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Everything posted by Tirehtoori R.I.P
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@DirkLarien oh it was the save file issue for you :,D didn't come to mind since i always just start fresh eachtime after an update since i can always make my mechs again improved and since i don't do career mode at all anymore since making mechs tends to be my brain hobby, so i just craft them, test them, move on xD and maeby sometimes even upload them to curse
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well i would succest a complete cleanout of the KSP and full re-instal to clean the other mods, and start with just IR and Sequencer and Module manager then see if it works, and then add more mods to your liking. im just going with stock items, IR and BD-armory when it actually works. i don't need anything else for my work
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i don't have the rghts to upload MSI folder, BUT i can teach you the proper way to instal it. as you need the MODULE MANAGER mod, instal it first. then IR, then its expansions. Then remove the "Active Struts Folder in MSI" also delete its plugin too, Then instal IR Sequencer, Run The Game so module manager patches their files, then close the game to check if those active struts are back and delete them again if they have, then run game again and it should work. eazy ^^
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if you set a servo to be in 0 and after "wait for servo" you still keep it in 0 it will JAM, like seriously it will jam and there is no way around that if you write the sequence that way, also that "calfR2 was used twice in same Area of servos between lines "5-11" that will also cause it to JAM because it will try to accomplish that 0 and 0.15 at the same time, and since that one servo can't do both, it will jam. also trying to move Rotators over 90 decree in one go will jam it. dunno what you are building but this should help alot if its about mechs with legs or something similiar. @DirkLarien
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Tirehtoori R.I.P replied to sirkut's topic in KSP1 Mod Releases
do you have "landing legs" in your craft? if so, remove them and try again. also @ZodiusInfuser i have noticed that normal landing legs tends to interfere with IR somehow, servos gets stuck, well actually the whole craft gets stuck mid air, can't move, rotate or pitch even with sas or RSC. -
totm oct 2023 Post Your Cinematics Here! (Cinematic Enthusiasts)
Tirehtoori R.I.P replied to Halban's topic in KSP Fan Works
@V8jester i got something new for you that might interest you