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Everything posted by NateDaBeast
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[WIP] Boring Crew Services - Stockalike Starliner Mod
NateDaBeast replied to DylanSemrau's topic in KSP1 Mod Development
Are there any plans for additional interstages/adapters for the craft?- 497 replies
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Great idea, but I ran my game with it and it crashed my computer. Or caused some issue. I am unable to upload logs currently.
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[WIP] Boring Crew Services - Stockalike Starliner Mod
NateDaBeast replied to DylanSemrau's topic in KSP1 Mod Development
Just when I start an early 2000s/constellation era playthrough, Zorg prepares to drop a banger. Looks so good already!- 497 replies
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Easily will become one of those mods you have to have installed. Nertea da goat.
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With how long it is I am debating to throw on a Jimmy Johns, Jersey Mikes or Penn Station logo on it.
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Just looked closer/opened the image url and noticed it lol sorry guess I need new glasses.
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Is there any chance of waterfall plumes for electric engines? Not the end of the world but it is good to see.
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[1.12.X] Neptune Camera - Basic Camera Utility [4.3][21.06.2023]
NateDaBeast replied to Beale's topic in KSP1 Mod Releases
+1 vote for deferred support, I am unsure if this will help at all to find the issue but it appears to take a picture of the skybox just not the planets or parts. -
That fixed it, thank you!
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Did the first thing you mentioned and pads are no longer floating, thanks. Regarding dependencies, I believe I have all of them but the way the dependencies are formatted I might be missing one? I am assuming "Starship Ground Extensions" is one, but I cannot find anything titled that. If you could provide some links it would be much appreciated.
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There is a slight issue with the Tanegashima Space Center. I am not seeing any of the towers.
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I was hoping that wouldn't be the issue... oh well, I shall suffer through it. Plus one vote for more SAF parts for Tantares lol.
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Any tricks so my fairing doesn't look like... this...
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Is there any trick to get the Rotanev Radial RCS Block parts for Polyus to work? I've done all the basic checks such as fuel delivery, turning the rcs on and off, different fuel tanks with the same fuel, and even downloading other crafts with the part. Not sure what the issue is at all.
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Oh my lort Custom launch site? Or is it available for download? I keep teetering towards a Russian playthrough with these screenshots.
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It's the nose cone thing I checked it out as well. You have to activate the engine, which appears only to make the effect at certain altitudes.
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Oh I had no idea about benjee adding Buran to the github! Thank you. And if you wouldn't mind making that google drive with the flags, I'd appreciate it. Might do a soviet playthrough again!
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These made me relog into my account. Amazing pics. Where do you get your custom decals from? (I used to have this insanely big fileshare link that had everything you would ever want but the guy deleted it a while ago) And whats the buran mod?
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Yes I do have the instrument parts included on the rocket. Could changing the range modifier in the settings cause this issue? I usually increase it by a little when playing KSRSS (from my understanding its close to JNSQ size and that requires a buff to the range modifier for antenna).
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It was the separation order! I did more testing and found that the fuel tank itself cant be decoupled with the interstage otherwise you get that explosion for some reason. What about the probe control issue?
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Anyone else constantly having the issue of having limited probe control? I checked the instrument parts and don't see any clear issue as to why it's occurring other than something in the code itself. Also every time I do stage separation for Long March 7 and Long March 7A, the fuel tank always explodes it seems:
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Don't want to speak for mcdouble but he isn't really active anymore it seems. He is likely done/taking a break from modding. Sucks because H3 is being launched soon and would have loved to have his mod include it.
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[1.12.5] H-II (H3) Transfer Vehicle 1.0.1
NateDaBeast replied to MATVEICH_YT's topic in KSP1 Mod Releases
Beautiful.