Jump to content

NotAnAimbot

Members
  • Posts

    759
  • Joined

  • Last visited

Everything posted by NotAnAimbot

  1. I'm thinking of getting myself into space fighters, but I'm currently having problems with guided projectiles. How do you make them go towards the target with stock target pointing? Most of the time they miss and overshoot.
  2. Any opinions on my new craft? Anything comment would be appreciated to get better. If it's less than 400 parts, I can very well test them.
  3. Just the one. It will be a pretty long one though, similar to episode 23. Perhaps in future I'll do a battle lasting multiple episodes, that could really make it feel like a tough fight. Not guaranteed, but probably the only one in some time, considering production time.
  4. Just make a post (ex: the one I'm replying to) and choose it as your hub to post all your designs. Should be okay, since most approved subbers do it that way.
  5. I'd be surprised if you were, since your name appears in Ep. 23's credits. Since there's going to be a single episode about Kerbin, I guess I'll dump all the work I had. I initially wanted to keep them for a second part of the campaign, but I guess I'll show them now, since I don't believe any further combat will happen in the conditions I've designed them for. Most are upgrades from previous craft to make them more aesthetically pleasing or combat effective, but I have some new ones in my roster. They probably won't get featured due to Ep. 25 being already underway, but they're still a leap from my previous clunky designs. Generic action groups for most crafts: 1) Fire selected weapon 2) Next weapon 3) Toggle afterburners More binds are used for some specialized craft. F-2F Predator, and F-2FS (Ground attack loadout) an advanced air superiority fighter developed from the F-2DM ICE. Originally intended as a testing airframe for what was to become the F-3 Hunter II, this version has benefited from a rebuilt lifting surface, wing and engine pods. The old overhead intakes were found to create too much drag and uselessly complicate maintenance, and were thus removed from this variant. It carries six AIM-120 radar missiles and six AIM-9 infrared missiles, in addition to an internal 20mm Gatling gun. With more effective control surfaces, the F-2F is capable of supermaneuverability, contrarily to its predecessors. In addition with its long range, these capabilities make it a very useful multirole fighter to GMI's forces. As always, a FLIR pod is included, in case other weapon systems are mounted. F-3 Hunter II, a twin engine supermaneuverable fighter. Intended to offer a complete and solid air defense network in combination with the smaller F-2, the F-3 was designed to fill in a longer range role, unfilled by most current competing fighters, as well as providing a direct counter to newer HKA fighters such as the F-73 and F-51 series.. Most current fighters fielded by HKA and GMI are relatively small-sized and have a short operating range, unlike the F-3's large size and combat radius. Even with its length over 20 meters, similar to some medium bombers, it retains a surprising maneuverability, able to surprise uncaring pilots of smaller planes. During tests, it was able to perform various maneuvers, from Pugachev's cobra to the "Kulbut". With large fuel reserves, dual seat arrangement and over 18 hardpoints, the F-3 is sure to dominate the skies over Kerbin. Take care, however, as only a handful of them are available due to the high production cost. As a secondary development, the usual "Strike" variant was produced alongside the fighter. Use action group 5 to retract the ladders. The F-34 Strike Hunter carries an impressive array of bombs, anti-tank missiles and air-to-air missiles, coupled with a 30mm Gatling gun. The main difference between this version is the side-by-side seating. Coupled with a large canopy glass, this feature offers optimal visibility over the battlefield and communication between the two pilots, at the cost of reduced back visibility. Unlike older designs, the targeting equipment has been moved behind the cockpit and gun, between both engines. It still retains the speed and maneuverability of the F-3, rendering it a powerful asset for both air and ground defense over Kerbin. ALS Minmus III class stealth patrol boat, first unveiled naval product of Aimbot Labs. This ship is designed to ensure air and ground defense around a relatively small perimeter in shallow waters, although blue water cruising capability is also included. The main armament consists of a modified "Tundra" turret mounted on the bow, offering deadly anti-air and ground support capability. Additionally, eight AIM-120 missiles are included in a rear turret mount, able to target both aircraft and other ships detected by radar. A major feature of the Minmus III are the stealth improvements. With a flush superstructure, radar cross section is reduced compared to other ships. This enables it to surprise unprepared enemies and only be detected when in visual range. Use action group 4 to fire countermeasures. 