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KSP2 Release Notes
Everything posted by birdog357
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OK, so does anyone know a way to hack the power sources to add more juice? I tried tweaking the persistence file and the part.cfg but that went nowhere.
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I just heard of KSP 2. Are they officially using Unity?
birdog357 replied to ronson49's topic in Prelaunch KSP2 Discussion
Hit me with a 60FPS 1080 AAA Unity game. Battlestar Galactica Deadlock. -
I'll have to remember that.
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That it takes all 6 slots of a cargo storage unit to set up ONE experiment?
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Current status of robot arms
birdog357 replied to birdog357's topic in KSP1 Gameplay Questions and Tutorials
Just did a little testing. You can not inchworm with the claw. It does not provide control to the arm once you decouple the shoulder. My test rig was mated docking port jrs(DPJ) triple servos rotated 90 degrees each when attached to simulate the Canadarm2 wrist, telescoping cylinder, servo and then repeated the design in mirror fashion down to DPJs and then stuck a claw on the backside of the last port. The claw did work to grapple but would not provide control as I previously stated. I was how ever successful with moving the arm from DPJ to DPJ on the same base object just like the real arm does. Working on the launchpad is flimsy and bouncy but it did work. -
I'm working on a station and I'll be needing an RMS shortly. My computer does not handle large part counts well so how are you guys building arms in a conservative fashion? I have both DLC and use mods so pretty much all options are open to me. A specific question is how do you terminate the end? What are you using for a grapple? Is it possible to do a Canadarm2 which can inch worm across the structure? Are there any mods that use the breaking ground code to do minimal part arms? I'm not afraid of IR but all the minimalist arms I've found are way out of date. Thanks all, Birdog
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I ended up using the station to plot the track, switched to the launch vehicle when it was below the node and then flew a gravity turn. When I was exo-atmospheric and closing in on a circular orbit I used mechjeb to plot the actual node and then flew that. I have a deep space correction burn of 185 m/s in a year or so that will plop me into an equatorial plane and drop my Jool PE to just above the clouds.