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Everything posted by Tirehtoori R.I.P
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hoy @kcs123 i can't get the new sequencer to work, could use some assistance with it, mech is already ready just needs the sequences "nevermind i got it to work" xD ""little later"" nope i can't get the new sequencer to work but the older one still works and will not target the new IR parts "green ones" older "yellow ones" still works
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[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
well lets hope that the joint strenght can handle atleast 6 moving parts since my mech legs usually contains about 6 servos in one leg, could add 2 more if i want to add strafing, but but more about the joint strength, how about weight stress? since i am planning on building MGS5 Sahelanthropus next and it will be huge, or i may just go for it with a welding mod and force the weight down, also there is that transforming issue since Sahelanthropus needs to be able to take REX form and Humanoid Form so there is quite much planning to do -
[WIP] Infernal Robotics - Next
Tirehtoori R.I.P replied to Rudolf Meier's topic in KSP1 Mod Development
hello there @ZodiusInfuser long time i just got my pc ubgraded to well.... much better than what it was so im again ready for some more mech building any idea when IR is available for ksp 1.4 ? i was thinking of finally going after MG-Sahelanthropus -
to new people visiting my post here, here is my latest experiment "DEAD SPACE ARMOR" also one other new project i finished a week ago was metal gear ray that can be found in my youtube channel ^^ any support will be apriciated (subcribing, likes and shares) also i will take some request on what kind of mech type i should experiment or build, i can build flying mechs winged mechs, 2,4,6,8 legged, snakelike mechs and so on "even transformers"
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Tirehtoori R.I.P replied to sirkut's topic in KSP1 Mod Releases
1.5 speed to remove little lag, since every1 know how KSP can be little laggy sometimes hmm that seems like "Auto-Strut" bug right there try to put them one at the time, that happens sometimes even to me and its quite painfull when making 300 part mech and it does it early and didn't notice it -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Tirehtoori R.I.P replied to sirkut's topic in KSP1 Mod Releases
well i got tons of other good projects ready for watching in my channel at youtube, my latest project was a new transformer, i am proud of my work, even more when i succeed on inspiring others to make mechs and eventually challenge me ;D like V8jester, met him when he didn't have a clue on making stablile 2 legged walker, but after hew hours of teaching him, he got awesome, and now after few months i am even more prouder of his procress : D -
KerbalX.com - Craft & Mission Sharing
Tirehtoori R.I.P replied to katateochi's topic in KSP1 The Spacecraft Exchange
Awesome -
KerbalX.com - Craft & Mission Sharing
Tirehtoori R.I.P replied to katateochi's topic in KSP1 The Spacecraft Exchange
Hello people, i am new to this Kerbal X thing, sounds very cool but im wondering if its still in working order, because if it is, it would be great site to share my mech Designs for other people? and curse doesn't aprove my mechs anylonger for some reasons : / here is a examble of my latest Design that should be interesting for even you guys to check. Cheers ^^ -
1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Tirehtoori R.I.P replied to sirkut's topic in KSP1 Mod Releases
so guys here is my newest ultimate projects that should inspire people and make our mod devs here proud of their work -
@V8jesterwell everything i could use as modeling parts and so on is always what im looking for but for the mech you asked i need triangular parts, as in parts that fits the mech in question as stock items don't have triangles, only squares and circles, i need triangles, half-pipes half/hollow-pipes and anything that can be used as armor imagination xDDDDD ps. i feel a mech inspiration rush coming xDDDDD