-
Posts
393 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by NateDaBeast
-
[1.12.X] Neptune Camera - Basic Camera Utility [4.2][21.06.2023]
NateDaBeast replied to Beale's topic in KSP1 Mod Releases
Uninstalled the mod because of the issue. Pretty sure I've only played on 1.8.1 and 1.9.1. -
Clean install, verified, JNSQ and your latest release
-
I'll try a reinstall right now and see if it fixes it.
-
I've restarted a new save each time just to check. Could you link me the "stable" 1.9.1 if its not a bother? Wondering If I am downloading the wrong one.
-
No just for changing sizes of parts. EDIT: I just tried with a only JNSQ installed and it still is floating. Is there a specific version of bleeding edge I should use?
-
This is what I got after reloading. I have done that like one by one mod check thing and I don't think I could go through that again lol. But I know the mods that usually cause it and I'm not using them. My mods: https://pastebin.com/PEXU7Pyy
-
I'm using JNSQ with the 1.9.1 Kopernicus bleeding edge build and getting a floating KSC. Is this common? Is there a fix?
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NateDaBeast replied to tony48's topic in KSP1 Mod Releases
Is the release anytime SoonTM (1 or 2 weeks?)? Sorry to be that guy, but I am only asking because I would like to start up a game using KSRSS but don't want my game to break from the update. Unless the update wouldn't bother the save which would be amazing!- 1,882 replies
-
- 1
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NateDaBeast replied to tony48's topic in KSP1 Mod Releases
Worth the wait if you guys implement Parallax. Can't wait to try it out!- 1,882 replies
-
- 3
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
NateDaBeast replied to Gameslinx's topic in KSP1 Mod Releases
I do, guess I'll uninstall and try it out right now. EDIT: Seems like you are right, got about 20-30 more FPS, thanks man!- 1,615 replies
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
NateDaBeast replied to Gameslinx's topic in KSP1 Mod Releases
Ah, I believe the issue is I downloaded from the kopernicus link on the front page of this mod instead of bleeding edge. Could've sworn I didn't though.- 1,615 replies
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
NateDaBeast replied to Gameslinx's topic in KSP1 Mod Releases
Kopernicus updated in the last hour and it appears to have messed with Beyond Home because for me now it just loads stock KSP EDIT: I tried it with the Kopernicus release right before the latest update and it works fine so its definitely gotta be something with the new release. Also does anyone get lower FPS when near say Ash or Lua, but other planets FPS drop isn't as bad.- 1,615 replies
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
Can't wait for the Beyond Home update with this! Hopefully my CPU doesn't hold me back on this update.
- 2,841 replies
-
- 3
-
Any reason why some of the parts are textured like this for me? The only thing I can think of is it could be the Tantares color mod but I'm not sure. EDIT: I looked into the game folder and it seems like the TNIC mod shouldn't be causing it.
- 21,852 replies
-
- parts
- stockalike
-
(and 2 more)
Tagged with:
-
[1.12.X] Neptune Camera - Basic Camera Utility [4.2][21.06.2023]
NateDaBeast replied to Beale's topic in KSP1 Mod Releases
Not sure why, but I've looked into using this mod and I don't see any of the photos in my KSP screenshot folder. -
[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)
NateDaBeast replied to Gameslinx's topic in KSP1 Mod Releases
Was thinking about playing Beyond Home again soon, but saw you have an update coming out? Any ETA on the update? Just don't want to start a game and a week later an update comes out.- 1,615 replies
-
- kopernicus
- beyond home
-
(and 2 more)
Tagged with:
-
Any news on adding the "type out a text decal" feature I saw mentioned a some pages ago?
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NateDaBeast replied to tony48's topic in KSP1 Mod Releases
Next time I try out the mod I'll remember to do this. Thanks!- 1,882 replies
-
- 1
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NateDaBeast replied to tony48's topic in KSP1 Mod Releases
How exactly are you supposed to make the system x2.5? I've copied the .cfg and pasted it in the settings.cfg that comes with sigma dimensions, but the equilateral radius of earth is still 600km, which should be bigger if im not wrong. EDIT: I've fixed my issue I believe but I have this now:- 1,882 replies
-
Other than BDB, does anyone know of any Eyes Turned Skyward based mods?