-
Posts
29 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Everything posted by max_42
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
max_42 replied to Pak's topic in KSP1 Mod Releases
Hi! I love your mod, ive used it so many times in the past. The github upload for your temporary update, does not work for me. I have tried installing it several different ways in my Gamedata folder, but parts do not show up. The readme does not have install instructions. I have also looked back a few pages but I did not see anyone have this issue. any ideas? thanks!- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
[KSP 1.12.1+] Galileo's Planet Pack [v1.6.6] [23 Sept 2021]
max_42 replied to Galileo's topic in KSP1 Mod Releases
Ive just Installed per instructions. It looks good, but i do not see any moons or other planets in map view. Something i am missing? I searched a few pages for any info. thanks- 7,371 replies
-
- gpp
- kopernicus
-
(and 1 more)
Tagged with:
-
truly amazing
-
1.1 F-16 Replica and Video
max_42 replied to Colonel Cbplayer's topic in KSP1 The Spacecraft Exchange
looks nice -
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
max_42 replied to Pak's topic in KSP1 Mod Releases
@Pak your mod is the reason i still play this game. thank you- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
awesome
-
you're awesome! Thank you
-
yes please. I would love to use them!
-
One model with two different textures?
max_42 replied to max_42's topic in KSP1 Modelling and Texturing Discussion
thank you, i will try that. -
I want to use a stock part, and have two different textures for it. The big s wing are white on both sides, and I found out that I cannot just change one side of the wing without changing both. I figured if I had the stock Big-s wing in white, I could have a physicsless Big-s wing in black with tiles that I could clip on the bottom. I copied the ShuttleWings folder from squad>parts>aero and place it in GameData. After I renamed the part and modified the config for the wing to be physicsless, I retexured the DDS. And that sort of worked. Both parts show up in game. But the issue is the model uses the DDS from squad>parts>aero>shuttlewings.The Shuttlewings.mu must state that the associated DDS is in that original file path, and It seems I cannot simply copy the folder with a new DDS and expect it to work. Is there an easier way to achieve what I am after? I am comfortable with photoshop but have no ability to 3d model. kerbpaint doesn't really cut it. Thank you
-
[1.12.5] Cormorant Aeronology - Mk3 Space Shuttle
max_42 replied to Pak's topic in KSP1 Mod Releases
just discovered, love this pack- 2,351 replies
-
- space shuttle
- parts
-
(and 1 more)
Tagged with:
-
the wings and strakes are really nice
-
Space Shuttle Atlantis OV-104 STS-30
max_42 replied to selfish_meme's topic in KSP1 The Spacecraft Exchange
this is very nice. A little more dv for orbital maneuvering would be good but I like it anyway -
my shuttle flies very nice manually. almost perfectly. I use mechjeb because the accent guidance is a good tool or im lazy. When I fly the shuttle on accent manually It takes very little input to control (pitch only, no yaw or roll input) I do not do the accent roll the real shuttle does. When mechjeb accent guidance is flying the shuttle, it over corrects yaw and roll. The 3 vectors will max out roll and yaw. It still gets to orbit no problem but its wiggling all over. how do i stop mechjeb from correcting yaw and roll?
-
THANK YOU, I finally understand. You made that so easy for me to wrap my head around
-
CoL and CoM issues with mk3
max_42 replied to max_42's topic in KSP1 Gameplay Questions and Tutorials
Thank you very much for the insight. I will try again!! -
I cannot get the CoL in line with CoM. Does it mattter? this craft will not glide to save its life, it flips and spins uncontrollably The game is 100% stock and the cargo bay is empty http://imgur.com/G3DZfXs
-
The logs state "x exploded" and " x kerbal was killed" I did a revert to launch, with repeat failure, and a game restart also with repeat failure. The mods I use are Mechjeb and WASD editor camera I will retry again and screen shot the log Also, the rapid unplanned disassembly happens even at .5 m/s at touchdown edit - [IMG][URL="http://postimg.org/image/g09p59svn/"][IMG]http://s13.postimg.org/g09p59svn/screenshot25.jpg[/IMG][/URL][/IMG] Mechjeb says -4m ? [IMG][URL="http://postimg.org/image/8oppc1l7x/"][IMG]http://s30.postimg.org/8oppc1l7x/screenshot27.jpg[/IMG][/URL][/IMG] The log is from a quicksave on, so not the entire flight
-
I always have bugs with my game for some reason [B]My lander goes through the surface of the mun and then explodes once my root parts touches the surfac[/B]e. Tried 3 times same result. Any resolution? FYI my MK1 is modified for 4 kerbals. But Ive never had this issue on the dozen of other landings On a bonus note, did I find another monolith by mistake? I used mechjeb and "land anywhere" and was pretty close but my lander exploded before I could explore. The monolith is just outside of [spoiler=REDACTED]this crater almost exactly on the equator.[/spoiler] [URL="http://postimg.org/image/e6a69dt2r/"][IMG]http://s13.postimg.org/e6a69dt2r/screenshot14.jpg[/IMG][/URL] [spoiler=Possible Spoiler Location][URL="http://postimg.org/image/jj3m196cz/"][IMG]http://s13.postimg.org/jj3m196cz/screenshot17.jpg[/IMG][/URL][/spoiler]
-
have not been able to make planes since new update.
