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MR L A

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Posts posted by MR L A

  1. I like to balance practicality and aesthetics with all of my designs... I also like to add a dash of reality, for example, if I'm using MJ for a launch, I alter various settings and vehicle parameters (TWR etc.) until I'm no longer getting reentry burn on the way out. 

    But something that does annoy me slightly is that even my simplest regularly used rocket (1.25m fairing, 2xFL-T800, and a swivel) is nearly an SSTO - in reality the first stage of a rocket doesn't do the majority of work to reach orbit, the second does. For example the SpaceX launch of THAICOM 8 sees MECO and first stage separation at 8331km/h (2314m/s) @ 67km, the second stage then finishes its burn at 36,435km/h (10,093m/s).

    I often find second stages in KSP are not overly important (if the payload has its own propulsion at least) though this is a very broad statement and is entirely mission dependant... though is true for a lot of in Kerbin SOI work.

    This isn't really a criticism of the game and nor am I suggesting this is something that should be fixed... it's just simply how physics works given the size of Kerbin. I just find myself a little uncomfortable with it - does anyone else?

  2. On 11/9/2018 at 12:55 PM, Hotel26 said:

    Before take-off/launch; before landing; before approaching dock to a space station; and before brushing teeth...

    I play with quicksaves off because I'm a madman :D

    13 hours ago, Jett_Quasar said:

    I've been on a rover kick lately...

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     - Jett

    Rovers are the one thing I've never really been able to build well...

    I try to balance practicality, part count, and aesthetics with everything I design... but rovers have consistently defeated me 

    6 hours ago, Xurkitree said:

    A progress report:

    Me months ago: Couldn't rendezvous or dock, and installed MechJeb for that reason only

    Me now: Docks vessels with an Ion tug with no RCS by docking them to the tug, then using the tug to throw them at the respective docking ports, undock, and get clear. 

    That sounds a lot like you've mastered a very difficult solution to an average-difficulty task :D

  3. I know there's the mathematical way to work this out which involves doing the rocket equation in reverse...

    Is anybody good at maths willing stick it in a spreadsheet and share it with the community?

    I know it gets pretty complicated when we start calculating for staged launch vehicles too, so it would somehow need to have an option for selecting the number of stages and then inputting their dV and TWR etc... hmmm, sticking weights on rockets and testing is beginning to sound a lot easier now. 

  4. 13 minutes ago, HebaruSan said:

    are being posted

    I don’t believe I said they aren’t. What I’m saying is, they’re no longer posted in a single place with a single unifying title that we can all look out for, which was greatly convenient for all. 

    But thanks for sharing, I’d never see one of the update posts on there before.. and I’m not particularly interested in following an entire section of the forum just to check if a post pertaining to 1.6 is made. That said, I am considering deleting this thread if it continues to be as superfluous as it now seems :)

  5. With the death of KSP weekly we lost a great source of information on how the game is progressing. The information is still out there, just not in a single place so far as I have seen. So, with this thread I am attempting to compile the information we have so far for those of us that do not use other social media outlets as much as Squad might like us to.

    As far as I am aware, there is no thread in the discussion or announcement or development sections that will be posting this information (I'll delete this thread if I've just missed it somehow). Also, a note to the mods: I believe this thread belongs in discussion rather than development for two reasons; first is this section's high visibility to the forum user-base, and secondly because I intend this thread to tread the same waters as the above 1.5 thread.

    Also, I encourage users to post any additional news that I have missed in the comments!

    p.s I am in NO WAY trying to take credit for Squad's work here!

    EDIT: Please, if you have a Facebook account or any other of the social media website I post, PLEASE give the official Squad accounts a like an a follow, show them your support!

    *********So, ON WITH THE NEWS.***********

    1.6 and the part revamp continues! Part 1 [Original FaceBook Post here https://tinyurl.com/y937ybsx ]

    45109414_2142134559139090_3935757740558744994483_2142134585805754_10412344663720

     

    A nice Quality of life update here !

     

    1.6 and the part revamp continues! Part 2 [Original FaceBook Post here https://tinyurl.com/yanaregn ]

    45243674_2147090751976804_4319801771863045265410_2147090758643470_26210606835208

    1.6 and the part revamp continues! Part 3 [Original FaceBook Post here https://tinyurl.com/y9rgx4gj ]

    45705366_2158163164202896_6498209953193345600130_2158163144202898_78197672884788

     

  6. 4 hours ago, Athen said:

    I built (and landed, although a few feet off the runway) my first shuttle today. I still need to work on creating more lift on the Shuttle though... Do I need the center of mass in the front or the back?

    FRONT... well, in front of your centre of lift anyway

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