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NateDaBeast

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Posts posted by NateDaBeast

  1. Okay. I see in your log file that you're using addons. Something is throwing an error (several errors actually) which starts with this one:


    MissingMethodException: Method not found: 'ConfigNode.SetValue'.
    at (wrapper delegate-invoke) Callback:invoke_void__this__ ()

    at (wrapper delegate-invoke) Callback:invoke_void__this__ ()

    at RenderingManager.OnGUI () [0x00000] in <filename unknown>:0

    Unfortunately, I don't know which one uses "RenderingManager." So my suggestion to you would be to make a copy of your KSP install and remove the add-ons from that copy. Run the copied game (with a fresh save) and see if it's working. If so, add the add-ons back into the Copied KSP one at a time until the error happens.

    If you don't make a copy and decide to use the same install, use caution when removing add-ons. Loading up a save with add-ons that have been removed can cause it to delete portions of the save (or corrupt it completely).

    Also, I'm going to move this over to the modded install support for now.

    Cheers,

    ~Claw

    Okay I'm going to try that out in a minute.

    EDIT :

    I figured out that it was an addon called CactEye which is suppose to be like a telescope addon. (http://forum.kerbalspaceprogram.com/threads/88604-CactEye-Orbital-Telescope)

    well its fixed now so thanks for helping me out.

    One more favor, do you know any possible addons that could replace that one ?

  2. KSP Version

    Latest

    Overview

    So when you're flying a rocket or anything you use to be able to press the ESC button, and when doing this you could save the game, revert flight to launch or vehicle assembly.

    Now for some reason I can't open up the menu now when pressing the ESC button, and instead it pauses the game. So now I can't save the game while in flight or revert the flight which then means I have to alt+F4 the game.

    This has ruined my experience for the game and now it's basically unplayable to continue progress on a save because of this.

    Screenshots

    Before pressing the ESC button

    Fn6bztE.jpg

    After pressing the ESC button

    h3Yd7Oh.jpg

    Crash/Output logs

    Output log txt file - https://www.dropbox.com/s/smikz8ih1fsonku/output_log.txt?dl=0

    Please help me fix this problem, as I have looked in the control layout and even removed the ESC button from pausing the game but still doesn't fix the problem.

  3. Ok, my strong impression here now is that you understand very little about how to plan orbital manoeuvres in KSP and are looking for a very in-depth explanation of how it's done. I recommend you forget asteroids for now and use one of the tutorials for intercepting another planet (of which there are many on youtube, google and here) and then try to apply that knowledge to intercepting an asteroid (which is actually much more difficult because asteroids are so tiny).

    Also, while I totally defend your choice to play using MechJeb for everything, as I've tried to explain, there are limits to what it can do. You may find that forgetting MechJeb and learning the old fashioned way is much more enlightening.

    Also, if you get a report that says some gibberish you don't understand, try looking up the key terms, e.g. eccentricity. This, for example, basically means how circular your orbit is (more eccentric is less circular). A simple solution: if MechJeb gives that warning, would be to circularise the orbit first and then try for the intercept/transfer.

    While the forum community will be happy to help with specific problems, I can't help but feel you're asking for a lot of help with things that you'd probably work out on your own with a bit more practice.

    Okay thanks for the tips !

  4. My 2 cents:

    1) Find an asteroid on intersection course with Kerbin SOI.

    2) Target it. Map view will show its trajectory around kerbin - parabolic.

    3) Get on as close orbit as possible. You dont want to shoot out of Kerbin system just now, so you keep your PE inside Kerbin SOI, but you can match inclination and argument just fine. Obviously, launching right into right orbit is the thing here.

    4) Now wait until asteroid is close…

    5)… and just raise your PE away. You should get pretty close encounter (<2000km)

    6) Once on your way, few small adjustments (<80m/s in my case) can get your encounter dead on.

    Idea here is that parabola-by-kerbin is where asteroid will be in future, so you start with that and retrace it back

    Could you explain your steps with using mechjeb possibly ?

  5. This doesn't use MechJeb, but perhaps a couple pictures will help you out. It uses the method Cantab offered, ejecting from Kerbin's SOI on the asteroid's inbound track.

    http://forum.kerbalspaceprogram.com/threads/75759

    Good luck, and welcome to the forums! :D

    Cheers,

    -Claw

    Thanks for welcoming me

    Wish there was one for MechJeb tho, I'm new to KSP so I want to take my time understanding how everything works and watch mechjeb and try to do what it does I guess and compare my skills to mechjeb or something.

