gtmattz
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Everything posted by gtmattz
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I am sorry, but I am confused... Why do this when you can just start a sandbox game? Is this simply so that you can essentially have a sandbox game with the science center open?
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Adding Armor to Ships (HELP)
gtmattz replied to Caldari Navy's topic in KSP1 Gameplay Questions and Tutorials
Caldari ships with armor? Shouldnt you be more worried about shield tanking? -
Actually, I am pretty sure that the first manned soviet missions had the cosmonauts just along for the ride, while the US Gemini guys had to essentially go on strike to get the eggheads to allow them any amount of control of the craft.
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Look up Deadly Reentry for a taste of things to come. Dealing with atmospheric friction makes aerobraking a lot more interesting!
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Stable Orbited Probes Dissapeared
gtmattz replied to Lolkillalevi's topic in KSP1 Gameplay Questions and Tutorials
Ok I stand partially corrected. So what I think happened is the periapsis was never above 23km and his ship went poof. -
Stable Orbited Probes Dissapeared
gtmattz replied to Lolkillalevi's topic in KSP1 Gameplay Questions and Tutorials
Personally I think your Pe was too low and your orbit degraded. Once you get a circle around the planet put your mouse over the Pe marker and make sure it is over 70km. If it is too low, time warp until your ship is at Ap, point the navball at prograde, and burn to raise the Pe. -
Stable Orbited Probes Dissapeared
gtmattz replied to Lolkillalevi's topic in KSP1 Gameplay Questions and Tutorials
You say 'close', but we really need to know how close... How did you determine it was not skimming the atmosphere? If you are assuming that the orbit line becomes split at the atmosphere that is incorrect, the orbit line will be solid until it intersects the surface, well In to the atmosphere. -
Stable Orbited Probes Dissapeared
gtmattz replied to Lolkillalevi's topic in KSP1 Gameplay Questions and Tutorials
What was the Pe of the orbit (the lowest point)? A stable orbit is not simply a circle around the planet, it is o.ly stable if no part of the orbit dips into the atmosphere, which ends at roughly 70km up. So a stable orbit is one which does not drop below 70km at any point. It sounds to me like the orbit was dipping into the atmosphere and eventually dropped below 25km, which is the point at which things disappear forever. -
For this, you deserve a squeeze bulb of tang and a packet of freeze dried icecream... Well played, sir, well played...
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I think the OP may have a point in that the tech tree can be a little frustrating, however what people need to keep in mind is that this is the very first iteration, and the entire career mode is inevitably going to change as time goes by. I feel as if an awful lot of people do not think about the fact that KSP is very much a game under development, and fail to realise that just about everything we experience in the game is subject to change...
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Returning from eve and achieving moho orbit... To be fair I have not tried very hard with either of these... My biggest limit is playing without mechjeb! ;p
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Done... Started a new career with the restriction of only using mechjeb for informational purposes, all controls done manually. Just unlocked solar panels, going for fuel lines next.
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Hanging out in the pilots lounge after returning from a 1000+ day journey to Jool and back, preparing for a landing on Duna.
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what was the first thing you landed on (not in the kerbin system)
gtmattz replied to duncan1297's topic in KSP1 Discussion
I had taken a bit of a break from the game and one day got the random urge to do some space, so updated the game and noticed all these extra planets. So I decided to jump into the deep end of the pool and landed an unmanned probe on eeloo straight away. -
[1.0.2] NovaPunch 2.09. - May 6th - 1.0 Compatibility Update
gtmattz replied to Tiberion's topic in KSP1 Mod Releases
Is there any way to make the lander pods in this module into empty-but-crewable modules so as to be able to make an apollo-like setup? I would like to EVA 2 crew members from the 3man stock pod into the thor lander etc, like how they did the apollo missions... -
When I put these in my parts folder my game locks up on the loading screen when loading the first pod...
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I am pretty sure that even as early as the mercury-redstone rockets computers were part of the control system... I, personally, have more of a problem wrapping my head around complete manual control than I do having some form of \'autopilot\' on-board. In MY opinion, there should be at least some rudimentary autopilot integrated with the current command modules, as that is more \'realistic\' and historically appropriate than manually strong-arming rockets into orbit. Now, to address the OP, older versions of mechjeb do not work in .16, and the command modules will cause the game to freeze on loading, what you need to do is download the most recent version (1.9 i think) from the mechjeb topic and install that.
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I tried this and every part I do it to ceases to exist in the game...
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What? ' Mercury orbits the Sun once in about 88 Earth days, completing three rotations about its axis for every two orbits.' This, to me, indicates that there would, indeed, be a sunset on the planet mercury. If the planet made one rotation per orbit, that would indicate that the sun is stationary in the sky of mercury, but the fact that the planet makes 1.5 rotation per orbit means there should be a sunset? Now I am not much of an astronomer, so if I am wrong here, please someone enlighten me as to where my logic is failing?? --edit-- Well here we go, this site goes into detail on the situation, and confirms that mercury does indeed have a sunset, they just happen very slowly and about 6 months apart.. BTW, awesome video OP, good stuff :thumbup:
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Using the \'KILL ROT\' function from the MechJeb SmartASS module helps immensely when trying to operate craft of this type. With it I have been able to successfully fly quite a few different contraptions that would have been completely uncontrollable otherwise.
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How about just ignore the numbers? Someone that is out for the challenge of finding these on their own is not forced to put these numbers in if they see them in a forum post.
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I would love to construct, program, then send a rover to the mun/minmus/whateverelsethereistocome.. That would be so amazing.
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I also did some tests and the cone engine does seem to be a tiny bit more efficient as well...