I really don't have much of a clue what's the big issue here. True, the workings of the landing gears are in general worse than they were in 1.05, but much of the problems can be resolved by craft design, landing gear placement and proper alignment. The only landing gears that are giving me real issues are the smallest (fixed) landing gears, which can't even carry a feather around, let alone a plane of 10 tons.
Some general tips:
Make sure that the main landing gear sits lower than the nose landing gear, because when taking off, a negative pitch will put more pressure on the nose landing gear, causing it to wobble.
Make sure that the braking power of the nose gear lies at around 30% of the main gears, this will help prevent spinning around due to the CoG being forward of the centre of brakingforce (if that is a thing).
Uncheck steering on main landing gears if option is present.
Make sure that the main landing gears are properly aligned, but a bit of toe-in is okay.
a too high weight pressing down on landing gears, especially when they are attached to wings (which can now flex) will increase wobble, either strengthen the wing or reduce wheel load.
Finally, properly determine the take-off and landing speeds, adjust lift on your main wings if your take-off speeds are high (I generally want to have my light aircraft take-off at 70-80 m/s, medium sized aircraft at 90-100 m/s and heavy craft (in excess of 100 tons) around 100 - 130 m/s...
As a result, I have virtually no wheel wobble.