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Everything posted by simtom
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Thank you for the detailed explanation. I installed all of the countermeasures on one aircraft and started Competition Mode, so now the AI Pilot was in control of the countermeasures. This proved me wrong because they were actually working now. So I just select the missile through the Radar window? Often things go so quick that I don't even have the time to do that, haha
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Thanks! Now that this problem is out of the way, I do have another question: Is there any way to intercept missiles or break their lock? I've tried a variety of configurations but the missile will always hit my aircraft. I've used the Chaff Dispenser, Smoke Dispenser, Flares and the Jammer but nothing seems to help. I've also tried to use the Laser but it fails to destroy the missile in time (it does lock onto to it however).
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Things are getting weird because all of a sudden it started working again. I'll do some more testing to see what's causing it.
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I'm not sure if this is related to my problem. I'm not trying to use the Radar Data Receiver, the Radar Warning Receiver is integrated into the Weapon Manager. UPDATE: I do hear the sound effect of the radar. I just don't see it. Just checked the BDA folder and found four craft. I'll also take a look at KerbalX.
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Hello, After a long time I decided to reinstall BD Armory and see what has changed. Everything went well apart from the Radar Warning Receiver. It did work the first time but when I loaded another aircraft it stopped working (as in not showing up anymore). I'm really not sure what caused this. Another question I have (though not really related to this mod) is why KSP lags a lot when there are explosions. I've seen videos online where the game keeps running smoothly but that's not the case for my game. I do have everything maxed out though, so maybe there is one particular slider that has effect on this? Last question, where can I find some example craft? I'm not that good at building my own.
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[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
simtom replied to Ven's topic in KSP1 Mod Development
Thanks! -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
simtom replied to Ven's topic in KSP1 Mod Development
Ah, thanks for explaining! So I can just use the main download then? -
[1.2.2] Stock Part Revamp, Update 1.9.6. Released Source Files!
simtom replied to Ven's topic in KSP1 Mod Development
Hello, I see that you can also download Models and Textures. Are these required? If yes, where do I place them? -
I really love this mod but I have two minor issues with it: 1. This is the most weird one, whenever I display a map on one of the monitors it has a bright pink color overlay. In this screenshot it's only covering half of the map but most of the times it's covering it completely. Any ideas how to fix this? 2. Not really an issue or bug but how can I improve the readability of the screens? In the screenshot above you can read it fine but when I zoom out the text and graphics become quite pixelated. Is there a setting in KSP that can solve this or at least reduce the effect? Or has it something to do with the way that Unity renders a scene?
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Well, now that you say that I must admit that I was wrong I was talking about landing on The Mun so that's why I didn't think of the Mars landings. Still, do you happen to know why I can't do it anymore? UPDATE: I tried to land at the KSC Pad using Landing Guidance (just after exiting orbit around The Mun) and it just didn't work. MJ changed my trajectory to a vertical entry point, which is impossible to do since my final approach speed was over 3000 m/s. I think I must be doing something wrong but I can't figure out what exactly.
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Hello, I've been using MJ for quite some time now and there are two things that seem to have changed for me. 1. Ascent Guidance: the rocket now rolls after takeoff, I've read here that you should use 90° or 180° to stop it from rolling but I'm just wondering why this was added. 2. Landing Guidance: albeit not really realistic but in previous versions of MJ you could land on a planet without the need to first establish an orbit around it. Now MJ just doesn't respond when I click "Land at Target". Am I doing something wrong? Not really an issue but when I'm in orbit around Kerbin and try to plan a Hohmann transfer MJ says that my orbit's eccentricity is too high while KerbalEngineer says that it is way below the minimum required value.
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[UPDATE] Some mods weren't being indexed by AVC so some of them were outdated. I updated the remaining mods and now everything works fine again. KSP: 1.3.0 Windows 64bit Problem: KSP crashes during the startup loading screen Mods installed: Log: Output_log.txt Error log All mods are up-to-date except for Toolbar, PlanetShine and KerbalEngineer. Removing them does not solve the problem. Removing all mods does solve the problem.
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[1.1][1.1-1] Apr-19-2016 Dynamic Texture Loader
simtom replied to rbray89's topic in KSP1 Mod Releases
Do you still need DTL with KSP 1.1? I have 16GB of RAM so I don't think that KSP will run out of memory any time soon. -
Game crashes constantly [1.0.5]
simtom replied to simtom's topic in KSP1 Technical Support (PC, modded installs)
That's correct, but like I said in the original post, I'm only using a small part of the mod. For B9 I'm only using 10 parts. I guess it's time to go back to the 64-bits version. ps: you're from The Netherlands, right? I'm from Belgium. -
Game crashes constantly [1.0.5]
simtom replied to simtom's topic in KSP1 Technical Support (PC, modded installs)
Yeah, your tips are something I already know. But I don't think that 33 mods is that much? I'm really looking forward to the 1.1 version, I guess it'll be like a different game, performance wise. Anyway, thanks for replying! -
Hello everyone, I have been playing KSP for quite some time now and I haven't had serious problems (I run the unofficial 64-bit). Today I decided to revert back to the official 32-bit version of the game because there are some small, but very annoying bugs in the 64-bit version (for example: all the parts can disappear, making it impossible to create a rocket). Unfortunately the game has now become unplayable, it crashes when loading a save file. I have GCMonitor installed and it shows around 3.7GB of memory usage just after booting up. Here is a screenshot of my installed mods: As for the B9 Aerospace and SpaceY packs, I'm only using a small part of the pack (I deleted the unwanted parts). I was able to run KSP in 32-bit mode just a couple of weeks ago (already version 1.0.5) but it seems like there's something going wrong here. Here's the error log:
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Well I actually don't know but I guess it didn't since I still had the problem while running the 32-bit version of the game.
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I just installed the 1.0.5 update and my game has become unplayable. I now get an "Time Warp Claw Error" message whenever I load a craft. When I then try to launch a rocket or plane it just starts to float around in the air. Also, IVA doesn't work. http://i.imgur.com/q3SMfbf.png https://youtu.be/2_bSHPO6F9I I'm using about 25 mods (parts, tools and visual enhancements). Returning to 32-bit is not an option since the game immediately crashes when loading the save file.