max_42 replied to max_42's topic in KSP1 Gameplay Questions and Tutorials
I saved my persistence file. deleted every thing related to KSP. Re-installed and its literally like a different game. everything works -
have not been able to make planes since new update.
max_42 replied to max_42's topic in KSP1 Gameplay Questions and Tutorials
I am going to reinstall the game. My CoL only moves under drastic wing position changes. The landing gear issue makes sense as well thank you -
making planes was easy in 1.0.4 but the new update something has made it very difficult for me to make planes work.My shuttle falls out of the sky and tumbles after reentry. I downloaded FAR to try and fix it issue but it made little change. the stock planes and stock FAR planes fly, but poorly. All my planes will not lift off the runway, or if they manage to get airborn they [B]fly very very erratically.[/B] i referenced this thread but found it unhelpful [URL]http://forum.kerbalspaceprogram.com/threads/52080-Basic-Aircraft-Design-Explained-Simply-With-Pictures[/URL] [IMG][URL="http://postimg.org/image/8jiua8zcb/"][IMG]http://s1.postimg.org/8jiua8zcb/screenshot14.jpg[/IMG][/URL][/IMG] I moved the center of thrust on my shuttle to let it try and take of from the runway. It will get into orbit well with the stand STS setup. [IMG][URL="http://postimg.org/image/v4b9au475/"][IMG]http://s8.postimg.org/v4b9au475/screenshot26.jpg[/IMG][/URL][/IMG] [B]Both of these planes will crash themselfs into the runway and explode. Notice the navball rolling already on the lower picture [/B] [IMG][URL="http://postimg.org/image/4pgeolpxt/"][IMG]http://s24.postimg.org/4pgeolpxt/screenshot28.jpg[/IMG][/URL][/IMG] [B]In this plane the only way i could move my CoL even close to CoM was to move the wings waaay back [/B] [IMG][URL="http://postimg.org/image/53qq0p23v/"][IMG]http://s1.postimg.org/53qq0p23v/screenshot16.jpg[/IMG][/URL][/IMG] what am I doing wrong? thank you
-
Orbit Lines Disappear in Map Mode
max_42 replied to honkbert's topic in KSP1 Technical Support (PC, unmodded installs)
I get this sometimes when transferring to other planets. Both displayed orbits (space craft and target) in map mode fade away. I quicksave and restart the game. annoying but it works for me -
this is a good idea, I will try this thank you!! - - - Updated - - - this is Pretty much what i wanted the mk1 to be. This mod seems sweet
-
I love the mk1 lander can for my non atmosphere landers, I just want it to hold two kerbals in gamedata/squad/parts/command/mk1landercan , I edited the mk1landercan file to CrewCapacity = 2 In the VAB/SPH I do get the option to choose two kerbals. In flight i only see one kerbal, no option to EVA or IVA (dont care about IVA anyway I never use it) If I click on the hatch I get the option to EVA or transfer either kerbal, but I can only EVA one kerbal at a time. sure I can switch back and forth I guess but that is not good enough. There must be another file that sets the mk1landercan paramiters to 1 kerbal. Also on a side note, In the parts selection I get two mk1 cans, one with 1 capacity and another with 2 capacity. Where else do i edit for this to work? http://postimage.org/" target="_blank">[img'>http://s10.postimg.org/iswp9s721/screenshot97.png</a> <a href="http://postimage.org/" target="_blank">post images</a>"]http:// post images http://postimage.org/" target="_blank">[img'>http://s9.postimg.org/kwz5hfarj/screenshot96.png</a> <a href="http://postimage.org/" target="_blank">free upload pictures</a>"]http://