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max_42

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Everything posted by max_42

  1. Hi! I love your mod, ive used it so many times in the past. The github upload for your temporary update, does not work for me. I have tried installing it several different ways in my Gamedata folder, but parts do not show up. The readme does not have install instructions. I have also looked back a few pages but I did not see anyone have this issue. any ideas? thanks!
  2. Ive just Installed per instructions. It looks good, but i do not see any moons or other planets in map view. Something i am missing? I searched a few pages for any info. thanks
  3. @Pak your mod is the reason i still play this game. thank you
  4. I want to use a stock part, and have two different textures for it. The big s wing are white on both sides, and I found out that I cannot just change one side of the wing without changing both. I figured if I had the stock Big-s wing in white, I could have a physicsless Big-s wing in black with tiles that I could clip on the bottom. I copied the ShuttleWings folder from squad>parts>aero and place it in GameData. After I renamed the part and modified the config for the wing to be physicsless, I retexured the DDS. And that sort of worked. Both parts show up in game. But the issue is the model uses the DDS from squad>parts>aero>shuttlewings.The Shuttlewings.mu must state that the associated DDS is in that original file path, and It seems I cannot simply copy the folder with a new DDS and expect it to work. Is there an easier way to achieve what I am after? I am comfortable with photoshop but have no ability to 3d model. kerbpaint doesn't really cut it. Thank you
  5. this is very nice. A little more dv for orbital maneuvering would be good but I like it anyway
  6. my shuttle flies very nice manually. almost perfectly. I use mechjeb because the accent guidance is a good tool or im lazy. When I fly the shuttle on accent manually It takes very little input to control (pitch only, no yaw or roll input) I do not do the accent roll the real shuttle does. When mechjeb accent guidance is flying the shuttle, it over corrects yaw and roll. The 3 vectors will max out roll and yaw. It still gets to orbit no problem but its wiggling all over. how do i stop mechjeb from correcting yaw and roll?
  7. THANK YOU, I finally understand. You made that so easy for me to wrap my head around
  8. Thank you very much for the insight. I will try again!!
  9. I cannot get the CoL in line with CoM. Does it mattter? this craft will not glide to save its life, it flips and spins uncontrollably The game is 100% stock and the cargo bay is empty http://imgur.com/G3DZfXs
  10. The logs state "x exploded" and " x kerbal was killed" I did a revert to launch, with repeat failure, and a game restart also with repeat failure. The mods I use are Mechjeb and WASD editor camera I will retry again and screen shot the log Also, the rapid unplanned disassembly happens even at .5 m/s at touchdown edit - [IMG][URL="http://postimg.org/image/g09p59svn/"][IMG]http://s13.postimg.org/g09p59svn/screenshot25.jpg[/IMG][/URL][/IMG] Mechjeb says -4m ? [IMG][URL="http://postimg.org/image/8oppc1l7x/"][IMG]http://s30.postimg.org/8oppc1l7x/screenshot27.jpg[/IMG][/URL][/IMG] The log is from a quicksave on, so not the entire flight
  11. I always have bugs with my game for some reason [B]My lander goes through the surface of the mun and then explodes once my root parts touches the surfac[/B]e. Tried 3 times same result. Any resolution? FYI my MK1 is modified for 4 kerbals. But Ive never had this issue on the dozen of other landings On a bonus note, did I find another monolith by mistake? I used mechjeb and "land anywhere" and was pretty close but my lander exploded before I could explore. The monolith is just outside of [spoiler=REDACTED]this crater almost exactly on the equator.[/spoiler] [URL="http://postimg.org/image/e6a69dt2r/"][IMG]http://s13.postimg.org/e6a69dt2r/screenshot14.jpg[/IMG][/URL] [spoiler=Possible Spoiler Location][URL="http://postimg.org/image/jj3m196cz/"][IMG]http://s13.postimg.org/jj3m196cz/screenshot17.jpg[/IMG][/URL][/spoiler]
  12. I saved my persistence file. deleted every thing related to KSP. Re-installed and its literally like a different game. everything works
  13. I am going to reinstall the game. My CoL only moves under drastic wing position changes. The landing gear issue makes sense as well thank you
  14. making planes was easy in 1.0.4 but the new update something has made it very difficult for me to make planes work.My shuttle falls out of the sky and tumbles after reentry. I downloaded FAR to try and fix it issue but it made little change. the stock planes and stock FAR planes fly, but poorly. All my planes will not lift off the runway, or if they manage to get airborn they [B]fly very very erratically.[/B] i referenced this thread but found it unhelpful [URL]http://forum.kerbalspaceprogram.com/threads/52080-Basic-Aircraft-Design-Explained-Simply-With-Pictures[/URL] [IMG][URL="http://postimg.org/image/8jiua8zcb/"][IMG]http://s1.postimg.org/8jiua8zcb/screenshot14.jpg[/IMG][/URL][/IMG] I moved the center of thrust on my shuttle to let it try and take of from the runway. It will get into orbit well with the stand STS setup. [IMG][URL="http://postimg.org/image/v4b9au475/"][IMG]http://s8.postimg.org/v4b9au475/screenshot26.jpg[/IMG][/URL][/IMG] [B]Both of these planes will crash themselfs into the runway and explode. Notice the navball rolling already on the lower picture [/B] [IMG][URL="http://postimg.org/image/4pgeolpxt/"][IMG]http://s24.postimg.org/4pgeolpxt/screenshot28.jpg[/IMG][/URL][/IMG] [B]In this plane the only way i could move my CoL even close to CoM was to move the wings waaay back [/B] [IMG][URL="http://postimg.org/image/53qq0p23v/"][IMG]http://s1.postimg.org/53qq0p23v/screenshot16.jpg[/IMG][/URL][/IMG] what am I doing wrong? thank you
  15. I get this sometimes when transferring to other planets. Both displayed orbits (space craft and target) in map mode fade away. I quicksave and restart the game. annoying but it works for me
  16. this is a good idea, I will try this thank you!! - - - Updated - - - this is Pretty much what i wanted the mk1 to be. This mod seems sweet
  17. I love the mk1 lander can for my non atmosphere landers, I just want it to hold two kerbals in gamedata/squad/parts/command/mk1landercan , I edited the mk1landercan file to CrewCapacity = 2 In the VAB/SPH I do get the option to choose two kerbals. In flight i only see one kerbal, no option to EVA or IVA (dont care about IVA anyway I never use it) If I click on the hatch I get the option to EVA or transfer either kerbal, but I can only EVA one kerbal at a time. sure I can switch back and forth I guess but that is not good enough. There must be another file that sets the mk1landercan paramiters to 1 kerbal. Also on a side note, In the parts selection I get two mk1 cans, one with 1 capacity and another with 2 capacity. Where else do i edit for this to work? http://postimage.org/" target="_blank">[img'>http://s10.postimg.org/iswp9s721/screenshot97.png</a> <a href="http://postimage.org/" target="_blank">post images</a>"]http:// post images http://postimage.org/" target="_blank">[img'>http://s9.postimg.org/kwz5hfarj/screenshot96.png</a> <a href="http://postimage.org/" target="_blank">free upload pictures</a>"]http://
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