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birdog357

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Everything posted by birdog357

  1. So the hold isn't working. It's getting canceled for some reason. I'm going to have to physically go to the library and talk to them.
  2. Hold off on the praise. I'm curious to see what happens. It was listed as a periodical with a dozen different versions and didn't give me the option of choosing which year(s) I wanted, so I have no idea what will arrive. I do have a fallback position, being an Indiana resident, I can get an IU library card and IU Bloomington has the volume in question. I should be able to have it sent up to the closest IU campus...I think..
  3. Not any time soon, but it's definitely something that I'd like to look into for that sort of purpose. Something that kinda looks like a radiator mounted onto an industrial air conditioner the kerbals salvaged I'm not sure how the actual science/physics break down, but I'd be interested in something that just cancels boiloff for gameplay purposes. You wouldn't even have to get that fancy. I'm thinking just a tweak that comes in at a later tech node that allows you to trade massive amounts of EC for no boiloff perhaps with a small volume hit. It's been a while since I've actually used them, but I think that's how cryotanks does it. If I did the online interlibrary loan right, I should have it on the way to my local branch right now.
  4. Would it be possible to get active cooling as an option on the cryo tanks in the new parts? I'd love to build the Mars ship from Stephen Baxter's Voyage but the fuel runs out entirely too fast.
  5. https://www.abebooks.com/servlet/SearchResults?isbn=&an=john taylor&tn=janes worlds aircraft 1964-1965&n=100121503&cm_sp=mbc-_-ats-_-used $60 is a bit steep for a single bit of research, until you see Amazon's price of $500....
  6. SoonTM. I've been waiting a long time to actually be able to fly that mission. I can't stand the kerbalized Saturns, so I've always used the rescale, which breaks the Venus stuff and the detachable SLA petals. Since the rescale will become official and we have proper Venus parts, this will be awesome.
  7. I never understood why they didn't launch that on a throwaway booster just to save the station when the Shuttle fell behind schedule.
  8. I am pleased to announce that this https://drive.google.com/file/d/10VpXhbsT8MRxVUdg4SlbblVZ1g7fbUap/view?usp=sharing magnificently Kerbal, RL proposal works with BDB in a 2.5x stock system. Barely. I expended nearly every last ounce of fuel to get it done. And that's by cutting a real cute Kerbin orbit rendezvous on the very first orbit at launch AP for the Gemini. I ran out of fuel in the Centaur about 200 m/s short of injection and had to finish on MP from the Lunar Gemini. I used the Agena to brake the stack into a 50k orbit, then expended the rest of the Agena as a crasher. Landed, and returned to a 25k orbit with just enough fuel to do it. Had to bring the Gemini down to meet and used the MP from the lander to match velocities. After trans-Kerbin injection, I had only the capsule MP left and maybe 5 m/s left in the SM. That was a close run thing.
  9. I got it to fit in the SLV-Agena fairing by using 70% scale legs. That also had the side benefit of reducing mass and solving a couple delta V issues. Looking at the model, I think if you inverted the landing leg truss(putting the single tube on the bottom and the double on top) and then played a few games with where the truss breaks over and how the strut interacts, it might work.
  10. According to images I've seen, it's either behind the capsule in a fairing with a Centaur on the nose to push. Or on top of an Agena and then docked to the nose of the capsule with a Centaur behind the capsule.
  11. Is there anyway to build the Gemini lunar lander and have it fit inside 1.875 fairings? Historically it was supposed to fit the same diameter as the base of the service module. I'm trying to launch it atop an SLV-3B and the landing gear hangs outside.
  12. I gave up and added a couple sets of Agena ullage rockets because no matter how I aimed the thing, I was consistently 100 m/s short. Still took a couple of attempts...
  13. Just to make sure I've got this going the right way, on the offset COM capsules, the lift vector is down through the kerbals feet right? So to increase the downrange I have my head down?
  14. I decided to just go ahead and log an issue and attach my fix. Because I'm sure it needs massaging anyway.
  15. @Zorg I think I may have found my issue with getting the science out of the KH-10. Neither the Gemini nor the MOL lab allow in vessel science transfer. For reference I pulled up the Keyhole recovery pod which does work and saw this { name = ModuleScienceContainer reviewActionName = #autoLOC_502201 //#autoLOC_502201 = Review Stored Data storeActionName = #autoLOC_502202 //#autoLOC_502202 = Store Experiments evaOnlyStorage = True // i.e. can nearby regular vessels also do this, or EVA only storageRange = 1.3 canBeTransferredToInVessel = True canTransferInVessel = True showStatus = True } While Gemini has { name = ModuleScienceContainer reviewActionName = Review Stored Data storeActionName = Store Experiments evaOnlyStorage = True storageRange = 2.0 } and MOL has { name = ModuleScienceContainer reviewActionName = Review Data storeActionName = Store Experiments collectActionName = Take Data evaOnlyStorage = True storageRange = 2 allowRepeatedSubjects = True } Do these 3 lines need to be added? canBeTransferredToInVessel = True canTransferInVessel = True showStatus = True
  16. Possibly, a clean install will be more informative for sure. Update. Just launched a KH-7 and the science transfer using an action group works as expected. I also had a transfer science button on the camera part. That started, but I could not complete because the pod was hidden inside the heat shield. That was not surprising though.
  17. Problem persists. Is this something that can be seen in the log? Tomorrow if I have time I'll try and start with just a basic BDB install and then slowly add mods until I get to the problem to rule out a conflict. Fuel cell issue was PEBKAC. I never hit the part switch in the editor...
  18. Possible a part switch version that adds LS with no external change? On the science issue it's most likely a problem unique to my installation. I added the command to an action group but it did not fire so it's a deeper problem than just BDB I'm thinking. I also discovered that even though I have the fuel cell patch installed, I'm not getting H2 added and it is burning monoprop. So I've got something going on there. I just dumped my MM cache so I'm curious to see if this will fix the issues. Will advise. I'm heading out for the day so it'll be this evening before you hear back from me.
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