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KSP2 Release Notes
Everything posted by NateDaBeast
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
NateDaBeast replied to RaendyLeBeau's topic in KSP1 Mod Development
Did you change the release date from the 15th to the 19th ? -
Any progress on anything new ?
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
NateDaBeast replied to RaendyLeBeau's topic in KSP1 Mod Development
Countdown till release ! Can't wait http://www.timeanddate.com/countdown/to?iso=20160315T00&p0=2273&msg=LeBeau+Space+Industries+-+Rocket+Factory+Launch&ud=1&font=slab -
Kerbal Stuff, an open-source Space Port replacement
NateDaBeast replied to SirCmpwn's topic in KSP1 Mods Discussions
I don't believe I ever thanked you for creating KerbalStuff but it's sad that I have to say it now since the closing of it. KerbalStuff was the best place for mods. Curse will never take your spot. THANK YOU -
Kerbal Stuff is down ... forever Hate to see it but it's true he's shutting it down. KerbalStuff was the best place for mods.
- 535 replies
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Update looks great ! I hope this mod turns one of the best out ! I've been waiting for a lander/rovers pack for so long and thanks to you its happening !! Thank you so much.
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Love to see the progress, can't wait for the Rovers/Landers pack ! Will the rovers/landers pack be featuring the InSight lander ?
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KSP Interstellar Extended Continued Development Thread
NateDaBeast replied to FreeThinker's topic in KSP1 Mod Development
Alright thanks, By the way, is it possible for me to disable RemoteTech, sometime I like using it and sometimes I don't so I would prefer keeping it disabled for now as I'm playing, I love all the other parts to this mod but I would like to disable RemoteTech, please if possible do tell me. Thank you. -
KSP Interstellar Extended Continued Development Thread
NateDaBeast replied to FreeThinker's topic in KSP1 Mod Development
This says it features the outer planets mod but I don't see them in-game. I installed Kopernicus too and still not there. -
Do you use the Lazarus Spacex packs ? They work on 1.0.5?
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
NateDaBeast replied to RaendyLeBeau's topic in KSP1 Mod Development
Mod is looking great ! Can't wait to download !!! -
[1.3.1] Docking camera (KURS) (14.feb.18)
NateDaBeast replied to DennyTX's topic in KSP1 Mod Releases
Anyway to add the camera thats already on some of the stock docking ports to other mods docking ports ? Such as tantares. -
What mods are used for the ship in the video that is at Jool at 5:02 in the video ? (Particularly the fuel tank assembly it looks familiar)
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Any news on the New Horizons craft and such ?
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Great to hear !
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[Min KSP: 1.12.2] Pathfinder - Space Camping & Geoscience
NateDaBeast replied to Angelo Kerman's topic in KSP1 Mod Releases
I installed this mod and I'm using RSS but for some reason I get stuck on the loading screen and it's saying this. WildBlueIndustries/Buffalo/Parts/JetWing/WBI_JetWing and above it it'll have like little loading sayings such as "Untangling Space Tape", "Locating Jebediah Kerman" etc. Those are the only things changing basically stuck on loading. Please help thanks.- 3,523 replies
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- geoscience
- colonization
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(and 1 more)
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When could we see the MAV released ? Very excited for the MAV
- 535 replies
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Can't wait for the next update for this mod !!!+
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KSP Interstellar Extended Continued Development Thread
NateDaBeast replied to FreeThinker's topic in KSP1 Mod Development
For some reason my game crashes when running with Interstellar Extended, I'm using RSS so is it not compatible with it or something ? Also sometimes it gets stuck on a loading screen.