@Malah,as I sad in PM, it will be great to see supporting this patch, because they need it.
After some sort of tests and with your help in UbM thread, I made this patch in your code for me and it works like a charm:
// Unlock PassiveAntenna in survivability tech.
@PART[RTPassiveAntennaTech]:NEEDS[RemoteTech,!UnmannedBeforeManned]:AFTER[RemoteTech]
{
@TechRequired = survivability
@title = Communication Tech
@description = Allows RemoteTech probe and command pods cores to contact ships within 100 km without the need for a dedicated antenna.
}
@PART[*]:HAS[@MODULE[ModuleRTAntennaPassive]]:NEEDS[RemoteTech,!UnmannedBeforeManned]:AFTER[RemoteTech]
{
@MODULE[ModuleRTAntennaPassive]
{
@TechRequired = survivability
}
}
//Demian_Scales was here :)
@PART[RTPassiveAntennaTech]NEEDS[RemoteTech&UnmannedBeforeManned]:AFTER[UnmannedBeforeManned]
{
@TechRequired = start
@title = Communication Tech
@description = Allows RemoteTech probe and command pods cores to contact ships within 100 km without the need for a dedicated antenna.
}
@PART[*]:HAS[@MODULE[ModuleRTAntennaPassive]]:NEEDS[RemoteTech&UnmannedBeforeManned]:AFTER[UnmannedBeforeManned]
{
@MODULE[ModuleRTAntennaPassive]
{
@TechRequired = start
}
}
I actually don't know that coding language, and definitely don't know how to do IF statement here, but in that order it working fine. Thanks again! ^^
P.S. Last one works only in R&D, but then you go to VAB, RTPassiveAntennaTech will dissapear.