DSL... Go We have 3 Go... Push the button!!!
  8. The change was perfect: after 21h and 13 min from launch (and three aerobrakes steps) the kerbals are back on Kerbin!! Thanks for your superb work.
  9. Thanks for your support. I will try these changes this evening... and in the meantime, I remain waiting for your next update!
  10. @Sobol thanks for your awesome work. A little help for a n00b: is there a right way to send Orion to Mun with SLS Block I Crew configuration? I tried but all times the delta m/s is not enough. When I am in LKO I have only 650ms and for a Hohmann transfer I need 850ms. Where I wrong? Thanks for help (and sorry for my poor english).
  11. I love your work. It helped me very much to understand KSP. I hope to see fast yours works on Amazon. Can you write on forum the link when is ready for buy it? Thanks.
×
×
  • Create New...