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KSP2 Release Notes
Everything posted by NateDaBeast
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
NateDaBeast replied to MrMeeb's topic in KSP1 Mod Development
It's just been buggy for me for some reason. Not sure what else to say.- 282 replies
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[1.2] Shuttle Payload Technologies v0.2 - Spacelab Released!
NateDaBeast replied to MrMeeb's topic in KSP1 Mod Development
Having trouble getting the wings to work, anyone have a .craft file using this and/or the Cormorant Aeronology mod.- 282 replies
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Have the same issue. EDIT: Going to download one of the latest texture sets and test to see if it fixes it. EDIT 2: The latest texture sets didn't change anything.
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Issue & Explanation: Whenever trying to launch the game I get stuck on the loading screen with this text on the loading bar: Squad/Parts/Utility/commsAntennaDTS-M1/commsAntennaDTS-M1/mediumDishAntenna Not sure what to do to fix it. I've tried removing some mods but got nothing to work. Mods: KSP: 1.2 (Win64) - Unity: 5.4.0p4 - OS: Windows 8.1 (6.3.0) 64bit Filter Extensions - 2.7.2 Community Resource Pack - 0.6.1 Firespitter - 7.4.1 Interstellar Fuel Switch - 2.2.4 Kerbal Attachment System - 0.6 KerbalAtomics - 0.2.6 HyperEdit - 1.5.3 Kerbal Inventory System - 1.3 KSP-AVC Plugin - 1.1.6.2 NearFuturePropulsion - 0.7.4 NearFutureSolar - 0.6.2 NearFutureSpacecraft - 0.5.1 RCS Sounds - 5.0 RealChute - 1.4.1.2 SCANsat - 1.1.6.9 SSTULabs - 0.5.32.125 Trajectories - 1.6.3 Kerbal Alarm Clock - 3.8 TweakScale - 2.3 KSP Interstellar Extended - 1.10.8
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Is this mod being updated ? Sorry to bother didn't know if it was or not.
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KSP: 1.1.3 (Win64) - Unity: 5.2.4f1 - OS: Windows 8.1 (6.3.0) 64bit Problem: Some fuel tanks don't have any type of fuel inside them. I'm not sure what could be causing it. Mods installed: Filter Extensions - 2.6 Community Resource Pack - 0.5.4 Deadly Reentry - 7.4.7 DMagic Orbital Science - 1.3.0.2 Ferram Aerospace Research - 0.15.7.2 Firespitter - 7.3 Interstellar Fuel Switch - 2.1.4 Kerbal Attachment System - 0.5.9 Kerbal Joint Reinforcement - 3.2 HyperEdit - 1.5.2.1 Kerbal Inventory System - 1.2.12 KSP-AVC Plugin - 1.1.6.1 ModularFlightIntegrator - 1.1.6 NearFuturePropulsion - 0.7.4 NearFutureSolar - 0.6.2 NearFutureSpacecraft - 0.5.1 RealChute - 1.4.1.1 SCANsat - 1.1.6.6 TextureReplacer - 2.4.13 Trajectories - 1.6.3 Kerbal Alarm Clock - 3.7.1 TweakScale - 2.2.13 VenStockRevamp - 1.9.5 Log: https://www.dropbox.com/s/43fuqqa8sfvx039/output_log.txt?dl=0 Pictures: This is an example of one that doesn't have any fuel inside it. Here's a fuel tank that does have fuel in it. Here's a pic of me trying to use the fuel tank from the first pick with an engine on it.
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[1.1.3][WIP] SpaceX Interplanetary Spaceship
NateDaBeast replied to CMDR Flexo's topic in KSP1 Mod Development
Looks awesome, I'm kind of interested in helping out so if you need anything I'm willing to help out. -
[1.1.3][WIP] SpaceX Interplanetary Spaceship
NateDaBeast replied to CMDR Flexo's topic in KSP1 Mod Development
Awesome, hopefully this will be ready for testing maybe possibly soon ??? Just in time too since I've gotten back into KSP -
[1.1.3][WIP] SpaceX Interplanetary Spaceship
NateDaBeast replied to CMDR Flexo's topic in KSP1 Mod Development
Looks awesome! Think you may make the booster for it and expand it later on ? -
Kerbal Space Program patch 1.1.3 is now available!
NateDaBeast commented on KasperVld's article in Developer Articles
Hopefully the game is actually playable now -
Would you say SpaceX is doing better than NASA?
NateDaBeast replied to Duski's topic in Science & Spaceflight
I think SpaceX is doing better than NASA in: Reducing the costs to go into Space Will hopefully take over the LEO sector, like supplying space stations etc. I think NASA is doing better than SpaceX in: Unmanned Planetary & Moon landings Manned Moon landings Exploring Exo-Planets, other Galaxies, other Stars etc. I'm not gonna go over about the inventions NASA has created that we use as normal people, but I believe NASA will be the ones managing the Mars landing. SpaceX may help with their Rockets, to actually get Astronauts to Mars. But it is possible that maybe NASA will lose the race to Mars because last I heard, NASA's Orion spacecraft is having trouble even getting through the Van Allen Radiation belt, but I don't know that much about the Dragon's spacecraft problems, if it has any.- 115 replies
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Elon Musk thinks we live in the Matrix.
NateDaBeast replied to SergeantBlueforce's topic in Science & Spaceflight
I think you have to go a little bit crazy to start believing we are in a computer simulation. Not saying it's impossible but I really doubt it. -
How cool is the Antares rocket?
NateDaBeast replied to ThiccRocketScientist's topic in Science & Spaceflight
I love the design of the Antares, not exactly sure what makes me love it so much but it may because its simple. But I believe a lot of other rockets most definitely out rank it. -
LiquidHype's Real Scale Launch Vehicles (RETIRED)
NateDaBeast replied to liquidhype's topic in KSP1 Mod Development
Can't wait for this mod to come out soon ! I completely forgot about the mod till recently seeing it again. -
I don't recruit female kerbals because females don't like me in real life.
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For me I only get the VAB/SPH crash when running a lot of mods like 20+ or 30+. Now I only run about 15 with most of them not taking up that much on the memory. The game should be able to handle lots of mods, more than you could run on 1.0.5 (atleast what I was told & read up on). Now I run less mods than the amount I had on 1.0.5.
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[1.7.2] KK Launchers - Delta, Atlas Pack
NateDaBeast replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Alright I'll try this out ASAP ! I'm currently moving all my games onto my new hard drive. -
[1.7.2] KK Launchers - Delta, Atlas Pack
NateDaBeast replied to Kartoffelkuchen's topic in KSP1 Mod Releases
Can anyone help me with my problem that is few posts up -
[1.7.2] KK Launchers - Delta, Atlas Pack
NateDaBeast replied to Kartoffelkuchen's topic in KSP1 Mod Releases
That's what Felbourn is I opened it up and OSFairings is in it. -
[1.7.2] KK Launchers - Delta, Atlas Pack
NateDaBeast replied to Kartoffelkuchen's topic in KSP1 Mod Releases
I'm having trouble with the fairings deploying with this mod. I have the following mods installed: Filter Extensions ToolBar Advanced SAS For All BahaSP CommunityResourcePack Contract Configurator Felbourn(Believe this is the fairings mod) InterstellarFuelSwitch Launchers Pack (Falcons and Atlas pack) MechJeb Orbital Survey Plus TweakScale Firespitter.dll Module Manager Can I get some help ? Thanks.