  6. Yeah you're getting it. Trust your instincts, Luke.

    The reality is to get right to the asteroid and grab it u'll probably need to use a few of the MechJeb functions as well as a bit of hands-on control. MechJeb is, after all, a corner-cutting tool for saving time and effort for the mundane jobs, not a precise implement for remotely accomplishing everything that's possible in the game. Sooner or later you'll probably have to get your hands dirty.

    Also, as much as the community could give u step-by-step instructions for everything, isn't part of the fun muddling thru on your own? I promise you'll remember it better for next time if u found it out for yourself than if someone walked you thru it. In other words, it's time to start up the game and try a few things, see what works :)

    Okay so I use hohmann transfer with the maneuver planner on MechJeb and then it says this :

    "Warning: Recommend starting Hohmann transfers from a near-circular orbit (eccentricity < 0.2).

    Planned transfer is starting from an orbit with eccentricity 0.38 and so may not intercept target properly."

    So what should I do with MechJeb when I'm getting this ?

    Some pictures I took ingame of what was going on.

    This is my ships location and the asteroid I'm trying to land on before doing anything.

    8CCF73304CE0553E2227D78A1C4C76CC0BE3428C

    Once using the hohmann transfer thing this is the maneuver it puts on the map and gives me that message.

    664F391DDEE63B809ED7F664A75184FC2F25A76A

    After completing the maneuver it then shows this and it never took me to the asteroid or if I wait and speed up time it never does.

    04BFF56A6076C954CDA2A0C03CED9402F782EFF3

  7. Yes correct. Then you can use a hohmann maneuvre, the same as you would for getting to Mun/Minmus/your space station from LKO.

    Also, as others have observed the hyperbolic trajectory is when the asteroid is currently in Kerbin's SOI but isn't going to stay there (it's moving too fast to be captured), so again Mechjeb can't plan the trajectories for changing gravity effects. You need an asteroid that's either in a true orbit of Kerbin, OR in orbit of the Sun and not entering Kerbin's SOI before you complete your intercept burn.

    Of course, that's only true if you're using Mechjeb as a crutch. It's entirely possible to make any intercept anytime you want as long as you know how to plot a manoeuvre node and have enough dV, and are prepared to take the pilot seat for a while. Still, ur game, play it how u want.

    Okay so once in the suns orbit I would then use MechJebs maneuvre planner to hohmann transfer over to the asteroid ?

    Rendezvous in solar orbit is much much easier than in a planets orbit.

    First step is to just get into solar orbit. Then set a manuver bode ten or so minutes ahead and start tweaking your manuver node till you get a close encounter in a couple days or so. Then you want to have similar speeds and repeat previous step untill you get an encounter only a hundred or so km. At that point you'll want to match velocities and then burn straight at the target. Use RCS to move laterally if you need to. Eventually you'll see your target and just need to coast to your target.

    RCS on and using the ijkl keys are a lifesaver btw

    Well I'm in solar orbit now so could I use MechJebs rendezvous planner or rendezvous autopilot to get to the asteroid ?

  8. The issue is caused by you being in the planet Kerbin's gravity sphere (SOI, sphere of influence) whereas the asteroid is in the Sun's SOI. Mechjeb can't plan how your burn will affect your path relative to the Sun until you've left Kerbin's gravity.

    The quick fix is to just accelerate until you have an escape trajectory from Kerbin's SOI, and then use Mechjeb to get to the asteroid once you're out into a solar orbit.

    There are details that could help you do this much better (read more efficiently), but I wouldn't want to deprive you of the fun of figuring that out for yourself. :sticktongue:

    I'm guessing I have escaped from Kerbins SOI once it says I'm orbiting the sun or whatever correct ?

    How would I then use Mechjeb to get to the asteroid like what features would I use ?

    And don't worry about depriving the fun of figuring it out for me, I've been ticked off for the past 2 days every time I launch KSP and can't get to the asteroid.

  9. Okay so this is what I'm doing.

    Going to launch pad

    Using Ascent Guidance on MechJeb to get myself at 100km

    Maneuver Planner I use "Hohmann transfer to target" after selecting the asteroid as target

    Maneuver Planner then says "target for Hohmann transfer must be in the same sphere of influence"

    It also sometimes says something about the hyperbolic curve or something

    Example - http://i.imgur.com/LDfxnob.png

    So what exactly do I need to do to get near or try to land on the asteroid using mechjeb ?

    Thanks for reading!

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