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NateDaBeast

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Everything posted by NateDaBeast

  1. Tried it and it appears to have fixed my issues! Thanks @PocketBrotector
  2. For some reason Near Future Exploration is bugged for me. (KSP 1.10.1). I don't know what the issue is because it was working fine for me the other day and I haven't added anything to my install. I've attached photos of my issue below. The right click menu does not even pop up and all the parts instantly go to the gold texture and are very buggy. https://www.dropbox.com/s/zj1p3a169hm61lo/Player - Copy.log?dl=0
  3. Such a great mod! Cannot wait for the future for it! Here are some screenshots I took using the Angara 1.2 to help launch a prototype probe for scanning planets:
  4. Don't wanna spread false news, but I am guessing it comes out today (21st) judging by the title. Unless hes from the future...
  5. No problem! After posting I noticed I could just hide it with the engine mount like you said. Progress on the Progress looks great!
  6. Having this issue with the Rotanev Size 4 Engine Mount B part. Not sure what else to put other than using the latest release.
  7. Awesome update! Loving the new Zenit! Now I just need to wait for a proper recolored mod for Tantares...
  8. I have only messed with KSRSS once, so I am not totally for sure, but does the mod not offer alternate launch sites like RSS/RO has with KSC Switcher? Could solve the issue and just let the players decide.
  9. Does anyone have a 2.5 or 3.5 scale config they are willing to share? EDIT: Anyone have this weird bug on 1.9.1?
  10. Incase you are not aware, that middle fuel tank piece is using a different kind of LH2 then the round caps.
  11. Side note: I cannot believe people are asking for compatibility patches for other planet packs with this mod....
  12. I just found this mod after reading about KSP2s delay, again. Hopefully this will be released before then because I am ready to go interstellar.
  13. Any reason why the texts just reset and stretch out every time I launch the craft?
  14. Any chance you could add in a button that would allow us to add transfer window times to our Kerbal Alarm Clock lists? Is a bit tedious manually entering the time.
  15. Any reason why I am getting these city lights (feces stain) over Rhode?
  16. Awesome, thanks! I would do it myself but don't know how so much appreciated! EDIT: This will work out better than me just hiding the containers inside the ATV
  17. Any chance we could get a life support mod to be compatible with this? (TACLS Preferably ) I've always loved the ATV and would love to make use of it!
  18. -snip- Oh god EDIT: Fixed my problem with the giant black square. Another question though: I really would like to visit the Kerbol system. But waiting 100 years isn't the greatest thing to do, so I was wondering if anyone has any recommendations for mods that are good for this mod. I guess something with propulsion or a warp drive. I don't really wanna just teleport there though, I still want it to take some time.
  19. Uninstalled the mod because of the issue. Pretty sure I've only played on 1.8.1 and 1.9.1.
  20. I've restarted a new save each time just to check. Could you link me the "stable" 1.9.1 if its not a bother? Wondering If I am downloading the wrong one.
  21. No just for changing sizes of parts. EDIT: I just tried with a only JNSQ installed and it still is floating. Is there a specific version of bleeding edge I should use?
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