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Everything posted by NateDaBeast
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I was wondering if anyone knows about a mod that adds some parts to enhance the landing parts side of the game? Would be preferable if it was stock-a-like but open to anything. Also a plus if they're reusable.
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[1.11] RemoteTech v1.9.9 [2020-12-19]
NateDaBeast replied to tomek.piotrowski's topic in KSP1 Mod Releases
It's been so long since I've uninstalled RT so I've kind of forgotten what my issue was. But I do remember running it and something was not working (BDB and RT). I just assumed the compatibility between them was out of date -
Could this mod get a compatibility patch for Near Future Exploration? I've gone through most of the parts and can say that it works for half of the parts. I believe this is the mod that adds the "Class X Direct/Relay Antenna" in orange in the descriptions of parts and it appears that those without that orange remark are not compatible and come from Near Future Exploration.
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I actually removed RemoteTech. It's not compatible with BDB currently.
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[1.11] RemoteTech v1.9.9 [2020-12-19]
NateDaBeast replied to tomek.piotrowski's topic in KSP1 Mod Releases
Is RemoteTech not compatible with BDB? -
Should I change any of the settings for RemoteTech for JNSQ?
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Am I stupid or stupid? Why can't I get the fallback tower to line up around my rocket?
- 2,271 replies
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- launch pad
- saturn
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[1.12.x] Near Future Technologies (September 6)
NateDaBeast replied to Nertea's topic in KSP1 Mod Releases
Does Near Future Exploration work with CommNet Constellation yet? I tried using it a while ago but noticed I wouldn't have a connection. I kept getting "object reference not set to an instance of an object" when I would try editing the frequency of an antenna. I also would get this weird error with the stock antenna not showing up: -
[1.12.x] Filter Extensions (No localization)
NateDaBeast replied to linuxgurugamer's topic in KSP1 Mod Releases
Any chance for a Knes mod addition? -
If I do static fire tests for a part, will it become more reliable as a whole, or only that specific part if I reuse it? Because I've tested this engine already and I've noticed it saying it hasn't been tested.
- 225 replies
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- failure
- reliability
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[1.12.X] Feline Utility Rovers v1.3.4 (28. April 2022)
NateDaBeast replied to Nils277's topic in KSP1 Mod Releases
EDIT: Figured it out. cant delete post sorry. -
SimpleConstruction! (SCON) Stock rocket building
NateDaBeast replied to zer0Kerbal's topic in KSP1 Mod Releases
Yes. -
SimpleConstruction! (SCON) Stock rocket building
NateDaBeast replied to zer0Kerbal's topic in KSP1 Mod Releases
Wanted to try this mod, but it appears to not work for me. Specifically work with Rational Resources (For JNSQ) and B9PartSwitch. Kept getting the error I posted below until I removed this mod: -
This is a really nice mod, but is it possible to make it so the parts in the VAB selection list don't have the effect applied to them? Some are a little too intense and hard to tell what I'm looking at. If not understandable. Thanks for a cool recolorish mod, been looking for one for a while.