-
Posts
393 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Everything posted by NateDaBeast
-
[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NateDaBeast replied to tony48's topic in KSP1 Mod Releases
Any plans to update this to 1.9.1? I heard Kopernicus is not 1.9.1 or something along the lines.- 1,882 replies
-
I'll probably try out KRE soon. Sucks there isn't that many dedicated lander mods out there.
-
[1.11] RemoteTech v1.9.9 [2020-12-19]
NateDaBeast replied to tomek.piotrowski's topic in KSP1 Mod Releases
Sorry did this late last night and completely forgot. https://www.dropbox.com/s/9k5ihn474vthi4z/Player.log?dl=0 EDIT: So I just noticed that I have the commnet stuff in that image and commnet is supposed to be disabled by default when running remotetech. So I'm not sure how exactly it's still running. Mod list: https://pastebin.com/n3BF1mTu -
[1.11] RemoteTech v1.9.9 [2020-12-19]
NateDaBeast replied to tomek.piotrowski's topic in KSP1 Mod Releases
For whatever reason RemoteTech is glitched for me I'm assuming. I have control over the craft, but its greyed out a little to appear like I don't. It also says it is connected but at the top left theres no connection. Using the RA-2 relay antenna. Ignore the other dish (from NFE which that part is not compatible with remotetech) EDIT: Log file - https://www.dropbox.com/s/9k5ihn474vthi4z/Player.log?dl=0 -
I was wondering if anyone knows about a mod that adds some parts to enhance the landing parts side of the game? Would be preferable if it was stock-a-like but open to anything. Also a plus if they're reusable.
-
[1.11] RemoteTech v1.9.9 [2020-12-19]
NateDaBeast replied to tomek.piotrowski's topic in KSP1 Mod Releases
It's been so long since I've uninstalled RT so I've kind of forgotten what my issue was. But I do remember running it and something was not working (BDB and RT). I just assumed the compatibility between them was out of date -
Could this mod get a compatibility patch for Near Future Exploration? I've gone through most of the parts and can say that it works for half of the parts. I believe this is the mod that adds the "Class X Direct/Relay Antenna" in orange in the descriptions of parts and it appears that those without that orange remark are not compatible and come from Near Future Exploration.
-
I actually removed RemoteTech. It's not compatible with BDB currently.
-
[1.11] RemoteTech v1.9.9 [2020-12-19]
NateDaBeast replied to tomek.piotrowski's topic in KSP1 Mod Releases
Is RemoteTech not compatible with BDB? -
Should I change any of the settings for RemoteTech for JNSQ?
-
Am I stupid or stupid? Why can't I get the fallback tower to line up around my rocket?
- 2,161 replies
-
- launch pad
- soyuz
-
(and 3 more)
Tagged with:
-
[Most 1.12.x] Near Future Technologies (August 26)
NateDaBeast replied to Nertea's topic in KSP1 Mod Releases
Does Near Future Exploration work with CommNet Constellation yet? I tried using it a while ago but noticed I wouldn't have a connection. I kept getting "object reference not set to an instance of an object" when I would try editing the frequency of an antenna. I also would get this weird error with the stock antenna not showing up: -
[1.12.x] Filter Extensions (No localization)
NateDaBeast replied to linuxgurugamer's topic in KSP1 Mod Releases
Any chance for a Knes mod addition?