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Everything posted by Chakat Firepaw
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While that is the reason people with an existing dispute would go to arbitration, that generally isn't why companies put, (often legally void), arbitration clauses in contracts. The reason many companies do it is to either force, (if the clause is enforceable), or trick, (if it isn't), people with a dispute into bringing it before an arbiter of the _company's_ choosing. You might be surprised¹ but there is a history of companies choosing arbiters who happen to be predisposed to rule against the consumer. 1: If you are the kind of person surprised at traffic lights changing.
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You are right to hate that, because it's wrong. 1/0 isn't infinite, it's undefined. Outside of some very special cases, zero is non-negative but not positive.
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An extension of that would be, instead of a next, having two selections to distinguish between having the bug go away or not. So, if you selected "issue still present" CKAN would note that the removed mods aren't the problem and move on to the ones not removed while selecting "issue gone" would mark the unremoved modes as fine and put half of the removed ones back.
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So, you have a plane on a conveyor belt...
Chakat Firepaw replied to Randazzo's topic in Science & Spaceflight
A number greater than 2+5i. (N.B. I did not say "greater magnitude".) -
It sounds like what you need to do is install, and learn, kOS. What you want is more than staging, but rather full up control scripting.
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At what temperature objects start to glow?
Chakat Firepaw replied to raxo2222's topic in Science & Spaceflight
Nope, it was in a fully lit chem lab, (although we did shade the opening when looking). -
At what temperature objects start to glow?
Chakat Firepaw replied to raxo2222's topic in Science & Spaceflight
I've actually done an intro spec lab where a diffuse reflector was put in place of the cuvette and we had to describe the colour produced. The prof had a 'what do you mean...' reaction to both me and my lab partner regarding the limits of where we could see red: "What do you mean you can still see something?" to me, (followed by him fooling with the intensity to confirm that I actually could), and a "what do you mean you can't see anything?" to my partner. -
At what temperature objects start to glow?
Chakat Firepaw replied to raxo2222's topic in Science & Spaceflight
I was talking about why that temperature was specific: It's about when the light emitted starts including the visible band, not when there are enough photons to see. -
At what temperature objects start to glow?
Chakat Firepaw replied to raxo2222's topic in Science & Spaceflight
The temperature is specific because that's when a blackbody begins to radiate in wavelengths considered "red" rather than "infra-red". The exact dividing point between the two bands is a bit arbitrary because the longest wavelength that can be seen varies between people, (some can see a little bit into the infra-red, some can't see a little bit of the red part of the visible spectrum). -
To begin with answering your basic question: File>Select KSP Install>Add New This sounds like there is either a usage lock, (Windows¹ has a habit of getting stuck thinking that a file is still in use), or a file ownership issue, (the 'need to be creator' thing implies the latter). See if you can find out which user owns the files and delete using that user account or try to force deletes with an administrator account. One thing to try is to move/rename the directory so that Steam thinks it is gone. 1: I'm assuming you are using Windows because that sort of thing can't stop a "sudo rm -rf Kerbal\ Space\ Program", if you have sudoer privileges.
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What is the highest possible orbital period in game?
Chakat Firepaw replied to Pawelk198604's topic in KSP1 Discussion
You missed the point I was making: The craft would leave the SOI first, even though the SOI in question extends to infinity. -
What is the highest possible orbital period in game?
Chakat Firepaw replied to Pawelk198604's topic in KSP1 Discussion
It will leave the SOI before it starts falling back. Remember that the gravitational potential energy at infinity is still finite, if you are going up with more kinetic energy than that you will never stop unless you interact with a third body. -
Can't get tourist missions right
Chakat Firepaw replied to MajorMushroom's topic in KSP1 Gameplay Questions and Tutorials
A more detailed description of the conditions used for contracts: Landed: In contact with solid ground. Splashed down: Floating in water, (or explodium if on Eve). Suborbit: Positive apoapsis, periapsis either negative or in atmosphere, craft in flight above any atmosphere. (Important note: A 'flyby' that will crash is not suborbital.) Orbit: Positive apoapsis, periapsis both positive and above any atmosphere. Flyby: Entering SOI. -
You Will Not Go To Space Today - Post your fails here!
Chakat Firepaw replied to Mastodon's topic in KSP1 Discussion
I have to correct you: It was a non-launch failure. As in, he failed to not launch. -
A condition being "permanently disqualifying" generally means one of three things: Being cured is not possible. It is not possible to be certain one has actually been cured, (as opposed to just going into remission). It is likely to cause disqualifying damage which will continue past any cure. If things have advance to the point that the reason for something being permanently disqualifying is no longer true, then you can advocate for a change.
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What's asparagus got to do with space flight?
Chakat Firepaw replied to DualDesertEagle's topic in Science & Spaceflight
Dropping them as complete rings is sometimes called "onion staging". -
A Conversation With the Kerbal Military
Chakat Firepaw replied to Gargamel's topic in KSP1 Discussion
That wasn't meant to imply that adding armour is free in terms of performance tradeoffs. Given that what was being discussed was vehicles for use in military applications, there is a good chance that the mass penalty of metal slabs, (and the resulting reduction in the number of units that can be carried¹), is more than acceptable. 1: Assuming the transport is massing out and not bulking out. If the limitation is how many AAA/artillery/radar platforms can fit in the transport rather than how many it can lift then adding armour isn't a problem. -
A Conversation With the Kerbal Military
Chakat Firepaw replied to Gargamel's topic in KSP1 Discussion
Adding armour is just a matter of, well, adding armour. -
Cheap large probe cores
Chakat Firepaw replied to SpacePilotMax's topic in KSP1 Suggestions & Development Discussion
I think he's looking for something like a 1.25m/2.5m version of the OKTO at tier 6 rather than a super high-end thing with full SAS, integrated science collection and more powerful reaction wheels that doesn't show up until tier 8/9. -
Another 14.04 Kubuntu user.
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Optimal Transfer Windows.
Chakat Firepaw replied to TopHeavy11's topic in KSP1 Gameplay Questions and Tutorials
Well, there are actually a couple of possible meanings for "optimal": All depending on how important you consider deltaV, time in flight and arrival time. Is needing an extra 200m/s worth a trip that takes 45 days less and gets there 60 days earlier? Time in flight becomes very important if you are using a life support mod, because shaving those weeks off the trip means you need to carry less life support which means you have less mass, which gives you free deltaV for the same drive setup. You are probably best served with either installing the Transfer Window Planner mod, (and if you do, you will also want Kerbal Alarm Clock), or using something like Launch Window Planner -
Is this (.gif in post) an Actual Mod?
Chakat Firepaw replied to klesh's topic in KSP1 Mods Discussions
And if you are going to do a procedural part, you might as well do a procedural part and simply allow the size of the service bay to be set. One thing about any mod along these lines is that it will offer very little that Universal Storage does not.