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NateDaBeast

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Everything posted by NateDaBeast

  1. I was wondering if anyone knows about a mod that adds some parts to enhance the landing parts side of the game? Would be preferable if it was stock-a-like but open to anything. Also a plus if they're reusable.
  2. I believe this is just for BDB parts, I just wasn't for sure tho. Edit: I remember checking though and it appeared that the NFE mods didn't have the CNC setup thing when youre in the VAB or on the pad.
  3. I figured it out, just needed to send a probe to another body first, I guess you cant view other planets till you visit them. And your trick fixed my issue once I could select another planet. Thanks man!
  4. I did notice that in the smaller version for viewing I can see the biomes and stuff mostly, just odd how it stops at that point for me on the big view.
  5. Yea I checked and at some points it is in darkness but typically is not and I made sure it wasn't for that screenshot.
  6. Noob question but I guess I've forgotten how to use the mod: Why does my probe just stop scanning at one point? It's not a Electric Charge problem.
  7. I wouldn't mind cracking a shot at making it compatible with RemoteTech I've just never done it before. I'm assuming its configuration based which should probably be easier than other coding related things. Is there a discord or something alike to help with any issues I may run into?
  8. It's been so long since I've uninstalled RT so I've kind of forgotten what my issue was. But I do remember running it and something was not working (BDB and RT). I just assumed the compatibility between them was out of date
  9. Could this mod get a compatibility patch for Near Future Exploration? I've gone through most of the parts and can say that it works for half of the parts. I believe this is the mod that adds the "Class X Direct/Relay Antenna" in orange in the descriptions of parts and it appears that those without that orange remark are not compatible and come from Near Future Exploration.
  10. I actually removed RemoteTech. It's not compatible with BDB currently.
  11. Does the development branch have a compatibilty patch for RealAntennas? I tried using RemoteTech but it appears to be outdated compatibility-wise. Really would like to use a mod that adds in a little bit more realism to commnet.
  12. Should I change any of the settings for RemoteTech for JNSQ?
  13. Does Near Future Exploration work with CommNet Constellation yet? I tried using it a while ago but noticed I wouldn't have a connection. I kept getting "object reference not set to an instance of an object" when I would try editing the frequency of an antenna. I also would get this weird error with the stock antenna not showing up:
  14. I'm not sure how its out of date considering I'm using CKAN. I'm on 1.8.1 JNSQ if that helps or changes anything. I haven't had the issue in a bit so maybe it was a one time thing.
  15. Anyone know why I could be getting this error all of a sudden? Log - https://www.dropbox.com/s/9k5ihn474vthi4z/Player.log?dl=0
  16. If I do static fire tests for a part, will it become more reliable as a whole, or only that specific part if I reuse it? Because I've tested this engine already and I've noticed it saying it hasn't been tested.
  17. Wanted to try this mod, but it appears to not work for me. Specifically work with Rational Resources (For JNSQ) and B9PartSwitch. Kept getting the error I posted below until I removed this mod:
  18. This is a really nice mod, but is it possible to make it so the parts in the VAB selection list don't have the effect applied to them? Some are a little too intense and hard to tell what I'm looking at. If not understandable. Thanks for a cool recolorish mod, been looking for one for a while.
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