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Tirehtoori R.I.P

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Everything posted by Tirehtoori R.I.P

  1. damm man you have seriously procressed on the modeling part looks amazing i must say i am proud the cockpit is fine btw @V8jester where did you get those parts btw? hmm that is actually totally doable and easy to make if i had the right parts or something with 3 corners
  2. i heard somebody calling me? XD looking forward to see your new mech : ) maeby i shall pick up my tools and create something new too any ideas?
  3. well that would be a helpfull feature yes, might i ask is that somekind of veritech you'r building there?
  4. @DirkLarien oh it was the save file issue for you :,D didn't come to mind since i always just start fresh eachtime after an update since i can always make my mechs again improved and since i don't do career mode at all anymore since making mechs tends to be my brain hobby, so i just craft them, test them, move on xD and maeby sometimes even upload them to curse
  5. well i would succest a complete cleanout of the KSP and full re-instal to clean the other mods, and start with just IR and Sequencer and Module manager then see if it works, and then add more mods to your liking. im just going with stock items, IR and BD-armory when it actually works. i don't need anything else for my work
  6. i don't have the rghts to upload MSI folder, BUT i can teach you the proper way to instal it. as you need the MODULE MANAGER mod, instal it first. then IR, then its expansions. Then remove the "Active Struts Folder in MSI" also delete its plugin too, Then instal IR Sequencer, Run The Game so module manager patches their files, then close the game to check if those active struts are back and delete them again if they have, then run game again and it should work. eazy ^^
  7. if you set a servo to be in 0 and after "wait for servo" you still keep it in 0 it will JAM, like seriously it will jam and there is no way around that if you write the sequence that way, also that "calfR2 was used twice in same Area of servos between lines "5-11" that will also cause it to JAM because it will try to accomplish that 0 and 0.15 at the same time, and since that one servo can't do both, it will jam. also trying to move Rotators over 90 decree in one go will jam it. dunno what you are building but this should help alot if its about mechs with legs or something similiar. @DirkLarien
  8. well reminded me of an Moth i ques, pretty good for a first prototype Final goal is to get a humanoid mech flying with wing power
  9. @Ziw @V8jester finally i got the hang of these mechanized wings, damm my brain's hurted after i got this working, time to refine this into humanoid mechs
  10. here is another maeby usefull tutorial for advanced mechs if people need it
  11. Here is my new tutorial to make advanced humanoid legs with sequencer, quite simple actually.
  12. mmmm mmmmm mmmmm finally i have been able to make a perfect model work of the Galactic colossus, its size should be satisfying, notice the "should" its roughly 10 times larger than the last version of the universal Colossus i made ages ago. Feast your eyes what can be made with Infernal Robotics
  13. @V8jester @ZodiusInfuser got bored today while being sick in high fever and made this xD
  14. do you have "landing legs" in your craft? if so, remove them and try again. also @ZodiusInfuser i have noticed that normal landing legs tends to interfere with IR somehow, servos gets stuck, well actually the whole craft gets stuck mid air, can't move, rotate or pitch even with sas or RSC.
  15. @V8jester @ZodiusInfuser that hexapod reminds me of Supreme commander Cybran T3-Brick for some reason alrighty i will craft it soon, probly same time as i make Overwatch Bastion too
  16. @V8jester i need new inspiration for a new mech, my brain has literally run out of ideas on what to do now : / tried to make a Warhammer 40k Tomb Stalker few days ago but it ended in a failure...
  17. aaa, btw i found a new way to stabilize mechs in running speeds of 15m/s and i will show it in my next design ^^
  18. i would not recommend using joint reinforcement, makes things too stiff for natural movement when building a mech and will compromise stability @V8jester
  19. @V8jester i got something new for you that might interest you
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