-
Posts
574 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by MR L A
-
-
2 hours ago, Klapaucius said:3 hours ago, MR L A said:
Not sure why you would need struts for a launch vehicle these days anyway... rigid attachment all the way. Unless your designs are more than a little unorthodox...
Rigid attachment generally does not work well on planes. Heavier ones need a bit of give on landing or they just shatter. I almost never use rigid attachment for that reason.
See bold, lol. He was talking about a launch vehicle, not a plane.
-
2 hours ago, panzer1b said:
Guess im lucky to never have gotten reliant on autostrutting anything (except launch stages on rockets cause i cant be bothered to use normal struts on something i will see exactly 2 minutes before its jettisioned from payload).
Not sure why you would need struts for a launch vehicle these days anyway... rigid attachment all the way. Unless your designs are more than a little unorthodox...
-
10 hours ago, Triop said:
programming takes a lot of time...
That's a really nice movement, but I think the end of tail needs to move rather than staying static (static in a relative sense i mean). Like an actual fish's tail has a flick to it, it doesn't just move from side to side Though I do accept, of course, that this is a WIP
10 hours ago, Triop said:new ride:
haha I love this
-
On 5/23/2019 at 7:33 PM, Tweedler said:
I'm definitely going to be attempting a variable wing plane with those Alligator Hinges! F-14 here I come!
You might be better off using the rotational servo lol
-
On 5/22/2019 at 9:19 PM, Fearless Son said:
Honestly, probably nothing more than I have already built.
But don't get me wrong! That's not because I'm not excited for the DLC, I am in fact very excited! However, I tend to play career exclusively, and I have a habit of starting a new career every time a new major change comes out. So I have to creep up to the new content from the beginning again. Feels like I appreciate it more after I have "earned" it, and building toward it gives me a new long-term objective to accomplish.
That said, I'm especially excited this time because of all the new things to find and new ways to collect Science means that my journey up the tech tree will be a little more interesting, with a lot of little things I can do to work my way through it.
I also do exactly this:)
-
6 hours ago, Frank_G said:
things
That’s a BEAUTIFUL lander
-
I’m pretty darn excited about the upcoming DLC and can’t wait to give it a go...
but what’s the first thing you want to build?!
Personally, I think I might build a folding wing electric prop duna flying probe. Or something I don’t know!
-
Absolutely cannot wait for this!
-
11 hours ago, klgraham1013 said:
Actually, many were hoping the mission builder was custom contracts for career. Unfortunately, that was not the case. There was much disappointment.
You can say this about literally any update/feature/dlc from squad... many were hoping for X, some people were disappointed. Addressing each of my points is very nice, but ultimately fails to address to overarching point of just what could squad have released that modders couldn’t do and wouldn’t disappoint various groups of people? The answer being, of course, nothing. And unless you want squad to stop developing a profitless game completely I wouldn’t complain about the occasional bit of dlc. After all, bug fixes don’t keep the lights on.
-
15 hours ago, swjr-swis said:
A mission builder that ties into Career Mode?
Ah, but one can dream...
sounds like a top selling piece of DLC that does... /s
Also sounds like it would be criticised for being a paid-for version of the community challenges we already have.
Also sounds like it would be criticised for being something that not too many people actually want.
ALSO, are we actually sure modders can't do this on some level anyway? -
On 5/10/2019 at 7:37 AM, steve_v said:
it's a packaged product sold for a one-off price - like my car, my toaster or that CAD software I bought 15 years ago which still works perfectly to this day.
When buying something on that basis you naturally expect it to work properly from the moment you take possession, without hotfixes, mods or workarounds.This would be valid... except we're talking about software so it is entirely invalid. You find me one piece of software without bugs even after years of updates and I'll find you a unicorn. Having said that, your point is kind of silly anyway... find me a car that doesn't have weird hardware bugs like a specific tire that wears quicker than the rest, or a wiper that doesn't work as well as the other, vents that don't blow equally etc etc. You're suggesting something that is naive and fantastical AND ignores the reality of the world we live in.
-
On 5/6/2019 at 3:35 PM, Fr8monkey said:
Not to be that guy; but all those things you can get in mods for nothing. I love the game and support it; but $15 for a mod pack that I already have everythng in it loaded in my game?
What could they possibly give us that can't be added, in someway, by modders? Same goes for any game that can be modded... from KSP to Skyrim.
Personally, I can't stand using any mod that adds parts anyway (apart from ScanSat), so I'm more than happy to see this.
-
-
Edit: Can an admin please close this post? Realised I was repeating one that already existed after I'd posted it.
Thanks -
5 hours ago, A Random Kerbonaut said:
The 4 other moons are The Mun, Minimus, Ike, and Gilly.
collectively he means I believe
1 hour ago, purpleivan said:Here's a few ideas on what to call the four moons collectively (I think that's what you've after).
The fantastic 4.
The leftovers.
GIMM.
The far flung.
The four sisters (or brothers).
The 4M.
The cool 4 (as opposed to the Jool 5).
That's all I can think of right now... might this be a challenge in the making?
How about... The Inner Four
-
Thought this was going to be a new episode of Scrubs
-
I have reverts turned off in the difficulty settings
-
On 2/6/2019 at 12:26 PM, Loskene said:
Because KSP is CPU-bottlenecked due to all the realtime physics abstractions and relatively simple graphical demands, as opposed to most other games (at least ones people often complain won't run on their laptops) which are GPU-bottlenecked. Grand Theft Auto 5 does less complex physics calculations on the fly than KSP, but you won't get that running on a school laptop.
you'd be surprised actually... gta V runs extremely well on old hardware. This guy build rigs from ancient equipment and runs a variety of games to benchmark them https://www.youtube.com/channel/UCsgnjvCvJZgAdSMMRG_j0cw
-
On 2/4/2019 at 12:05 AM, Alexoff said:
It will be digital collectible card game for mobile phones
underappreciated post
-
I've got nearly two thousand in-game hours and probably half as many again crawling the forums... but can we PLEASE celebrate this thread and revel in its glory? It is the absolute best thing I've ever seen on here
I honestly feel as though we should commemorate it as the "art" (thanks @klgraham1013) it rightfully is.
-
Somebody had a drink?
-
I would like to use a life support mod but I really *don't* like part mods... simply because an update or an outdated mod can easily screw up an entire save.
Plus a lot of the LS mods seem... not overly complicated but more like they don't match the games current level of complexity. For example, the stock comms network is simple - have an antenna in range of home. Life support seems to be too many additional resources with different use rates and too many additional parts... I think snacks is probably the best out there imo. But still, no additional mission critical parts from mods for me
If I was playing a super realistic RO game though, then yes, I'd use it. -
6 hours ago, razark said:
Now, see, it's reactionary attitudes like this that are tearing the community apart and are going to make Squad stop wanting to develop the game.
Is that sarcasm?
-
These are some REALLY nice touches... KSP is slowly becoming a nicely polished game imo... if only I had a rig powerful enough to play it at a decent fps lol
DLC brain overload
in KSP1 Discussion
Posted
I'm really glad I'm not the only one! I made an addition to an existing design (robotic manipulation of payload in a Mk2 cargo bay so satellites don't just get shot into the opposite wall on decoupling). Oh, and folding solar array arms for a space station and that's about it... there's just so many possibilities!