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Everything posted by NateDaBeast
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KSP: 1.0.5 Windows Problem: "No Comms on Vessel" even tho I have the Communotron 16 on my vessel Mods installed: Reproduction steps: If you have the mods I listed installed, then you just have to launch a vessel and try to transmit science with a communotron on it and it will say no comms on vessel. You will also notice that when building a craft that if you look at the Data Transmitter function feature from Filter Extensions, that the communotron and other stock comm transmitters are not listed besides some from other mods. Here is a Picture of what I'm talking about when you try building a craft: Log: Dropbox Link(output log): https://www.dropbox.com/s/smikz8ih1fsonku/output_log.txt?dl=0
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
NateDaBeast replied to RaendyLeBeau's topic in KSP1 Mod Development
He said that he'll probably have to change the release date. -
Alright sounds awesome ! Really can't wait till the other Falcon rockets !
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
NateDaBeast replied to RaendyLeBeau's topic in KSP1 Mod Development
Did you change the release date from the 15th to the 19th ? -
Any progress on anything new ?
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
NateDaBeast replied to RaendyLeBeau's topic in KSP1 Mod Development
Countdown till release ! Can't wait http://www.timeanddate.com/countdown/to?iso=20160315T00&p0=2273&msg=LeBeau+Space+Industries+-+Rocket+Factory+Launch&ud=1&font=slab -
Kerbal Stuff, an open-source Space Port replacement
NateDaBeast replied to SirCmpwn's topic in KSP1 Mods Discussions
I don't believe I ever thanked you for creating KerbalStuff but it's sad that I have to say it now since the closing of it. KerbalStuff was the best place for mods. Curse will never take your spot. THANK YOU -
Kerbal Stuff is down ... forever Hate to see it but it's true he's shutting it down. KerbalStuff was the best place for mods.
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Update looks great ! I hope this mod turns one of the best out ! I've been waiting for a lander/rovers pack for so long and thanks to you its happening !! Thank you so much.
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Love to see the progress, can't wait for the Rovers/Landers pack ! Will the rovers/landers pack be featuring the InSight lander ?
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KSP Interstellar Extended Continued Development Thread
NateDaBeast replied to FreeThinker's topic in KSP1 Mod Development
Alright thanks, By the way, is it possible for me to disable RemoteTech, sometime I like using it and sometimes I don't so I would prefer keeping it disabled for now as I'm playing, I love all the other parts to this mod but I would like to disable RemoteTech, please if possible do tell me. Thank you. -
KSP Interstellar Extended Continued Development Thread
NateDaBeast replied to FreeThinker's topic in KSP1 Mod Development
This says it features the outer planets mod but I don't see them in-game. I installed Kopernicus too and still not there. -
Do you use the Lazarus Spacex packs ? They work on 1.0.5?
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[1.0.5] * Rocket Factory * - LeBeau Space Industries
NateDaBeast replied to RaendyLeBeau's topic in KSP1 Mod Development
Mod is looking great ! Can't wait to download !!! -
[1.3.1] Docking camera (KURS) (14.feb.18)
NateDaBeast replied to DennyTX's topic in KSP1 Mod Releases
Anyway to add the camera thats already on some of the stock docking ports to other mods docking ports ? Such as tantares. -
What mods are used for the ship in the video that is at Jool at 5:02 in the video ? (Particularly the fuel tank assembly it looks familiar)
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Any news on the New Horizons craft and such ?
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Great to hear !