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Everything posted by NateDaBeast
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[WIP] Photon Corp. (Stockalike Orbital ATK Mod)
NateDaBeast replied to DylanSemrau's topic in KSP1 Mod Development
Pretty sure I had that issue too. Not sure what I did to fix it to be honest. I know going through all my mods one by one did the trick though. -
Sorry to bother, but I haven't heard any updates recently(a few months I believe) and I'm just wondering if it is still being worked on. Hope you are well!
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Probably your best looking mod yet! I love the fabric textures. This is from my first launch, gotta learn how to do the reentry correctly lol.
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Oh nice, love a good roadmap. Will be excited to see this update!
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Just saw this got updated so mandatory screenshot tax: Are there any plans on adding the KVTK upper stage to the game? I have only just read a little about and have seen a few renders. Here are some for reference: https://archive.ph/20140711135959/http://www.spaceflight101.com/angara-a7.html
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[BETA] KSRSS 0.7 - Kerbin (or x2.5) sized RSS
NateDaBeast replied to tony48's topic in KSP1 Mod Releases
He just keeps popping them out! I would download it, but I am already playing a 2.5x KSRSS science game on 1.11. It looks great though! I'll try checking it out some other time.- 1,882 replies
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[1.12.3] Fuji 1.4 (Japanese Crewed Vehicle)
NateDaBeast replied to Well's topic in KSP1 Mod Releases
Thanks for the update! Have you ever considered expanding this mod to include the H2 rocket or more of JAXAs rockets? -
[1.12.x] Intercolor | CRE Recolors & Tantares Recolors
NateDaBeast replied to Zarbon44's topic in KSP1 Mod Releases
Feels like it has been forever since I've seen this mod. Can't wait for the Soyuz update! -
Yea its the part you have to add from the mod I linked. Looks very similar.
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If I'm not mistaken, it looks like a part from a mod that lets you control the rover how they do IRL. Like it will go around on its own while you do other things. If I am right, I believe this is the mod:
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Anyone else having an issue with right clicking with Lunokhod? I can't use the solar panel either. Log: https://www.dropbox.com/s/9k5ihn474vthi4z/Player.log?dl=0 Update: I have no idea whats going on now lol. From what I can see it is only TantaresSP that's acting like this. Gif Below: https://imgur.com/a/TZhZ3nN
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[WIP] Boring Crew Services - Stockalike Starliner Mod
NateDaBeast replied to DylanSemrau's topic in KSP1 Mod Development
Oh, how does that relate with mechjeb tho? Maybe I am too stupid to get the joke.- 322 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
NateDaBeast replied to DylanSemrau's topic in KSP1 Mod Development
How do you mean?- 322 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
NateDaBeast replied to DylanSemrau's topic in KSP1 Mod Development
Pretty sure they're included. Look at the pics with the heat shield not attached.- 322 replies
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[WIP] Boring Crew Services - Stockalike Starliner Mod
NateDaBeast replied to DylanSemrau's topic in KSP1 Mod Development
He lives! Looks so good!!!- 322 replies
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Ah, that'll do it/help too, thanks did not think about this! Yes I understand! I hate being that guy annoying a developer, but I thought it was just something that needed attention. I am not sure how I can help, but removing the oxidizer from the big tank improved the performance immensely. Prior to the change I could not even make it into orbit, after the change I could make a 100x100km orbit. The user I quoted above you helped out a lot.
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I understand they're from BDB so then perhaps its the parts in the mod themselves? Regardless, it just seems like the craft doesn't have enough thrust. I am launching it with just a remote control unit on it, yet it has a very slow/hard launch. Even with mechjeb, I cannot even reach 100km orbit in JNSQ.