1K12 Tundra-W (Wheeled), a development of the tank-based 1K11 Tundra. As Wolverine I hulls were needed for MBT role, the 1K11 Tundra was deemed to be a waste of useful resources, and was planned to be replaced with a newer version mounted on a different chassis. The MPT-1 chassis was chosen, since many were available, and maintenance would be easier on an already mass-produced vehicle. Upgrades were also brought to the turret, as the older AIM-9 missiles were found to be largely useless on any plane with adequate countermeasures. The heavier AIM-120 was installed, at the cost of reduced missile count due to weight issues. Eight extendable struts are provided to stabilize it while firing. Maximum road speed is of 100km/h. Gun range is of 2.85km, and missile range of 7.7km. Under the misc tab of AL's hub. All other products under respective tabs.
  6. HYPE Y P E Additionally, how many episodes do you plan using on the Kerbin campaign?
  7. If we're going into non-combat aspects, I'll contribute something too. The Aimbot Labs UR-1 (Unmanned Reconnaissance) is a small and nimble drone used for preemptive surveillance mission and attack coordination. Since the older RF-24 Strike Predator (See F-2 series) were too valuable of an asset for routine missions, Aimbot Labs went on to develop space and ground based reconnaissance vehicles. The space project was eventually scrapped, and so remained the UR-1 drone. It is equipped with a FLIR camera in the nose, coupled with a flare launcher for target illumination, in case the GPS and laser system fail. Launch is done by a jettisoned trolley, and two parachutes deploy to slow down the drone for recovery. Binding 1) Fire flares 2) Toggle FLIR cam Included under the Misc tab of AL's Hub
  8. Would disabling drag for non-physical parts be permitted? I generally put a large number of struts in my designs, and they create such ridiculous thrust that the planes underperform compared to other planes with equal weight and thrust. For some evidence, here's some tests between a F-2F and a F-73 from CAI, and I accelerated until their speeds stabilized and stopped increasing quickly. Both tests are done without physical drag. As you can see, the F-2 stabilizes at a greater speed. With physical drag however, it stabilizes at about 300m/s, while the F-73 does so at 330.
  9. Stealth fighters anyone? Is there any in the current arsenal or any being designed? Picture is a Pak-Fa replica in the middle of a Pugachev's Cobra.
  10. Looks nice @Spartwo. Are the weapons launched sideways before being ignited in the bigger ships?
  11. To anyone who wants to know, someone has made an unofficial recompilation of Vessel Mover, fixing it for 1.1.3. It now works fine.
  12. Are you going to submit it to KS? How many parts are there?
  13. I guess we'll have to wait for Bahamuto to update it.
  14. With the auto-update to 1.1.3, KSP seems to have broken vessel mover.
  15. Max part count in the series is 400 I think. Try building with aircraft panels, they reduce part counts a lot. I've gone from 400 to 250 parts in my Minmus-III by replacing panels with wings.
  16. Looks really cool! I hope it flies alongside the HVTOL in an episode.
  17. Guessing it's a big wing strake of one of the engine hardpoints.
  18. Hide them under the floating line, or in the ship but with the nozzle peeking out. If it's inside the boat, it's pushing at the body, which isn't helping.
  19. And about enough ammo, we're talking about over 500 130mm rounds for each gun turret for the Sovremenny class destroyer (It has two twin turrets, firing fully automatic at about , coupled with at least 2500 rounds of 30mm for the CIWS and eight Moskit missiles. That ship is considered a destroyer, and is 150m long. Since yours is approximately 25m, I think it's more of a corvette. The tank turrets we have to use for ships remind me of the Chong-Ju's 85mm turrets. Look at the frontmost turret. I wonder where it came from... There's also this with a PT-76 turret. Shmel rocket boats.
  20. I'd consider adding a Millenium, Vulcan or Goalkeeper turret to act as CIWS against missiles. The 30mm guns could be removed, as they won't be useful against what the destroyer will be facing. Most modern ships use their CIWS system to engage light targets when they can't use their main guns. A TOW turret, Hellfires or Marvericks could also be useful, as they're more precise than the Hydra. Don't forget the FLIR pod too to aim the guns.
  21. There is the new blocked wheel limitation though. Before, you could clip wheels as well as you liked, without any major penalty. Wheels are pretty claustrophobic now though.
  22. Strange, there's no CoL sphere with the fuselage alone. Even then, the lift it provides wouldn't be significant enough for the added cost, most of your lift being provided by wings.
  23. Body lift is only modeled in FAR. I've gone back in stock KSP, so that doesn't make any difference.
  24. It's been bugging me for awhile that, while larger, the Mk2 short liquid fuel fuselage has the same amount of fuel than the Mk1 one. Shouldn't it have a little bit more than that? If it doesn't, there's really no big advantage in using it instead of a Mk1.
×
×
  • Create New...